C++愤怒的小鸟源码

#include <bits/stdc++.h>
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
using namespace std;
const double pi = 3.1415926536;
int toint (float a)
{
    return ((int) (a * 10 + 5)) / 10;
}
void Color (int a)
{
    if (a == 0 || a == 14 || a == 20)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                                 FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    }
    else if (a == 1 || a == 12)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                                 FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
    }
    else if (a == 2)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                                 FOREGROUND_INTENSITY|FOREGROUND_GREEN);
    }
    else if (a == 3)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                                 FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
    }
    else if (a == 4 || a == 11)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                                 FOREGROUND_INTENSITY|FOREGROUND_RED);
    }
    else if (a == 5 || a == 13)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                                 FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
    }
    else if (a == 7)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                                 FOREGROUND_GREEN|FOREGROUND_BLUE);
    }
    else if (a == 15)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
    }
    else if (a == 16)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
    }
    else if (a == 17)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);
    }
    else if (a == 8)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    }
    else if (a == 6)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                                 FOREGROUND_INTENSITY|FOREGROUND_BLUE);
    }
    else if (a == 9)
    {
        SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
                                 FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);
    }
}
void SetPos (float x, float y)
{
    int xx = toint (x), yy = toint (y);
    COORD pos;
    pos.X = yy * 2;
    pos.Y = xx;
    SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
}
struct node
{
    int W, W2, S, mS;
    float X, Y;
    float vx, vy;
    float ax, ay;
    bool go, boom;
} blt[100001], pig[100001], boo[100001];
int T, yX, yY, Xy, put, K, K2, Sle, What;
int Bot, Pit, Blt, Pig, Sco, pigk, scok;
int m[41][41];
void Cout (int a, int x, int y)
{
    if (a == 1)
    {
        SetPos (x, y);
        Color (5);
        cout << put << ' ';
    }
    if (y == 202)
    {
        SetPos (pig[a].X, pig[a].Y);
        cout << "  ";
        if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2)
        {
            SetPos (pig[a].X - 2, pig[a].Y);
            cout << "  ";
            SetPos (pig[a].X - 1, pig[a].Y);
            cout << "  ";
        }
        else if (pig[a].W == 4)
        {
            SetPos (pig[a].X, pig[a].Y - 1);
            cout << "  ";
        }
        else if(pig[a].W == 5)
        {
            SetPos (pig[a].X - 1, pig[a].Y);
            cout << "  ";
            SetPos (pig[a].X - 1, pig[a].Y - 1);
            cout << "  ";
        }
    }
    if (a == 2)
    {
        for (int i = 0; i <= 40; i++)
        {
            for (int j = 0; j <= 40; j++)
            {
                if (i <= 18 && m[i][j] == 1)
                {
                    SetPos (i, j);
                    Color (7);
                    cout << "■";
                }
                if (m[i][j] >= 2 && m[i][j] <= 19)
                {
                    SetPos (i, j);
                    Color (5);
                    cout << "█";
                    m[i][j]++;
                }
                if (m[i][j] > 19 && m[i][j] <= 29)
                {
                    SetPos (i, j);
                    Color (0);
                    cout << "█";
                    m[i][j]++;
                    if (m[i][j] == 30)
                    {
                        SetPos (i, j);
                        Color (0);
                        cout << "  ";
                        m[i][j] = 0;
                    }
                    if (m[i][j] >= 31 && m[i][j] <= 49)
                    {
                        SetPos (i, j);
                        Color (0);
                        cout << "■";
                        m[i][j]++;
                    }
                    if (m[i][j] == 50)
                    {
                        SetPos (i, j);
                        Color (7);
                        cout << "■";
                        m[i][j] = 1;
                    }
                }
            }
        }
    }
    if (y == 666)
    {
        SetPos (blt[a].X, blt[a].Y);
        Color (10 + blt[a].W);
        cout<<"●";
    }
    Color (0);
}
void Go (int a)
{
    SetPos (blt[a].X, blt[a].Y);
    cout << "  ";
    blt[a].X += blt[a].vx / 2;
    blt[a].Y += blt[a].vy / 2;
    blt[a].vx += blt[a].ax / 2;
    blt[a].vy += blt[a].ay / 2;
    if (blt[a].X >= 20)
    {
        blt[a].X = 19;
    }
    if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0)
    {
        blt[a].go = 1;
    }
    if (blt[a].W2 == 1 && blt[a].Y >= Xy)
    {
        blt[a].go = 1;
        Sle = 0;//地跑鸟
    }
    if (blt[a].W2 == 0)
    {
        for (int i = 0; i <= blt[a].vx / 2 + 1; i++)
        {
            if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1)
            {
                if (blt[a].W != 5)
                {
                    blt[a].boom = 1;
                }
                blt[a].X = toint (blt[a].X) + i - 1;
                blt[a].Y += blt[a].vy / 2;
                blt[a].vx = -blt[a].vx * 0.4;
                blt[a].vy = blt[a].vy * 0.8;
                if (blt[a].W == 3)
                {
                    blt[a].ax = 0.5;
                }
                if (blt[a].W == 7)
                {
                    blt[a].vx *= 2;
                }
                if (blt[a].W == 10)
                {
                    blt[a].go = 1;
                    Bot++;
                    boo[Bot].X = blt[a].X;
                    boo[Bot].Y = blt[a].Y;
                    boo[Bot].S = 1;
                    boo[Bot].mS = 4;
 
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