C++文字游戏(丧尸)

  作者萌新,且代码习惯不好,见谅哈……

代码为原创,请自取!转载表明出处!QAQ

#include<bits/stdc++.h>
#include<windows.h>
#include<time.h>
#include<conio.h>
using namespace std;
int mzhg;
int zd;
int swhm;
int qxs; 
int swx;
int sn;
int mp;
int tongguan;
int sw1;
int zd1;
int sn1;
int mz1;
int mp1;
int zbbj;
int ccg;
int mzzd;
int mz;
int tongguan1;
int sw;
int x;
int s;
int cdd;
int jg;
int qiang;
int gun;
int by;
int gjj[100];
int hjj[100];
int zjj[100];

void Slowsay(string a)
{
    int l=a.size();
    for(int i=0;i<l;i++)
    {
        cout<<a[i];
        Sleep(2);
    }
    printf("\n");
}
int read()
{
    char ch=_getch();
    while(ch>'9'||ch<'0') ch=_getch();
    return ch-48;
}

void qp()
{
    system("cls");
    Slowsay("当前你的状态是\n");
    printf("子弹 %d,食物 %d\n",zd,sw);
}

int esl()
{
    system("cls");
    char ch;
    Slowsay("你因为食物短缺,饿死了。\n");
    ch=_getch();
    hjj[1]=1;
    Slowsay("Bad End  1\n");
    ch=_getch();
    s++;
    return 0;
}

int mzd()
{
    hjj[2]=1;
    system("cls");
    char ch;
    Slowsay("你遭遇了丧尸,因为子弹不足被咬死了。\n");
    ch=_getch();
    Slowsay("Bad End   2\n");
    ch=_getch();
    s++;
    return 0;
}

int hd1()
{
    system("cls");
    Slowsay("在某一天,你家门口响起了敲门声,你打开门,外面的发现让你欣喜若狂\n");
    Slowsay("政府的救援部队已经消灭了这个城市的丧尸,\n他们在这个城市的各个角落搜索着可能存在的幸存者.\n");
    Slowsay("Happy End-----苟到最后\n");
    if(hjj[3]==1&&gjj[1]==0)
    {
        Sleep(2000);
        Slowsay("获得线索-----速度飘忽不定的政府"); 
    }
    gjj[1]=1;
    return 0;
}

int hd2()
{
    system("cls");
    int sw;
    char ch;
    Slowsay("在与妹子相处的这些时间里,你与她相爱了\n");
    Slowsay("你们的生活是那样的幸福\n");
    Slowsay("直到有一天......\n");
    Slowsay("基地首领希望你去执行一个任务,你选择\n");
    Slowsay("1.独自一人前往\n");
    Slowsay("2.和妹子一起去\n");
    while(true)
    {
        int x;
        x=read();
        if(x<1||x>2)
        {
            Slowsay("请重新输入\n");
            continue;
        }
        if(x==1)
        {
            Slowsay("当你完成任务回来的时候,发现——\n");
            Slowsay("基地被丧尸攻破了\n");
            Slowsay("这个基地的所有人都被丧尸杀了,一个人都没跑出来\n");
            hjj[4]=1;
            Slowsay("Bad End    4");
            s++;
        }
        if(x==2)
        {
            Slowsay("当你和妹子完成任务回来时,\n");
            Slowsay("基地已经变成一片废墟了\n");
            Slowsay("你和妹子没有办法,只能到处流浪\n");
            Slowsay("不过,两个人总比一个人要好\n");
            gjj[2]=1;
            Slowsay("Happy End------神仙眷侣"); 
        }
        break;
    }   
    return 0;
} 

int hd3()
{
    system("cls");
    char ch;
    Slowsay("你就这样平静的生活在这个基地里\n");
    Slowsay("直到某一天,大量的丧尸进攻了这里\n");
    if(zd>9)
    {
        Slowsay("每个人都在尽自己的努力去守卫基地\n");
        Slowsay("每个人都做到了自己能做到的\n");
        Slowsay("最后,奇迹出现了\n");
        Slowsay("大家成功守住了基地\n");
        Slowsay("而你,也因为在守卫过程中立下大功成为了这个基地的英雄\n");
        Slowsay("顺便说一句,到死了你也没女朋友\n");
        gjj[3]=1;
        Slowsay("Happy End-----英雄不朽");
        return 0;
    }
    Slowsay("丧尸的数量实在太多了,\n");
    Slowsay("尽管基地的大家都在尽全力防守\n");
    Slowsay("可基地还是被攻破了\n");
    Slowsay("而你,也死在了这里\n");
    s++;
    hjj[5]=1;
    Slowsay("Bad End     5");
}

int hd4()
{
    system("cls");
    Slowsay("在于少年相处的这些时间里");
    Slowsay("你尽力地保护着他");
    Slowsay("而他也常常给你带来惊喜");
    Slowsay("慢慢的,你开始认清你自己");
    Slowsay("你是个gay");
    Slowsay("于是,你就和少年性福快乐的生活在了一起");
    Slowsay("Happy End-----认清自己");
    gjj[4]=1; 
}

int td()
{
    system("cls");
    char ch;
    Slowsay("那箱饼干与你的枪一起发出了强光\n");
    Slowsay("紧接着,他们融为了一体\n");
    Slowsay("当光芒散去时,整个世界都发生了变化\n");
    Slowsay("所有的丧尸都变回了人类\n");
    Slowsay("True End-----一如既往");
    if(zjj[1]!=1)
    {
        Slowsay("获得线索-----奇特的枪与饼干");
    }
    zjj[1]=1;
}

