智能家居(1)—— 语音操控各类电器及烟雾报警模块引入

前言

设备

设备名称作用
蜂鸣器提醒烟雾报警
MQ-2烟雾报警器检测甲烷、液化气、可燃气体,信号发送给SBC开发板
全志H616开发板SBC开发板,控制各类外设
继电器组控制灯光或其他电器
SG90舵机控制开关门
SU-03T语音模块发送指令,控制电器

实现效果

嵌入式智能家居(学习两个月成果)

代码实现

单独建立一个文件夹用于舵机开关

mkdir sg90
cd sg90
gcc ./SG90.c -lwiringPi

编译方法

gcc *.c -lwiringPi -lpthread -lm
sudo ./a.out

SG90.c

#include <stdio.h>
#include <sys/time.h>
#include <stdlib.h>
#include <signal.h>
#include <wiringPi.h>
#include <unistd.h>
#define SG90Pin 10
int jd;
int count = 0;
static int i = 0;
void signal_handler(int signum)
{
	if(i <= jd){
		digitalWrite(SG90Pin, HIGH);
	}else{
		digitalWrite(SG90Pin, LOW);
	}
	if(i == 40){
		i = 0;
        count++;
	}
	i++;
}
int main(int argc,char** argv)
{
    int flag = 1;
	if(argc != 2)
		printf("sudo ./a.out **\n");
	struct itimerval itv;
	jd = 0;
	wiringPiSetup();
	pinMode(SG90Pin, OUTPUT);
	//设定定时时间
	itv.it_interval.tv_sec = 0;
	itv.it_interval.tv_usec = 500;
	//设定开始生效,启动定时器的时间
	itv.it_value.tv_sec = 1;
	itv.it_value.tv_usec = 0;
	//设定定时方式
	if( -1 == setitimer(ITIMER_REAL, &itv, NULL)){
		perror("error");
		exit(-1);
	}
	//jd = atoi(argv[1]);
	//printf("%d",jd);
	//信号处理
	signal(SIGALRM,signal_handler);
	while(flag){
		jd = atoi(argv[1]);
        if(count >= 100)
        flag = 0;
		//printf("input jd: 1-0 2-45 3-90 4-135 \n");
		//scanf("%d",&jd);
	}
	return 0;
}


main.c

#include <pthread.h>
#include "ControlDevice.h"
#include "InputCommand.h"

struct InputCommand *pcommandHead = NULL;				              
struct Devices      *pdeviceHead  = NULL;				              

struct Devices* findDeviceByName(char *name, struct Devices *phead)
{
	struct Devices *tmp =phead;
	if(phead == NULL){
		return NULL;
	}else{
		while(tmp != NULL){
			if(strcmp(tmp->deviceName,name)==0){
				return tmp;
			}
			tmp = tmp->next;
		}
		return NULL;
	}
}

struct InputCommand* findCommandByName(char *name, struct InputCommand *phead)
{
	struct InputCommand *tmp =phead;
	if(phead == NULL){
		return NULL;
	}else{
		while(tmp != NULL){
			if(strcmp(tmp->commandName,name)==0){
				return tmp;
			}
			tmp = tmp->next;
		}
		return NULL;
	}
}

void Command(struct InputCommand* CmdHandler)
{
	struct Devices *tmp =NULL;

