C++版愤怒的小鸟

博主分享了使用C++编程语言实现的愤怒的小鸟游戏源码,回应了网友的期待。
摘要由CSDN通过智能技术生成

最近有很多网友催更,这不来了吗?

源码奉上

#include <bits/stdc++.h>
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
using namespace std;
const double pi = 3.1415926536;
int toint (float a) {
	return ((int) (a * 10 + 5)) / 10;
}
void Color (int a) {
    if (a == 0 || a == 14 || a == 20) {
    	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	} else if (a == 1 || a == 12) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
	} else if (a == 2) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_GREEN);
	} else if (a == 3) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
	} else if (a == 4 || a == 11) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_RED);
	} else if (a == 5 || a == 13) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	} else if (a == 7) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_GREEN|FOREGROUND_BLUE);
	} else if (a == 15) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
	} else if (a == 16) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
	} else if (a == 17) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);
	} else if (a == 8) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	} else if (a == 6) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_BLUE);
	} else if (a == 9) {
		SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), 
		FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);
	}
}
void SetPos (float x, float y) {
    int xx = toint (x), yy = toint (y);
    COORD pos;
	pos.X = yy * 2;
	pos.Y = xx;
	SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
}
struct node {
    int W, W2, S, mS;
    float X, Y;
    float vx, vy;
    float ax, ay;
    bool go, boom;
} blt[100001], pig[100001], boo[100001];
int T, yX, yY, Xy, put, K, K2, Sle, What;
int Bot, Pit, Blt, Pig, Sco, pigk, scok;
int m[41][41];
void Cout (int a, int x, int y) {
    if (a == 1) {
    	SetPos (x, y);
		Color (5);
		cout << put << ' ';
	}
	if (y == 202) {
        SetPos (pig[a].X, pig[a].Y);
		cout << "  ";
        if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
        	SetPos (pig[a].X - 2, pig[a].Y);
			cout << "  ";
			SetPos (pig[a].X - 1, pig[a].Y);
			cout << "  ";
		} else if (pig[a].W == 4) {
        	SetPos (pig[a].X, pig[a].Y - 1);
			cout << "  "; 
		} else if(pig[a].W == 5) {
			SetPos (pig[a].X - 1, pig[a].Y);
			cout << "  ";
			SetPos (pig[a].X - 1, pig[a].Y - 1);
			cout << "  ";
		}
    }
    if (a == 2) {
    	for (int i = 0; i <= 40; i++) {
    		for (int j = 0; j <= 40; j++) {
    			if (i <= 18 && m[i][j] == 1) {
    				SetPos (i, j);
					Color (7);
					cout << "■";
				}
				if (m[i][j] >= 2 && m[i][j] <= 19) {
					SetPos (i, j);
					Color (5);
					cout << "█";
					m[i][j]++;
				}
				if (m[i][j] > 19 && m[i][j] <= 29) {
					SetPos (i, j);
					Color (0);
					cout << "█";
					m[i][j]++;
					if (m[i][j] == 30) {
						SetPos (i, j);
						Color (0);
						cout << "  ";
						m[i][j] = 0;
					} 
					if (m[i][j] >= 31 && m[i][j] <= 49) {
						SetPos (i, j);
						Color (0);
						cout << "■";
						m[i][j]++;
					}
					if (m[i][j] == 50) {
						SetPos (i, j);
						Color (7);
						cout << "■";
						m[i][j] = 1;
					}
				}
			}
		}
	}
    if (y == 666) {
        SetPos (blt[a].X, blt[a].Y);
        Color (10 + blt[a].W);
		cout<<"●";
    }
	Color (0);
}
void Go (int a) {
    SetPos (blt[a].X, blt[a].Y);
	cout << "  ";
    blt[a].X += blt[a].vx / 2;
	blt[a].Y += blt[a].vy / 2;
	blt[a].vx += blt[a].ax / 2;
	blt[a].vy += blt[a].ay / 2;
    if (blt[a].X >= 20) {
    	blt[a].X = 19;
	}
    if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0) {
    	blt[a].go = 1;
	}
    if (blt[a].W2 == 1 && blt[a].Y >= Xy) {
		blt[a].go = 1;
		Sle = 0;//地跑鸟
	}
    if (blt[a].W2 == 0) {
        for (int i = 0; i <= blt[a].vx / 2 + 1; i++) {
            if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) {
                if (blt[a].W != 5) {
                	blt[a].boom = 1;
				}
                blt[a].X = toint (blt[a].X) + i - 1;
				blt[a].Y += blt[a].vy / 2;
				blt[a].vx = -blt[a].vx * 0.4;
				blt[a].vy = blt[a].vy * 0.8;
                if (blt[a].W == 3) {
                	blt[a].ax = 0.5;
				}
				if (blt[a].W == 7) {
					blt[a].vx *= 2;
				}
                if (blt[a].W == 10) {
                	blt[a].go = 1;
					Bot
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