C++不一样的迷宫游戏

这是一款使用C++编写的迷宫游戏,内容丰富,玩法新颖,为玩家带来独特的游戏体验。通过源码实现,展示了C++在游戏编程中的应用。
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内容更丰富,玩法更新颖

源码如下

#include<bits/stdc++.h> 
#include<conio.h>
#include<windows.h>
using namespace std;
void Color(int a)
{
    if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
    if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
    if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
    if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
    if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
    if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_GREEN);
    if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|BACKGROUND_RED);
}
void Setpos(int x,int y){COORD pos;pos.X=y*2,pos.Y=x;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
int R[5];
void SlowDisplay(int x,char *p){while(1){if(*p!=0) printf("%c",*p++);else break;Sleep(x);}}
struct xg{int xgx,xgy;bool fx,sw=0; }xg[21];
int ys=0,hd=0,sj=0,sl=0,mg=0,hp=0,hss=0,hsx=0,jt=0,s=0;
char ch[35][35];
char ch1[35][35]={"", "      #####     #####  ########"," #&##       ###       ###      ","      #### #    ## ####   #### ","  ### ##   # ####!      ##     ","  ###&   ###   +##  ###### ####"," ######&############!        ##"," #  *#      !  ######### ###-##"," # ### #####             #     "," # ###*#   ############### ### "," # ###&###                 ####"," #      #  # ##-############## "," ######   #####!               "," #+     #  ###### ############ ", " ##&########## ### ### ### ##  "," #                   !      ! #","   ############################","  #       ! #       ! #       #","    #     !   #     !   ####   "," #&########################### "," )                             ",}; 
char ch2[35][35]={""," ##############################"," #*                           #"," ########&###################-#"," #                          # #"," # # ################&#####-# #"," # # #               !   +# # #"," # # # ##&############### # # #"," # # # #                # # # #"," # # # # ###########&## # # # #"," # # # # #)- !        # # # & #"," # # # # ###      !   # # # # #", " # # # ##########&####### # # #"," # # #              !       # #"," # # ##################&##### #"," # #       !               *# #"," # #####&####### ############ #"," #     !       # #   !        #"," # ############# ###########  #"," #              !             #"," ##############################", };
char ch3[31][33]={""," ##############################"," #.          +               .#"," #                      !     #"," #      +    
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好的,生成迷宫游戏可以使用深度优先搜索(DFS)算法来实现。以下是一个简单的C++实现: ```c++ #include <iostream> #include <stack> #include <vector> #include <random> using namespace std; // 定义迷宫大小 const int ROW = 10; const int COL = 10; // 定义迷宫类 class Maze { public: Maze() : maze_(ROW, vector<int>(COL, 1)) {} // 生成迷宫 void generate() { // 随机数生成器 random_device rd; mt19937 gen(rd()); uniform_int_distribution<> dis(0, 3); // DFS生成迷宫 stack<pair<int, int>> s; s.push(make_pair(0, 0)); while (!s.empty()) { auto p = s.top(); s.pop(); int x = p.first, y = p.second; maze_[x][y] = 0; // 标记为已访问 int dirs[4] = {0, 1, 2, 3}; // 随机打乱方向 for (int i = 0; i < 4; ++i) { int pos = dis(gen) % 4; swap(dirs[i], dirs[pos]); } // 按照打乱后的方向遍历 for (int i = 0; i < 4; ++i) { int dx = 0, dy = 0; if (dirs[i] == 0 && x > 0 && maze_[x-1][y]) { dx = -1; } else if (dirs[i] == 1 && x < ROW-1 && maze_[x+1][y]) { dx = 1; } else if (dirs[i] == 2 && y > 0 && maze_[x][y-1]) { dy = -1; } else if (dirs[i] == 3 && y < COL-1 && maze_[x][y+1]) { dy = 1; } if (dx || dy) { s.push(make_pair(x+dx, y+dy)); } } } // 标记起点和终点 maze_[0][0] = 2; maze_[ROW-1][COL-1] = 3; } // 打印迷宫 void print() const { for (const auto& row : maze_) { for (int cell : row) { if (cell == 0) { cout << " "; } else if (cell == 1) { cout << "██"; } else if (cell == 2) { cout << "口"; } else if (cell == 3) { cout << "出"; } } cout << endl; } } private: vector<vector<int>> maze_; }; int main() { Maze maze; maze.generate(); maze.print(); return 0; } ``` 在这个实现中,我们使用了深度优先搜索算法来生成迷宫,同时使用随机数生成器来打乱方向,使得迷宫更加随机。我们使用一个二维数组来表示迷宫,其中0表示可以通过的通道,1表示墙,2表示起点,3表示终点。在打印迷宫时,我们使用空格表示通道,`██`表示墙,`口`表示起点,`出`表示终点。
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