	if(strcmp("CSHALL",CmdHandler->command) == 0){
		tmp = findDeviceByName("smokeAlarm",pdeviceHead);
		if(tmp != NULL)  tmp->Init(tmp->pinNum);
		tmp = findDeviceByName("buzzer",pdeviceHead);
		if(tmp != NULL)  tmp->Init(tmp->pinNum);
		tmp = findDeviceByName("livingroomLight",pdeviceHead);
		if(tmp != NULL)  tmp->Init(tmp->pinNum); 
		tmp = findDeviceByName("restaurantLight",pdeviceHead);
		if(tmp != NULL)  tmp->Init(tmp->pinNum);
		tmp = findDeviceByName("bedroomLight",pdeviceHead);
		if(tmp != NULL)  tmp->Init(tmp->pinNum);
		tmp = findDeviceByName("bathroomLight",pdeviceHead);
		if(tmp != NULL)  tmp->Init(tmp->pinNum);
		tmp = findDeviceByName("swimpoolLight",pdeviceHead);
		if(tmp != NULL)  tmp->Init(tmp->pinNum);
		tmp = findDeviceByName("lock",pdeviceHead);
		if(tmp != NULL)  tmp->Init(tmp->pinNum);
		printf("Initial device has been done.\n");
	}
	if(strcmp("OL1",CmdHandler->command) == 0){
		tmp = findDeviceByName("livingroomLight",pdeviceHead);
		if(tmp != NULL){
			tmp->open(tmp->pinNum);
			printf("Open livingroom Light.\n");
		}
	}
	if(strcmp("CL1",CmdHandler->command) == 0){
		tmp = findDeviceByName("livingroomLight",pdeviceHead);
		if(tmp != NULL){
			tmp->close(tmp->pinNum);
			printf("Close livingroom Light.\n");
		}
	}
	if(strcmp("OL2",CmdHandler->command) == 0){
		tmp = findDeviceByName("restaurantLight",pdeviceHead);
		if(tmp != NULL){
			tmp->open(tmp->pinNum);
			printf("Open restaurant Light.\n");
		}
	}
	if(strcmp("CL2",CmdHandler->command) == 0){
		tmp = findDeviceByName("restaurantLight",pdeviceHead);
		if(tmp != NULL){
			tmp->close(tmp->pinNum);
			printf("Close restaurant Light.\n");
		}
	}
	if(strcmp("OL3",CmdHandler->command) == 0){
		tmp = findDeviceByName("bedroomLight",pdeviceHead);
		if(tmp != NULL){
			tmp->open(tmp->pinNum);
			printf("Open bedroom Light.\n");
		}
	}
	if(strcmp("CL3",CmdHandler->command) == 0){
		tmp = findDeviceByName("bedroomLight",pdeviceHead);
		if(tmp != NULL){
			tmp->close(tmp->pinNum);
			printf("Close bedroom Light.\n");
		}
	}
	if(strcmp("OL4",CmdHandler->command) == 0){
		tmp = findDeviceByName("bathroomLight",pdeviceHead);
		if(tmp != NULL){
			tmp->open(tmp->pinNum);
			printf("Open bathroom Light.\n");
		}
	}
	if(strcmp("CL4",CmdHandler->command) == 0){
		tmp = findDeviceByName("bathroomLight",pdeviceHead);
		if(tmp != NULL){
			tmp->close(tmp->pinNum);
			printf("Close bathroom Light.\n");
		}
	}
	if(strcmp("OD",CmdHandler->command) == 0){
		tmp = findDeviceByName("lock",pdeviceHead);
		if(tmp != NULL){
			tmp->open(tmp->pinNum);
			printf("Open door.\n");
		}
	}
	if(strcmp("CD",CmdHandler->command) == 0){
		tmp = findDeviceByName("lock",pdeviceHead);
		if(tmp != NULL){
			tmp->close(tmp->pinNum);
			printf("Close door.\n");
		}
	}
	if(strcmp("OLALL",CmdHandler->command) == 0){
		tmp = findDeviceByName("livingroomLight",pdeviceHead);
		if(tmp != NULL)  tmp->open(tmp->pinNum);
		tmp = findDeviceByName("restaurantLight",pdeviceHead);
		if(tmp != NULL)  tmp->open(tmp->pinNum);
		tmp = findDeviceByName("bedroomLight",pdeviceHead);
		if(tmp != NULL)  tmp->open(tmp->pinNum);
		tmp = findDeviceByName("bathroomLight",pdeviceHead);
		if(tmp != NULL)  tmp->open(tmp->pinNum);
		tmp = findDeviceByName("swimpoolLight",pdeviceHead);
		if(tmp != NULL)  tmp->open(tmp->pinNum);
		printf("Open all Light.\n");
	}
	if(strcmp("CLALL",CmdHandler->command) == 0){
		tmp = findDeviceByName("livingroomLight",pdeviceHead);
		if(tmp != NULL)  tmp->close(tmp->pinNum);
		tmp = findDeviceByName("restaurantLight",pdeviceHead);
		if(tmp != NULL)  tmp->close(tmp->pinNum);
		tmp = findDeviceByName("bedroomLight",pdeviceHead);
		if(tmp != NULL)  tmp->close(tmp->pinNum);
		tmp = findDeviceByName("bathroomLight",pdeviceHead);
		if(tmp != NULL)  tmp->close(tmp->pinNum);
		tmp = findDeviceByName("swimpoolLight",pdeviceHead);
		if(tmp != NULL)  tmp->close(tmp->pinNum);
		printf("Close all Light.\n");
	}
}

