奥特曼打小怪兽

/*
* 回合制
* 奥特曼打怪兽
* */
public class Game {

    private Hero[] heroes = new Hero[3];
    private Monster[] monsters = new Monster[3];

    public void start(){
        init();//初始化

        int heroIndex = chooseHero();//选择英雄

        int monsterIndex = chooseMonster();//选择怪兽

        System.out.println("开始战斗!");
        Hero chooseHero = heroes[heroIndex];
        Monster chooseMonster = monsters[monsterIndex];

        while(true){
            chooseHero.hit(chooseMonster);
            if(chooseMonster.getHp()<=0){
                System.out.println("奥特曼胜利!");
                chooseHero.setExp(chooseHero.getExp()+chooseMonster.getExp());
                chooseHero.setMoney(chooseHero.getMoney()+chooseMonster.getMoney());
                System.out.println("获得"+chooseMonster.getExp()+"经验,"+chooseMonster.getMoney()+"金币。");
                break;
            }
            chooseMonster.hit(chooseHero);
            if(chooseHero.getHp()<=0){
                System.out.println("奥特曼牺牲,请大侠重新来过!");
                break;
            }
        }

    }

    private int chooseMonster() {
        for (int i = 0; i < monsters.length; i++) {
            System.out.println(i+"."+monsters[i]);
        }
        System.out.println("请选择怪兽:");
        Scanner scanner = new Scanner(System.in);
        int index = scanner.nextInt();
        //TODO 应该加判断
        return index;
    }

    private int chooseHero() {
        for (int i = 0; i < heroes.length; i++) {
            System.out.println(i+"."+heroes[i]);
        }
        System.out.println("请选择英雄:");
        Scanner scanner = new Scanner(System.in);
        int index = scanner.nextInt();
        //TODO 应该加判断
        return index;
    }

    public void init(){

        Hero h1 = new Hero("迪迦",100,100,100,100,1,0,100);
        Hero h2 = new Hero("赛罗",120,80,120,80,2,0,100);
        Hero h3 = new Hero("雷欧",90,90,90,80,2,0,100);

        heroes[0] = h1;
        heroes[1] = h2;
        heroes[2] = h3;

        System.out.println("奥特曼变身完毕!");

        Monster m1 = new Monster("哥斯拉",150,95,60,70,10,5000,5000);
        Monster m2 = new Monster("贝利亚",120,85,70,80,20,15000,15000);
        Monster m3 = new Monster("金刚",110,90,80,90,30,25000,25000);

        monsters[0] = m1;
        monsters[1] = m2;
        monsters[2] = m3;

        System.out.println("怪兽出场完毕!");

    }
}
//英雄奥特曼
public class Hero {

    private String name;//名字
    private int hp;//血量
    private int ac;//防御
    private int ap;//法术
    private int ad;//攻击
    private int grade;//等级
    private int exp;//经验
    private int money;//金币

    //叫
    public void cry(){
        System.out.println("Hero.cry");
    }

    //打
    public void hit(Monster monster){

        //伤害:拿 英雄的攻击随机值 - 怪兽的防御随机值
        //Math.random() 0~1之间的小数,能取到0,取不到1
        int shanghai = (int) (ad*Math.random() - monster.getAc()*Math.random());
        shanghai = shanghai < 0 ? 0 : shanghai;
        monster.setHp(monster.getHp()-shanghai);//拿怪兽原来的血量-伤害 等于剩余的新血量

        System.out.println(name+"打了"+monster.getName()+shanghai+"血,剩余"+monster.getHp()+"血");
    }

    @Override
    public String toString() {
        return "Hero{" +
                "name='" + name + '\'' +
                ", hp=" + hp +
                ", ac=" + ac +
                ", ap=" + ap +
                ", ad=" + ad +
                ", grade=" + grade +
                ", exp=" + exp +
                ", money=" + money +
                '}';
    }

    public Hero() {
    }

    public Hero(String name, int hp, int ac, int ap, int ad, int grade, int exp, int money) {
        this.name = name;
        this.hp = hp;
        this.ac = ac;
        this.ap = ap;
        this.ad = ad;
        this.grade = grade;
        this.exp = exp;
        this.money = money;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getHp() {
        return hp;
    }

    public void setHp(int hp) {
        this.hp = hp;
    }

    public int getAc() {
        return ac;
    }

    public void setAc(int ac) {
        this.ac = ac;
    }

    public int getAp() {
        return ap;
    }

    public void setAp(int ap) {
        this.ap = ap;
    }

    public int getAd() {
        return ad;
    }

    public void setAd(int ad) {
        this.ad = ad;
    }

    public int getGrade() {
        return grade;
    }

    public void setGrade(int grade) {
        this.grade = grade;
    }

    public int getExp() {
        return exp;
    }

    public void setExp(int exp) {
        this.exp = exp;
    }

    public int getMoney() {
        return money;
    }

    public void setMoney(int money) {
        this.money = money;
    }
}
//怪兽
public class Monster {

    private String name;//名字
    private int hp;//血量
    private int ac;//防御
    private int ap;//法术
    private int ad;//攻击
    private int grade;//等级
    private int exp;//经验
    private int money;//金币

    //叫
    public void cry(){
        System.out.println("Hero.cry");
    }

    //打
    public void hit(Hero hero){
        //伤害:拿 怪兽的攻击随机值 - 英雄的防御随机值
        int shanghai = (int) (ad*Math.random() - hero.getAc()*Math.random());
        shanghai = shanghai < 0 ? 0 : shanghai;
        hero.setHp(hero.getHp()-shanghai);//拿怪兽原来的血量-伤害 等于剩余的新血量

        System.out.println(name+"打了"+hero.getName()+shanghai+"血,剩余"+hero.getHp()+"血");
    }

    @Override
    public String toString() {
        return "Hero{" +
                "name='" + name + '\'' +
                ", hp=" + hp +
                ", ac=" + ac +
                ", ap=" + ap +
                ", ad=" + ad +
                ", grade=" + grade +
                ", exp=" + exp +
                ", money=" + money +
                '}';
    }

    public Monster() {
    }

    public Monster(String name, int hp, int ac, int ap, int ad, int grade, int exp, int money) {
        this.name = name;
        this.hp = hp;
        this.ac = ac;
        this.ap = ap;
        this.ad = ad;
        this.grade = grade;
        this.exp = exp;
        this.money = money;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getHp() {
        return hp;
    }

    public void setHp(int hp) {
        this.hp = hp;
    }

    public int getAc() {
        return ac;
    }

    public void setAc(int ac) {
        this.ac = ac;
    }

    public int getAp() {
        return ap;
    }

    public void setAp(int ap) {
        this.ap = ap;
    }

    public int getAd() {
        return ad;
    }

    public void setAd(int ad) {
        this.ad = ad;
    }

    public int getGrade() {
        return grade;
    }

    public void setGrade(int grade) {
        this.grade = grade;
    }

    public int getExp() {
        return exp;
    }

    public void setExp(int exp) {
        this.exp = exp;
    }

    public int getMoney() {
        return money;
    }

    public void setMoney(int money) {
        this.money = money;
    }


}
public class Test {
    public static void main(String[] args) {

        new Game().start();
    }

}

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