int td2()
{
    system("cls");
    char ch;
    Slowsay("你的变异已经开始了");
    Slowsay("你开始疯狂的进食,直到把自己的胃撑破");
    Slowsay("然后,就眼前一黑失去意识");
    Slowsay("再次醒来时,你已经是一个丧尸了");
    Slowsay("奇怪的是,你还保留着自己的意识");
    Slowsay("你感觉到自己的力气变得更大,速度变得更快");
    Slowsay("或许变成丧尸也不错————你这样想着");
    Slowsay("True End-----保持本我"); 
    if(zjj[2]!=1)
    {
        Sleep(2000);
        Slowsay("获得线索-----延迟变异的少年");
    }
    zjj[2]=1;
}

int bd8()
{
    Slowsay("坐在椅子上的是一个15岁左右的少年");
    Slowsay("正在你因为他的年龄而惊讶时");
    Slowsay("少年却站了起来,看向了你身后的妹子");
    Slowsay("“差不多了吧”,妹子这样说道");
    Slowsay("“可以了”,这是少年的回答");
    Slowsay("然后,你就感到脖子一阵剧痛");
    Slowsay("在你失去意识前,眼中最后的场景是妹子咬着你的脖子");
    s++;
    Slowsay("Bad End     8");
    if(hjj[8]==0)
    {
        Sleep(2000);
        Slowsay("获得线索-----早已变异的妹子");
    }
    hjj[8]=1; 
}

int td3()
{
    system("cls");
    Slowsay("你和妹子冲出了丧尸的围杀,");
    Slowsay("可是当你们来到那个幸存者基地时");
    Slowsay("却发现那个基地有一些不对");
    Slowsay("所有人都死气沉沉的");
    Slowsay("你们直接走向了首领的房间");
    if(zjj[2]==1&&zjj[3]==1) 
    {   
        bd8();
        return 0;
    }
    Slowsay("坐在椅子上的是一个30岁左右的男性");
    Slowsay("他说,欢迎");
    Slowsay("基地的首领表示可以用子弹交换你手中的食物");
    Slowsay("请输入你需要的子弹数");
    Slowsay("0");
    Slowsay("基地首领希望你加入这个基地");
    Slowsay("你的选择是");
    Slowsay("1.留在这");
    Slowsay("2.离开");
    Slowsay("2");
    Slowsay("你决定");
    Slowsay("1.当天离开");
    Slowsay("2.再停留一天"); 
    Slowsay("1");
    Slowsay("就在你快要离开的时候,妹子抓住了你的手");
    Slowsay("“我喜欢你,别走”,她这样说");
    Slowsay("于是,你留了下来");
    Slowsay("你们的生活是那样的幸福"); 
    Slowsay("直到有一天......");
    Slowsay("基地首领希望你去执行一个任务,你选择");
    Slowsay("1.独自一人前往");
    Slowsay("2.和妹子一起去");
    Slowsay("2");
    Slowsay("在执行任务的过程中");
    Slowsay("妹子曾被丧尸咬到过一口");
    Slowsay("她以为你没有发现");
    Slowsay("而你却在远处看到了这一幕");
    Slowsay("奇怪的是,她却并没有变异");
    Slowsay("当你和妹子完成任务回来时,");
    Slowsay("基地已经变成一片废墟了");
    Slowsay("你和妹子没有办法,只能到处流浪");
    Slowsay("不过,两个人总比一个人要好");
    Slowsay("Happy End------神仙眷侣");
    Slowsay("???????????????????????????????????");
    Slowsay("True End------幻觉");
    if(zjj[3]==0)
    {
        Sleep(2000);
        Slowsay("获得线索-----不变异的妹子"); 
    }
    zjj[3]=1;
}

int td4()
{
    system("cls");
    Slowsay("当丧尸危机爆发时,你正呆在家里\n");
    char ch=_getch();
    ch=_getch();
    for(int i=1;i<=50;i++)
    {
        Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n");
        Sleep(250-5*i);
        system("cls");
        Slowsay("********************************************************************\n");
        system("cls");
    }
    Slowsay("检测到不匹配!!!\a\a\a");
    Sleep(2000);
    ch=_getch();
    Slowsay("有什么不对劲");
    Slowsay("你这样想着");
    Slowsay("过去了好多天,\n你还是一个人都没有遇到,\n除了丧尸就是丧尸");
    Slowsay("这一切,就好像被废弃了一样");
    Slowsay("\n");
    Slowsay("True End------停服");
    zjj[4]=1;
    if(zbbj==0)
        Slowsay("进阶线索-----逐步逼近的真相"),zbbj=1;
}

int td5()
{
    system("cls");
    Slowsay("当少年死去后,整个世界好像变得不同了");
    Slowsay("所有的活人在一瞬间消失");
    Slowsay("所有的丧尸当场去世"); 
    Slowsay("你的眼前只剩下了黑暗");
    Slowsay("不知道过去了多久,你死了");
    Slowsay("Bad End......");
    system("cls");
    Slowsay("当少年死去后,整个世界好像变得不同了\n");
    Slowsay("所有的活人在一瞬间消失\n");
    Slowsay("所有的丧尸当场去世\n"); 
    Slowsay("你的眼前只剩下了黑暗\n");
    Slowsay("不知道过去了多久,你死了\n");
    Slowsay("不,还没有结束");
    Slowsay("虽然好像和往常死去之后的感觉一样");
    Slowsay("但是。。。。。。");
    Slowsay("True End-----姗姗来迟的死亡");
    s++;
    if(zjj[5]==0)
        Slowsay("进阶线索-----死亡之后");
    zjj[5]=1;   
}