void *voiceControlThread(void *data)			
{   
	int nread;
	struct InputCommand *voiceHandler = NULL;
	voiceHandler =  findCommandByName("voice", pcommandHead);

	if(voiceHandler == NULL){
		printf("find voiceHandler error\n");
		pthread_exit(NULL);
	}else{
		if(voiceHandler->Init(voiceHandler) < 0){       
			printf("voiceControl init error\n");
			pthread_exit(NULL);
		}else{
			printf("voiceControl init success\n");
		}
		while(1){
			memset(voiceHandler->command,'\0',sizeof(voiceHandler->command));
			nread = voiceHandler->getCommand(voiceHandler);
			if(nread == 0){                                 
				printf("No voiceCommand received\n");
			}else{											
				printf("Get VoiceCommand -->%s\n",voiceHandler->command);
				Command(voiceHandler);
			}
		}   
	}
}

void *smokeAlarmThread(void *data)               
{
	int smokeStatus;												
	struct Devices *tmp = NULL;

	while(1){
		tmp = findDeviceByName("smokeAlarm", pdeviceHead);
		if(tmp != NULL){
			smokeStatus = tmp->readStatus(tmp->pinNum);
			delay(100);
			tmp = findDeviceByName("buzzer", pdeviceHead);
			if(tmp != NULL){
				if( smokeStatus == 0 ){
					tmp->open(tmp->pinNum);
				}else{
					tmp->close(tmp->pinNum);
				}           
			}
		}
	}
}

int main()
{
	if (wiringPiSetup () == -1) { 
		fprintf (stdout, "Unable to start wiringPi: %s\n", strerror (errno)) ; 
		return 1 ; 
	}

	pthread_t voiceControl_thread;
	pthread_t smokeAlarm_thread;

	pcommandHead = addVoiceControlToInputCommandLink(pcommandHead);

	pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead);            
	pdeviceHead = addBedroomLightToDeviceLink(pdeviceHead);
	pdeviceHead = addRestaurantLightToDeviceLink(pdeviceHead);
	pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead);
	pdeviceHead = addSmokeAlarmToDeviceLink(pdeviceHead);
	pdeviceHead = addBuzzerToDeviceLink(pdeviceHead);
	pdeviceHead = addLockToDeviceLink(pdeviceHead);

	
	pthread_create(&voiceControl_thread,NULL,voiceControlThread,NULL);
	pthread_create(&smokeAlarm_thread,NULL,smokeAlarmThread,NULL);

	pthread_join(voiceControl_thread, NULL);		
	pthread_join(smokeAlarm_thread, NULL);			

	return 0;
}

InputCommand.h

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
#include <unistd.h>
#include <sys/types.h>      
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <wiringPi.h>
#include <wiringSerial.h>
 
struct InputCommand
{
    char commandName[128];                              
    char deviceName[128];               
    char command[32];                                   
    int fd;                                             
    int s_fd;									        
    char port[12];								        
    char ipAdress[32];							        
    char log[1024];                                     
    int (*Init)(struct InputCommand *voice);            
    int (*getCommand)(struct InputCommand *voice);      
 
    struct InputCommand *next;
};
 
struct InputCommand* addVoiceControlToInputCommandLink(struct InputCommand *phead);		

InputCommand.h

#include <stdio.h>
#include <stdlib.h>
#include <wiringPi.h>					
 
 
extern char ocrRetBuf[1024];
 
struct Devices                          
{
    char deviceName[128];               
    int status;                        
    int pinNum;							
 
    int (*Init)(int pinNum);			
	int (*open)(int pinNum);			
	int (*close)(int pinNum);			
    int (*readStatus)(int pinNum);	
	int (*changeStatus)(int status);	
    void (*justDoOnce)();
 
    struct Devices *next;
};

 
struct Devices* addBathroomLightToDeviceLink(struct Devices *phead);		
struct Devices* addBedroomLightToDeviceLink(struct Devices *phead);	        
struct Devices* addRestaurantLightToDeviceLink(struct Devices *phead);		
struct Devices* addLivingroomLightToDeviceLink(struct Devices *phead);		
struct Devices* addSmokeAlarmToDeviceLink(struct Devices *phead);           
struct Devices* addBuzzerToDeviceLink(struct Devices *phead);		        
struct Devices* addLockToDeviceLink(struct Devices *phead);

