#include <bits/stdc++.h>
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
using namespace std;
const double pi = 3.1415926536;
int toint (float a)
{
return ((int) (a * 10 + 5)) / 10;
}
void Color (int a)
{
if (a == 0 || a == 14 || a == 20)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
}
else if (a == 1 || a == 12)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
}
else if (a == 2)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_GREEN);
}
else if (a == 3)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
}
else if (a == 4 || a == 11)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED);
}
else if (a == 5 || a == 13)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
}
else if (a == 7)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_GREEN|FOREGROUND_BLUE);
}
else if (a == 15)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
}
else if (a == 16)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
}
else if (a == 17)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);
}
else if (a == 8)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
}
else if (a == 6)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_BLUE);
}
else if (a == 9)
{
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);
}
}
void SetPos (float x, float y)
{
int xx = toint (x), yy = toint (y);
COORD pos;
pos.X = yy * 2;
pos.Y = xx;
SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
}
struct node
{
int W, W2, S, mS;
float X, Y;
float vx, vy;
float ax, ay;
bool go, boom;
} blt[100001], pig[100001], boo[100001];
int T, yX, yY, Xy, put, K, K2, Sle, What;
int Bot, Pit, Blt, Pig, Sco, pigk, scok;
int m[41][41];
void Cout (int a, int x, int y)
{
if (a == 1)
{
SetPos (x, y);
Color (5);
cout << put << ' ';
}
if (y == 202)
{
SetPos (pig[a].X, pig[a].Y);
cout << " ";
if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2)
{
SetPos (pig[a].X - 2, pig[a].Y);
cout << " ";
SetPos (pig[a].X - 1, pig[a].Y);
cout << " ";
}
else if (pig[a].W == 4)
{
SetPos (pig[a].X, pig[a].Y - 1);
cout << " ";
}
else if(pig[a].W == 5)
{
SetPos (pig[a].X - 1, pig[a].Y);
cout << " ";
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << " ";
}
}
if (a == 2)
{
for (int i = 0; i <= 40; i++)
{
for (int j = 0; j <= 40; j++)
{
if (i <= 18 && m[i][j] == 1)
{
SetPos (i, j);
Color (7);
cout << "■";
}
if (m[i][j] >= 2 && m[i][j] <= 19)
{
SetPos (i, j);
Color (5);
cout << "█";
m[i][j]++;
}
if (m[i][j] > 19 && m[i][j] <= 29)
{
SetPos (i, j);
Color (0);
cout << "█";
m[i][j]++;
if (m[i][j] == 30)
{
SetPos (i, j);
Color (0);
cout << " ";
m[i][j] = 0;
}
if (m[i][j] >= 31 && m[i][j] <= 49)
{
SetPos (i, j);
Color (0);
cout << "■";
m[i][j]++;
}
if (m[i][j] == 50)
{
SetPos (i, j);
Color (7);
cout << "■";
m[i][j] = 1;
}
}
}
}
}
if (y == 666)
{
SetPos (blt[a].X, blt[a].Y);
Color (10 + blt[a].W);
cout<<"●";
}
Color (0);
}
void Go (int a)
{
SetPos (blt[a].X, blt[a].Y);
cout << " ";
blt[a].X += blt[a].vx / 2;
blt[a].Y += blt[a].vy / 2;
blt[a].vx += blt[a].ax / 2;
blt[a].vy += blt[a].ay / 2;
if (blt[a].X >= 20)
{
blt[a].X = 19;
}
if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0)
{
blt[a].go = 1;
}
if (blt[a].W2 == 1 && blt[a].Y >= Xy)
{
blt[a].go = 1;
Sle = 0;//地跑鸟
}
if (blt[a].W2 == 0)
{
for (int i = 0; i <= blt[a].vx / 2 + 1; i++)
{
if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1)
{
if (blt[a].W != 5)
{
blt[a].boom = 1;
}
blt[a].X = toint (blt[a].X) + i - 1;
blt[a].Y += blt[a].vy / 2;
blt[a].vx = -blt[a].vx * 0.4;
blt[a].vy = blt[a].vy * 0.8;
if (blt[a].W == 3)
{
blt[a].ax = 0.5;
}
if (blt[a].W == 7)
{
blt[a].vx *= 2;
}
if (blt[a].W == 10)
{
blt[a].go = 1;
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
C++愤怒的小鸟源码
最新推荐文章于 2024-07-25 23:49:52 发布