int tg3()
{
    Slowsay("当你再次睁开眼时");
    Slowsay("你发现自己躺在一个营养仓内");
    Slowsay("你无比的确认这就是真实的世界");
    Slowsay("你打碎了玻璃,跑出了营养仓");
    Slowsay("脑中的一切开始明晰起来");
    Slowsay("你认为自己知道了一切的真相");
    Slowsay("去杀光人类吧!!!!");
    Slowsay("你这样想着");
    Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界");
    Slowsay("你熟练的发出嘶吼,呼唤着周围的丧尸");
    Slowsay("你指挥着他们,毁掉了一个又一个人类的基地"); 
    Slowsay("虽然,在一个你不知道的地方");
    Slowsay("一个个一样的营养仓中,装着一个个一样的你");
    Slowsay("---------------游戏进阶剧情通关-------------"); 
    tongguan1=1; 
}

int tg2()
{
    Slowsay("当你再次睁开眼时");
    Slowsay("你发现自己躺在一个营养仓内");
    Slowsay("你无比的确认这就是真实的世界");
    Slowsay("你打碎了玻璃,跑出了营养仓");
    Slowsay("脑中的一切开始明晰起来");
    Slowsay("你认为自己知道了一切的真相");
    Slowsay("去拯救世界吧!!!!");
    Slowsay("你这样想着");
    Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界");
    Slowsay("虽然,在一个你不知道的地方");
    Slowsay("一个一样的营养仓中,装着一个一样的你");
    Slowsay("---------------游戏进阶剧情通关-------------"); 
    tongguan1=1; 
}

int td6()
{
    Slowsay("一天以后,少年回来了");
    Slowsay("一起回来的还有妹子");
    Slowsay("少年的手中拿着你的铭牌");
    Slowsay("此时,你才发现你的铭牌不见了");
    Slowsay("“没想到是你”");
    Slowsay("“妹子神色复杂的看了你一眼”");
    Slowsay("“我们是一类人”");
    Slowsay("“现在,让我把你带出去吧”");
    if(qxs==1)
    {
        tg2();
        return 0;
    } 
    else
    {
        Slowsay("一股强烈的撕扯感出现到了你身上");
        Slowsay("此时的你并不能接受如此巨大的伤害");
        Slowsay("你死了");
        Slowsay("Bad End      14");
        if(hjj[14]==0)
            Slowsay("进阶线索-----外面的世界");
        hjj[14]=1;
        s++; 
    }
} 

int bd6()
{
    system("cls");
    Slowsay("你感觉到自己正在变异,");
    Slowsay("意识开始逐渐模糊起来");
    Slowsay("你的肚子正无比渴望着人肉");
    Slowsay("接着,你眼前一黑,再也没有醒来");
    s++;
    hjj[6]=1;
    Slowsay("Bad End      6");
} 

int bd3()
{
    system("cls");
    char ch;
    Slowsay("长久的等待终于让你失去了理智,你疯了。\n");
    if(mp==-1)
    {
        Slowsay("当政府的救援队打开你家的门时,你嘶吼着扑了上去");
        if(zd>0)
            Slowsay("他们试图将你击毙,却被你提前一枪击倒");
        else
        {
            Slowsay("你被他们击毙了");
            Slowsay("Bad End       12");
            s++;
            hjj[12]=1;
            return 0; 
        }
        Slowsay("你如同一个熟练的猎手,狩猎着救援队");
        Slowsay("当他们全部死去后,你开始享用起你的大餐");
        Slowsay("Bad End           13");
        if(by==0)
            Sleep(2000),Slowsay("进阶线索-----变异是什么时候的事呢"),by=1;
        hjj[13]=1;
        return 0; 
    } 
    Slowsay("Bad End   3\n");
    s++;
    if(hjj[3]==0&&gjj[1]==1)
    {
        Sleep(2000);
        Slowsay("获得线索-----速度飘忽不定的政府"); 
    }
    hjj[3]=1;
}

int bd7()
{
    s++;
    system("cls");
    Slowsay("因为食物不足,你被狗咬死了");
    Slowsay("Bad End      7");
    hjj[7]=1;
}

int bd15()
{
    Slowsay("你发现这笔迹有些不对");
    Slowsay("就好像是新写上去的一样");
    Slowsay("认字迹的话,好像还十分熟悉");    
    Slowsay("正当你想的入迷的时候,你的脖子被咬住了");
    Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”");
    Slowsay("Bad End     15");
    if(hjj[15]==0)
    {
        Sleep(2000);
        Slowsay("进阶线索-----真的,假的!");   
    } 
    hjj[15]=1; 
}

int bd16()
{
    system("cls");
    Slowsay("你一枪打死了少年");
    Slowsay("基地首领以为你疯了,开枪杀了你");
    Slowsay("Bad End     16");
} 

int bd17()
{
    system("cls");
    Slowsay("你试图开枪打死少年");
    Slowsay("但是被少年发现了");
    Slowsay("你被他一口咬死");
    Slowsay("Bad End      17"); 
}

int tgg3()
{
    system("cls");
    Slowsay("你杀掉了少年,并吃掉了他的尸体");
    Slowsay("世界开始崩塌");
    tg3(); 
}