bedroom.c

#include "ControlDevice.h"
 
int bedroomLightInit(int pinNum)            
	pinMode(pinNum,OUTPUT);					
	digitalWrite(pinNum,HIGH);			
}
 
int bedroomLightOpen(int pinNum)
{
	digitalWrite(pinNum,LOW);				
}
 
int bedroomLightClose(int pinNum)
{
	digitalWrite(pinNum,HIGH);			
 
int bedroomLightStatus(int status)
{
	
}
 
struct Devices bedroomLight = {			
	.deviceName = "bedroomLight",		
	.pinNum = 7,						
	.Init = bedroomLightInit,			
	.open = bedroomLightOpen,			
	.close = bedroomLightClose,			
    .changeStatus = bedroomLightStatus
};
 
struct Devices* addBedroomLightToDeviceLink(struct Devices *phead)		
{
	if(phead == NULL){
		return &bedroomLight;
	}else{
		bedroomLight.next = phead;  
		phead = &bedroomLight;     
		return phead;
	}
}

livingroom.c

#include "ControlDevice.h"			
 
int livingroomLightInit(int pinNum)         
{
	pinMode(pinNum,OUTPUT);					
	digitalWrite(pinNum,HIGH);				
}
 
int livingroomLightOpen(int pinNum)
{
	digitalWrite(pinNum,LOW);				
}
 
int livingroomLightClose(int pinNum)
{
	digitalWrite(pinNum,HIGH);				
}
 
int livingroomLightStatus(int status)
{
	
}
 
struct Devices livingroomLight = {			//定义客厅灯(对象)
	.deviceName = "livingroomLight",		//名字
	.pinNum = 8,							//香橙派 16号(wPi)引脚
	.Init = livingroomLightInit,			//指定初始化函数
	.open = livingroomLightOpen,			//指定“打开灯”函数
	.close = livingroomLightClose,			//指定“关闭灯”函数
    .changeStatus = livingroomLightStatus
};
 
struct Devices* addLivingroomLightToDeviceLink(struct Devices *phead)		//客厅灯(对象)加入设备链表函数
{
	if(phead == NULL){
		return &livingroomLight;
	}else{
		livingroomLight.next = phead;  //以前的头变成.next
		phead = &livingroomLight;      //更新头
		return phead;
	}
}

restaurant.c

#include "ControlDevice.h"			//自定义设备类的文件
 
int restaurantLightInit(int pinNum)         //C语言必须要传参,JAVA不用,可直接访问变量的值
{
	pinMode(pinNum,OUTPUT);					//配置引脚为输出模式
	digitalWrite(pinNum,HIGH);				//引脚置高电平,断开继电器
}
 
int restaurantLightOpen(int pinNum)
{
	digitalWrite(pinNum,LOW);				//引脚置低电平,闭合继电器
}
 
int restaurantLightClose(int pinNum)
{
	digitalWrite(pinNum,HIGH);				//引脚置高电平,断开继电器
}
 
int restaurantLightStatus(int status)
{
	
}
 
struct Devices restaurantLight = {			//定义餐厅灯(对象)
	.deviceName = "restaurantLight",		//名字
	.pinNum = 5,							//香橙派 13号(wPi)引脚
	.Init = restaurantLightInit,			//指定初始化函数
	.open = restaurantLightOpen,			//指定“打开灯”函数
	.close = restaurantLightClose,			//指定“关闭灯”函数
    .changeStatus = restaurantLightStatus
};
 
struct Devices* addRestaurantLightToDeviceLink(struct Devices *phead)		//餐厅灯(对象)加入设备链表函数
{
	if(phead == NULL){
		return &restaurantLight;
	}else{
		restaurantLight.next = phead;  //以前的头变成.next
		phead = &restaurantLight;      //更新头
		return phead;
	}
}

bathroom.c

#include "ControlDevice.h"			
 
int bathroomLightInit(int pinNum) {       
	pinMode(pinNum,OUTPUT);					
	digitalWrite(pinNum,HIGH);			
}
 
