首先创建三个文件
test.c——测试的逻辑
(比如说这个游戏怎么开始,玩家电脑怎么下棋,整个逻辑在这个文件里形成)
game.h game.c——游戏模块 ,游戏的实现
(游戏的过程等)
游戏模块代码被测试模块的代码使用
test.c
#include<stdio.h>
#include "game.h"
void menu()
{
printf("********************\n");
printf("***** 1.play *******\n");
printf("***** 0.exit *******\n");
printf("********************\n");
}
void game()
{
char ret = 0;
char board[Row][Col];
//初始化棋盘为全空格
init_board(board, Row, Col);
print_board(board, Row, Col);
while (1)
{
player_move(board, Row, Col);
print_board(board, Row, Col);
//判断输赢
ret = is_win(board, Row, Col);
if (ret != 'C')
{
break;
}
computer_move(board, Row, Col);
print_board(board, Row, Col);
//判断输赢
ret = is_win(board, Row, Col);
if (ret != 'C')
{
break;
}
}
if (ret == '#')
{
printf("电脑赢了\n");
}
else if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
//判断输赢
//判断输赢的代码要告诉我:电脑赢了?玩家赢了?玩家赢?继续游戏?
//电脑赢 # 玩家赢 * 平局 Q 游戏继续 C
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();//整个玩游戏的逻辑放在里面
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.h
#pragma once
#define Row 3
#define Col 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//头文件中声明函数
//初始化棋盘
void init_board(char board[Row][Col], int row, int col);
//打印棋盘
void print_board(char board[Row][Col], int row, int col);
//玩家下棋
void player_move(char board[Row][Col], int row, int col);
//电脑下棋
void computer_move(char board[Row][Col], int row, int col);
//判断输赢的函数
char is_win(char board[Row][Col], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void init_board(char board[Row][Col], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void print_board(char board[Row][Col], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } printf("\n"); } } } void player_move(char board[Row][Col], int row, int col) { printf("玩家下棋\n"); while (1) { printf("请输入要下棋的坐标:>"); int x = 0; int y = 0; scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用,请重新输入\n"); } } else//坐标非法 { printf("坐标非法\n"); } } } //电脑下棋 //随机生成坐标,只要坐标没有被占用,就下棋 void computer_move(char board[Row][Col], int row, int col) { printf("电脑下棋:\n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } //我希望is_full这个函数只是为了支持is_win函数的,只是在is_win函数内部使用 //那我们就没必要在头文件中声明 // //判断棋盘是否满了 static int is_full(char board[Row][Col], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') return 0; } } return 1; } char is_win(char board[Row][Col], int row, int col) { int i = 0; //判断三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][0]; } } //判断三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') { return board[0][i]; } } //对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //平局? if (is_full(board, row, col) == 1) { return 'Q'; } //继续 //没有玩家或者电脑赢,也没有平局,游戏继续 return 'C'; }