int bd9()
{
    s++;
    system("cls");
    Slowsay("你进入大厦才发现这里藏着许多丧尸");
    Slowsay("你一路且战且退来到了地下室");
    Slowsay("诡异的是,当你杀光了跟来的丧尸后,发现地下室里并没有丧尸");
    Slowsay("这里有的,只是一个穿着白大褂的尸体");
    Slowsay("在尸体的衣服口袋中,你找到了一个笔记本");
    Slowsay("****(无法辨认)1号****进展*****永生");
    Slowsay("今********,*号诞生了,他比其*****更*");
    Slowsay("有些不对,*****的发育有些太快了");
    Slowsay("2号的**被***出有强感染性");
    Slowsay("************************");
    Slowsay("实验***瓶颈,或许我们因该**活体样本");
    Slowsay("**,样本失去活性,但**在动");
    if(mp==-1)
    {
        bd15();
        return 0;
    } 
    Slowsay("正当你看的入迷的时候,你的脖子被咬住了");
    Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”");
    Slowsay("Bad End     9");
    if(hjj[9]==0)
    {
        Sleep(2000);
        Slowsay("发现线索-----实验体1号与2号");   
    } 
    hjj[9]=1;
} 

int tg()
{
    system("cls");
    Slowsay("不知为何,当你走到这里时,感到世界在一瞬间发生了变化");
    Slowsay("你不知道这个变化发生在那里,你只知道,现在的世界十分违和");
    Slowsay("或许,这个世界不是真实的");
    Slowsay("当你的脑中出现了这个的时候,你眼前的世界,蹦塌了");
    Slowsay("于此同时,大量记忆冲进了你的脑海");
    Slowsay("不,它们只是回来了,这本身就是你的记忆");
    Slowsay("他们在一开始被一些虚假的记忆所替换");
    Slowsay("从记忆中,你得知你此时正在玩一个vr游戏");
    Slowsay("少年与妹子则是游戏的gm");
    Slowsay("这款游戏号称有着超强的代入感");
    Slowsay("你在发售当天就买来玩了");
    Slowsay("“这游戏真是了不起啊”,你这样想着,“再玩一次吧”");
    Slowsay("可真的是这样吗");
    Slowsay("躺在营养仓中的你自始至终都没有睁开眼");
    Slowsay("正如你从一开始就没有怀疑那些记忆的真实性.......");
    Slowsay("---------------游戏基础剧情通关-------------"); 

    tongguan=1;
}

int zhxs()
{
    system("cls");
    Slowsay("你好奇的看着眼前的一切");
    Slowsay("“看起来像某个垃圾游戏的界面”,你这样想着");
    Sleep(2000);
    Slowsay("获得线索-----“结局?”"); 
}

int cg()
{
    system("cls");
    Slowsay("你感觉到违和感在不断加深");
    Slowsay("世界好像不再是真实的");
    Slowsay("你现在脑中只有一种想法");
    Slowsay("活下去"); 
}

int cg2()
{
    system("cls");
    system("Color C");
    Slowsay("违和感在此时已经聚集到了顶峰");
    Slowsay("你的脑中想清楚了一切");
    Slowsay("1.那么,下一步是  杀光他们");
    Slowsay("2.那么,下一步是  团结起来");
    x=read();
    if(x==1)
        Slowsay("本结局需要打通全badend"),swx=1; 
    system("Color F");
}

int bd10()
{
    system("cls");
    Slowsay("你发现了另一个基地");
    Slowsay("弹尽粮绝的你选择加入了他们");
    Slowsay("之后的每一天都十分单调");
    Slowsay("外出寻找物资,然后天黑了回家睡觉");
    Slowsay("应该是这样吗?");
    Slowsay("也许吧");
    Slowsay("Bad End     10");
    hjj[10]=1; 
}

int hd5()
{
    Slowsay("没关系的,一切都会过去的");
    Slowsay("你这样说的");
    Slowsay("他似乎感觉到了你的善意,一点一点向你靠近");
    Slowsay("你紧紧的抱住了他");
    Slowsay("我会保护好你的");
    Slowsay("Happy End-----跨越物种的gay"); 
}

int sswj()
{
//  SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
    system("cls");
    int w=0;
    mp=0;
    if(tongguan==1)
    {
        mp=0;
        Slowsay("检测到你以通关,是否领取特殊物品\n");
        Slowsay("1.领取");
        Slowsay("2.不领取");
        while(true)
        {
            x=read();
            if(x==1)    
                mp=-1;
            if(x==2)
            {
                td4();
                return 0;
            }
            break;
        }
    }
    char ch;
    if(cdd==1)
    {
        Slowsay("是否读取存档\n");
        Slowsay("1.读取\n");
        Slowsay("2.不读取\n");
        x=read();
        if(x==1)
        {
            sw=sw1;
            zd=zd1;
            sn=sn1;
            mz=mz1;
            mp=mp1;
            goto cddd1;
        }
    }