int bathroomLightOpen(int pinNum)
{
	digitalWrite(pinNum,LOW);				
}
 
int bathroomLightClose(int pinNum)
{
	digitalWrite(pinNum,HIGH);				
}
 
int bathroomLightStatus(int status)
{
	
}
 
struct Devices bathroomLight = {			
	.deviceName = "bathroomLight",		
	.pinNum = 2,							
	.Init = bathroomLightInit,				
	.open = bathroomLightOpen,				
	.close = bathroomLightClose,			
    .changeStatus = bathroomLightStatus
};
 
struct Devices* addBathroomLightToDeviceLink(struct Devices *phead)		
{
	if(phead == NULL){
		return &bathroomLight;
	}else{
		bathroomLight.next = phead;  
		phead = &bathroomLight;     
		return phead;
	}
}

buzzer.c

#include "ControlDevice.h"			
 
int buzzerInit(int pinNum)
{
	pinMode(pinNum,OUTPUT);						
	digitalWrite(pinNum,HIGH);					
}
 
int buzzerOpen(int pinNum)
{
	digitalWrite(pinNum,LOW);					
}
 
int buzzerClose(int pinNum)
{
	digitalWrite(pinNum,HIGH);				
}
 
struct Devices buzzer = {						
	.deviceName = "buzzer",						
	.pinNum = 11,								
	.Init = buzzerInit,							
	.open = buzzerOpen,							
	.close = buzzerClose,						
};
 
 
struct Devices* addBuzzerToDeviceLink(struct Devices *phead)		
{
	if(phead == NULL){
		return &buzzer;
	}else{
		buzzer.next = phead;
		phead = &buzzer;
		return phead;
	}
}

lock.c

#include <stdio.h>
#include <sys/time.h>
#include <stdlib.h>
#include <signal.h>
#include <wiringPi.h>
#include "ControlDevice.h"

static int count = 0;
int angle;
int lockInit(int pinNum)         
{
	pinMode(pinNum,OUTPUT);					
	digitalWrite(pinNum,HIGH);				
 system("sudo ./sg90/a.out 3");
}
 
int lockOpen(int pinNum)
{
   system("sudo ./sg90/a.out 1");
}
 
int lockClose(int pinNum)
{
   system("sudo ./sg90/a.out 3");

} 
int lockStatus(int status)
{
	
}
 
struct Devices lock = {			//定义客厅灯(对象)
	.deviceName = "lock",		//名字
	.pinNum = 10,							//香橙派 16号(wPi)引脚
	.Init = lockInit,			//指定初始化函数
	.open = lockOpen,			//指定“打开灯”函数
	.close = lockClose,			//指定“关闭灯”函数
  .changeStatus = lockStatus
};
 
struct Devices* addLockToDeviceLink(struct Devices *phead)		//客厅灯(对象)加入设备链表函数
{
	if(phead == NULL){
		return &lock;
	}else{
		lock.next = phead;  //以前的头变成.next
		phead = &lock;      //更新头
		return phead;
	}
}

firewarn.c

#include "ControlDevice.h"			        
 
int smokeAlarmInit(int pinNum)              
{
	pinMode(pinNum,INPUT);				    
	//digitalWrite(pinNum,HIGH);			
}
 
int smokeAlarmReadStatus(int pinNum)
{
	return digitalRead(pinNum);
}
 
int smokeAlarmStatus(int status)
{
 
}
 
struct Devices smokeAlarm = {			
	.deviceName = "smokeAlarm",			
	.pinNum = 6,						
	.Init = smokeAlarmInit,				
    .readStatus = smokeAlarmReadStatus,
    .changeStatus = smokeAlarmStatus
};
 
struct Devices* addSmokeAlarmToDeviceLink(struct Devices *phead)		
{
	if(phead == NULL){
		return &smokeAlarm;
	}else{
		smokeAlarm.next = phead;  
		phead = &smokeAlarm;      
		return phead;
	}
}

注意事项

问题1:三线程同时运行,有时候无法正常进行开关灯操作。

初步排查:烟雾线程占用CPU100%,怀疑是死循环。
解决办法:加入延时函数。
在这里插入图片描述

问题2:控制电器之前必须进行初始化,让设备链表相互连接。

方法:语音控制。
SU-03T语音模块可前往智能公元官网设计固件并烧录进去,文中所需命令在main.c中。

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