    system("cls");
    Slowsay("当丧尸危机爆发时,你正呆在家里\n");
    ch=_getch();
    Slowsay("你有10点物资可以分配到子弹和食物上\n");
    ch=_getch();
    int x,y;
    int dd;
    qiang=0;
    gun=0;
    zd=0;
    sw=0;
    sn=0;
    mz=0;
    mzzd=0;
    sn=0;
    mzhg=0;
    dd=1;
    Slowsay("请输入你的选择(此次输入需键入回车)\n");
    while(true)
    {
        scanf("%d%d",&x,&y);
        zd=x;sw=y;
        if(x+y!=10||x<0||y<0)
        {
            if(x==882246&&y==461313)
            {
                sw=99;
                zd=99;
                Slowsay("启用秘籍\n");
                break;
            }
            Slowsay("请重新输入\n");
            w++;
            if(w>10)
            {
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
                Slowsay("行了行了,这只是第一个选择而已\n"),
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
                Slowsay("有必要这么皮吗\n"),
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
                Slowsay("自动分配食物3个子弹7个\n"),
                ch=_getch();
                ch=_getch();
                sw=3,zd=7; 
                break;
            }
        }
        else break;
    }
    Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n");
    ch=_getch();
    Slowsay("1.留在家中\n");
    Slowsay("2.前往邻居家\n"); 
    while(true)
    {
        x=read();
        if(x!=1&&x!=2)
            Slowsay("请重新输入\n");
        else
            if(x==1)
            {
                Slowsay("在二楼,你发现了一些食物食物+3\n");
                ch=_getch();
                Slowsay("在家里过了一夜,食物-1\n");
                sw=sw+2;
                break;
            }
            else
            {
                Slowsay("在前往邻居家的路上,你遇到了丧尸\n");
                ch=_getch(); 
                if(zd<1) 
                {
                    Slowsay("你朝他开了一枪,不过枪里没有子弹,你被他咬死了\n");
                    ch=_getch(); 
                    hjj[11]=1;
                    Slowsay("Bad End      11\n");
                    s++;
                    ch=_getch();
                    Slowsay("另外在说一句,一个子弹都不带,还到处乱浪,你是真的作");
                    return 0;
                }
                else
                {
                    Slowsay("你用你手中的枪结束了他的生命,子弹-1\n");
                    zd=zd-1;dd=2;
                    ch=_getch();
                    Slowsay("邻居家里不知为何并没有人,你在仔细搜索后发现了一个弹夹,里面有4发子弹\n");
                    zd+=4;
                    ch=_getch();
                    Slowsay("在邻居家过了一夜后,食物-2\n");
                    sw=sw-2;
                    if(sw<0)
                    {
                        esl();
                        return 0; 
                    } 
                }
                break;
            }
    }
    ch=_getch();
    qp();
    Slowsay("你回想起这附近有一座商场,你决定\n");
    ch=_getch();
    Slowsay("1.前往商场\n");
    Slowsay("2.到处乱走\n");
    Slowsay("3.留在屋子里\n");
    while(true)
    {
        x=read();
        if(x!=1&&x!=2&&x!=3)
        {
            Slowsay("请重新输入\n");
            continue;
        }
        if(x==3)
        {
            if(sw<2) 
            {
                esl();
                return 0;
            }
            Slowsay("无聊正在逐渐消磨你的意志,但你还是坚持了下来。食物-2\n");
            sw=sw-2;
            ch=_getch();
            Slowsay("之后的每一天你都是这样,独自一人在家中等待救援\n");
            ch=_getch();
            Slowsay("在过了好久之后\n");
            if(sw<6)
            {
                esl();
                return 0;
            }
            x=rand()%2;
            if(x==1&&mp==0)
            {
                hd1();
                return 0;
            }
            if(x==0)
            {
                bd3();
                return 0;
            }
        }
        if(x==2)
        {
            if(zd<2)
            {
                mzd();
                return 0;
            }
            Slowsay("在到处乱走的过程中,你遇到了来自纳克萨玛斯的丧尸,子弹-2\n");
            zd=zd-2;
            break;
        }
        if(x==1)
        {
            if(zd<4)
            {
                mzd();
                return 0;
            }
            Slowsay("在前往商场的过程中,你遇到了丧尸,子弹-4\n");
            zd=zd-4;dd=4;
            ch=_getch();
            Slowsay("你在商场发现了食物与子弹,食物+3,子弹+2\n"); 
            sw=sw+3;zd=zd+2;
            break;
        }
    }
    Slowsay("你在回家的路上发现了一个女幸存者\n");
    ch=_getch();
    Slowsay("她试图向你讨要食物,你的选择是\n");
    Slowsay("1.不给\n");
    Slowsay("2.给她2份食物\n");
    Slowsay("3.给她2份子弹\n");
    Slowsay("4.给她一枪\n");
    while(true)
    {
        x=read();
        if(x<1||x>4)
        {
            Slowsay("请重新输入。\n");
            continue;   
        }   
        if(x==1)
        {
            Slowsay("妹子生气的走了。\n");
            ch=_getch();
        }
        if(x==2)
        {
            if(sw<2)
            {
                Slowsay("食物不足\n");
                continue;
            }
            sw=sw-2;
            mzhg++;
            Slowsay("你的食物-2,妹子好感度+1\n");
            ch=_getch();
        }
        if(x==3)
        {
            if(zd<2)
            {
                Slowsay("子弹不足\n");
                continue;
            }
            mzzd=1;
            Slowsay("你给了妹子两份子弹,妹子离开了\n"),zd=zd-2;
            ch=_getch();
        }
        if(x==4)
        {
            if(zd<1)
            {
                Slowsay("子弹不足\n");
                continue;
            }
            zd=zd-1;
            Slowsay("你一枪杀死了妹子,并从她的尸体上找到了4份食物\n");
            if(swx==2)
            {
                Slowsay("你吃掉了妹子的尸体,子弹+10086\n");
                zd=10086;
            }
            sw=sw+4;
            mzhg=-1;
        }
        break;
    }
    Slowsay("又过了一夜,你的食物-2\n");
    ch=_getch();
    qp();
    sw=sw-2;
    if(sw<0)
    {
        esl();
        return 0; 
    }
    if(mzhg>0)
    {
        Slowsay("那个妹子又来找到了你,并邀请你加入他们的幸存者基地\n");
    }
    else Slowsay("你在附近发现了一个幸存者基地\n");
    Slowsay("在前往基地的途中,你遇到了丧尸\n");
    Slowsay("你且战且退,大量丧尸把你逼进了一家商店\n");
    Slowsay("门口的丧尸越来越多,你选择\n");
    Slowsay("1.杀出去(消耗较少子弹)\n");
    Slowsay("2.守在这(消耗大量子弹,但可以拿到稀有物品)\n");
    while(true)
    {
        x=read();
        if(x<1||x>2)
        {
            Slowsay("请重新输入\n");
            continue;
        }
        if(x==1)
        {
            int res=0;
            if(mzhg>0)
                res=1;
            else res=3;
            if(zd<res)
            {
                mzd();
                return 0;
            }
            zd=zd-res;
            printf("你消耗了一些子弹冲了出去,子弹-%d\n",res);
            if(mzzd==1&&mp==-1)
            {
                Slowsay("妹子在丧尸的尸体上找到了许多物资,子弹+7,食物+3\n");
                zd=zd+7;sw=sw+3;
                mz=1;
                break;
            }
            x=rand()%5;
            if(res==1&&x!=3)
                Slowsay("妹子为了帮你突围,被丧尸咬到,然后自杀了。\n"),mzhg=-1; 
            if(x==3&&res==1)
            {
                td3();
                return 0;
            }
        }
        else
        if(x==2)
        {
            if(zd<5)
            {
                mzd();
                return 0;
            }
            zd=zd-5;
            Slowsay("你守在这家商店里直到杀死了所有找来的丧尸,子弹-5\n"); 
            if(mzhg==1)
            {
                Slowsay("妹子在商店中发现了一把无限子弹的枪,子弹+10086\n");
                zd=10086;
                ch=_getch();
                Slowsay("但是妹子在翻找货架的时候被沾了丧尸血的货架划伤\n");
                Slowsay("妹子自杀了\n");
                mzhg=-1; 
            }
        }
        break;
    }
    ch=_getch();
    qp();
    Slowsay("你来到了这个幸存者基地\n");
    Slowsay("这个基地的首领表示可以用子弹交换你手中的食物\n");
    printf("你还有%d份食物,%d份子弹\n",sw,zd);
    ch=_getch();
    Slowsay("请输入你需要的子弹数\n");
    while(true)
    {
        x=read();
        if(x<0||x>sw)
        {
            Slowsay("请重新输入\n");
            continue;
        }
        sw=sw-x;
        zd=zd+x;
        if(x>=1)
        {
            Slowsay("首领很开心你能提供稀缺的食物,多给了你1份子弹\n");
            zd=zd+2;
        }
        break;
    }
    ch=_getch();
    qp();
    Slowsay("又过了一天,食物-2");
    sw=sw-2;
    if(sw<0)
    {
        esl();
        return 0;
    }
    ch=_getch();
    system("cls");
    Slowsay("基地首领希望你加入这个基地\n");
    Sleep(500);
    Slowsay("你的选择是\n");
    Sleep(500);
    Slowsay("\n");
    Sleep(500);
    system("Color C");
    Slowsay("1.留在这");
    Slowsay("2.离开");
    while(true)
    {
        x=read();
        if(x<1||x>2)
        {
            Slowsay("请重新输入\n");
            continue;
        }
        system("Color F");
        if(x==1)
        {
            if(mzhg>-1) hd2();
            else hd3(); 
            return 0;
        }
        if(x==2)
        {
            ch=_getch();
            Slowsay("你决定\n");
            Slowsay("1.当天离开\n");
            Slowsay("2.再停留一天\n"); 
            while(true)
            {
                x=read();
                if(x<1||x>2)
                {
                    Slowsay("请重新输入\n");
                    continue;
                }
                if(x==1) break;
                if(x==2)
                {
                      ch=_getch();
                     qp();
                    Slowsay("这个基地的首领表示可以用子弹交换你手中的食物\n");
                    printf("你还有%d份食物,%d份子弹\n",sw,zd);
                    ch=_getch();
                    Slowsay("请输入你需要的子弹数\n");
                    while(true)
                    {
                        x=read();
                        if(x<0||x>sw)
                        {
                            Slowsay("请重新输入\n");
                            continue;
                        }
                        sw=sw-x;
                        zd=zd+x;
                        if(x>=3)        
                        {
                            Slowsay("首领很开心你能提供稀缺的食物,多给了你3份子弹\n");
                            zd=zd+3;
                        }
                        break;
                    }
                    sw=sw-2;
                    if(sw<0)
                    {
                        esl();
                        return 0;
                    }
                    Slowsay("又过了一夜,食物-2\n"); 
                }
                break;
            }
            Slowsay("在你离开的时候,一个少年跑了过来。\n");
            Slowsay("他说,他想要和你一起走\n");
            Slowsay("1.带上他\n");
            Slowsay("2.不带他\n");
            while(true)
            {
                x=read();
                if(x<1||x>2)
                {
                    Slowsay("请重新输入\n");
                    continue;
                }
                if(x==2)
                {
                    Slowsay("少年生气的离开了,当他走远了,你才发现\n");
                    Slowsay("在刚刚的接触中,他偷走了你的枪和所有子弹\n");
                    zd=-1;
                }
                if(x==1)
                {
                    Slowsay("你选择上少年一起走\n");
                    Slowsay("少年将他身上带着的一份食物交给了你\n");
                    sw=sw+1;
                    Slowsay("食物消耗+1,少年入队\n");
                    sn=1;
                }
                break;
            }
            if(sn==1&&swx==2)
            {
                Slowsay("1.杀了少年\n");
                Slowsay("2.忍一会\n");
                x=read();
                if(x==1)
                {
                    bd16();
                    return 0;
                }
            }
        }
        break;
    }
    sw=sw-2-sn;
    ch=_getch();
    qp();
    printf("你在路边的一座没人的房子里过了一夜,食物-%d\n",2+sn);
    if(sn==1&&swx==2)
    {
        Slowsay("1.杀了少年\n");
        Slowsay("2.忍一会\n");
        x=read();
        if(x==1)
        {
            bd17();
            return 0;
        }
    }
    ch=_getch();
    if(sw<0)
    {
        esl();
        return 0;
    }

    Slowsay("是否存档?\n");
    Slowsay("1.存档(记录当前进度,只能有一个存档)\n");
    Slowsay("2.不存\n");
    x=read();
    if(x==1)
    {
        cdd=1;
        sw1=sw;
        zd1=zd;
        mp1=mp;
        mz1=mz;
        sn1=sn;
        Slowsay("存档成功");
    }
cddd1:
    if(sn==1)
    {
        Slowsay("今天一早你就被少年叫醒了,\n");
        ch=_getch();
        Slowsay("他在床底下发现了一箱方便面,食物+6\n");
        sw=sw+6;
        Slowsay("少年向你讨要武器,你决定\n");
        Slowsay("1.把枪给他\n");
        Slowsay("2.把从厨房拆下的水管给他\n");
        Slowsay("3.什么都不给他\n");
        while(true)
        {
            x=read();
            if(x<1||x>3)
            {
                Slowsay("请重新输入\n");
                continue;
            }
            if(x==1)
                qiang=2;
            if(x==2)
                gun=2;
            break;
        }
    }
    else
    {
        Slowsay("你在冰箱里发现了几包巧克力\n");
        ch=_getch();
        Slowsay("希望他们还没过期吧,食物+3\n");
        sw=sw+3;
    }
    ch=_getch();
    Slowsay("今天你们来到了一家大商场\n");
    Slowsay("你决定\n");
    Slowsay("1.独自探索1楼\n");
    Slowsay("2.独自探索2楼\n");
    if(sn==1)
    {
        Sleep(500);
        Slowsay("3.和少年一起探索2楼");
    }
    while(true)
    {
        x=read();
        if(x<1||x>3)
        {
            Slowsay("请重新输入\n");
            continue;
        }
        if(x==1)
        {
            Slowsay("你在一楼发现了一些子弹,子弹+3\n");
            zd=zd+3;
            Slowsay("奇怪的是,一只丧尸都没有看到\n");
            ch=_getch(); 
            if(sn>0)
            {
                if(qiang==2)
                {
                    Slowsay("当你来到二楼时,发现了一地尸体\n");
                    Slowsay("少年就倒在这尸体中间,他死前手还紧紧握着枪\n");
                    Slowsay("你把枪拿了回来,并在少年的尸体下面发现了一箱压缩饼干\n");
                    Slowsay("食物+10086\n");
                    ch=_getch();
                    sw=10086;
                    if(sw>1000&&zd>1000) 
                    {
                        td();
                        return 0;
                    }
                    sn=0;
                    qiang=1;
                }
                else
                {
                    Slowsay("当你来到二楼时,发现了少年的尸体\n");
                    ch=_getch();sn=0;
                    Slowsay("你紧紧握着手中的枪,猛地一回头\n");
                    Slowsay("四周大量的僵尸向你涌来\n");
                    ch=_getch();
                    zd=zd-5;
                    if(zd<0)
                    {
                        mzd();
                        return 0;
                    }
                    Slowsay("你杀光了这些丧尸,子弹-5\n");
                    ch=_getch();
                    Slowsay("你在二楼找到了食物,食物+2\n");
                    sw+=2;
                }
            }
        }
        if(x==2)
        {
            Slowsay("你来到了二楼,数之不尽的丧尸忽然从阴影中窜出\n");
            Slowsay("尽管你尽力抵抗,可丧尸的数量实在太多。\n");
            if(qiang==2)
            {
                mzd();
                return 0;
            }
            ch=_getch();
            zd-=5;
            if(zd<0)
            {
                mzd();
                return 0;
            }
            Slowsay("你杀光了这些丧尸,子弹-5\n");
            ch=_getch();
            Slowsay("你在二楼找到了食物,食物+2\n");
            sw+=2;
            if(sn==1)
            {
                Slowsay("少年在一楼找到了子弹,子弹+3\n");
                zd=zd+3;
            }
        }
        if(x==3&&sn==1)
        {
            system("cls");
            Slowsay("你们来到了二楼\n"); 
            ch=_getch();
            system("Color C");
            Slowsay("数之不尽的丧尸从阴影中窜出");
            Slowsay("尽管你们尽力抵抗,可丧尸的数量实在太多。");
            if(gun!=2&&qiang!=2)
            {
                Slowsay("没有武器的少年被当场咬死。");
                if(mp==-1&&mz==0)
                {
                    td5();
                    return 0;
                }
                sn=0;   
            }
            Slowsay("其中一只丧尸趁你不注意冲到了你的旁边");
            if(gun==2)
                Slowsay("就在你要被咬死的时候,少年扔出了手中的水管\n,救下了你");
            else
            if(qiang!=2)
            {
                zd=zd-3;
                if(zd<0)
                {
                    mzd();
                    return 0;
                }
                Slowsay("你赶忙回头几枪补掉了这只丧尸,子弹-3");
            }
            zd=zd-3;
            if(qiang==2||zd<0)
            {
                system("Color F"); 
                mzd();
                return 0;
            }
            system("Color F"); 
            Slowsay("经过了一番苦战,你们终于战胜了所有丧尸,子弹-3");
            ch=_getch();
        }
        break;
    }
    ch=_getch();
    qp();
    ch=_getch();
    printf("又过了一夜,食物-%d\n",sn+2);
    sw=sw-2-sn;
    if(sw<0)
    {
        esl();
        return 0;
    }
    qp();
    Slowsay("今天在出门的时候\n");
    Slowsay("你遇到了一条流浪狗\n");
    Slowsay("1.用枪打它\n");
    Slowsay("2.用食物引开它\n");
    while(true)
    {
        x=read();
        if(x<1||x>2)
        {
            Slowsay("请重新输入\n");
            continue;
        }
        if(x==1)
        {
            Slowsay("你一枪打死了这条狗,子弹-1\n");
            zd=zd-1;
            ch=_getch();
            Slowsay("枪声引来了丧尸,子弹-2\n");
            zd=zd-2;
            if(zd<0)
            {
                mzd();
                return 0;
            }
            if(sn==0) break;
            Slowsay("在消灭了丧尸之后,你忽然发现少年的脸色不太好\n");
            ch=_getch();
            Slowsay("原来,在昨天的商场中,少年早就被咬了一口");
            Slowsay("他一直瞒着你,不敢说出来");
            Slowsay("此时,他已经濒临变异了");
            Slowsay("你决定\n");
            Slowsay("1.杀了他(消耗大量子弹)\n");
            Slowsay("2.不杀他(消耗大量食物)\n");
            if(gjj[4]==1&&zd<4)
            {
                Slowsay("3.安抚他\n");
            }
            while(1)
            {
                x=read();
                if(x<1||x>3)
                {
                    Slowsay("请重新输入\n");
                    continue;
                }
                if(x==1)
                {
                    if(swx==2)
                    {
                        if(zd>1000) tgg3();
                        else mzd();
                        return 0;
                    }
                    Slowsay("你试着向他开枪,不过却被他躲过了\n");
                    Slowsay("你十分惊恐,疯狂地倾泻着手中的弹药\n");
                    Slowsay("子弹-4\n");
                    ch=_getch();
                    zd=zd-4;
                    if(zd<0)
                    {
                        mzd();
                        return 0;
                    }
                    Slowsay("终于,你杀死了他\n");
                    if(mp==-1&&mz==0)
                    {
                        td5();
                        return 0;
                    }
                    sn=0;
                }
                if(x==2)
                {
                    Slowsay("你就站在旁边看着少年变异");
                    Slowsay("奇怪的是,他变异后并没有");
                    Slowsay("像其他的丧尸一样,向你扑过来");
                    Slowsay("而是躲在墙角瑟瑟发抖");
                    Slowsay("你慢慢的走过去");
                    Slowsay("就在你走近的时候,少年突然暴起");
                    Slowsay("狠狠地咬住了你的手臂");
                    Slowsay("你赶忙用枪打死他,可是为时已晚");
                    sn=0;
                    if(sw>=6)
                    {
                        td2();
                        return 0;
                    }
                    else
                    {
                        bd6();
                        return 0;
                    }
                }
                break;
            }
            if(x==3&&gjj[4]==1)
            {
                gjj[5]=1;
                hd5();
                return 0;
            }
        }
        if(x==2)
        {
            sw=sw-2;
            if(sw<0)
            {
                bd7();
                return 0;
            }
            Slowsay("你用两份食物引开了这条狗,食物-2\n");
        }
        break;
    }
    ch=_getch();
    ch=_getch();
    if(sn==1&&sw>=4&&gun==2&&zd>5)
    {
        hd4();
        return 0;
    }
    if(sn==1)
    {
        Slowsay("又过了一天,食物-2\n");
        sw=sw-2;
        if(sw<0) 
        {
            esl();
            return 0;
        }
        ch=_getch();
        Slowsay("今天早上,你发现少年不见了\n");
        Slowsay("你决定\n");
        Slowsay("1.去寻找他\n");
        Slowsay("2.不去找他\n");
        while(true)
        {
            x=read();
            if(x<1||x>2)
            {
                Slowsay("请重新输入\n");
                continue;
            } 
            if(x==1)
            {
                Slowsay("你通过蛛丝马迹一路追踪,来到了一座大厦前\n");
                Slowsay("在路上,你遭遇了丧尸,子弹-2\n");
                zd=zd-2;
                if(zd<0)
                {
                    mzd();
                    return 0;   
                }
                Slowsay("你决定\n");
                Slowsay("1.进入大厦\n");
                Slowsay("2.离开\n");
                while(true)
                {
                    x=read();
                    if(x<1||x>2)
                    {
                        Slowsay("请重新输入\n");
                        continue;
                    }
                    if(x==2)
                    {
                        Slowsay("你在街边的商店中找到了食物,食物+2\n");
                        sw=sw+2;
                    }
                    if(x==1)
                    {
                        if(zd<=6)
                        {
                            mzd();
                            return 0;
                        }
                        else
                        {
                            bd9();
                            return 0;
                        }
                    }
                    break;
                }
            }
            break;
        }
    }
    qp();
    ch=_getch();
    if(mz==1&&sn==1&&swx==0)
    {
        td6();
        return 0;
    }
    Slowsay("又过了一天,食物-2");
    sw=sw-2;
    if(sw<0)
    {
        esl();
        return 0;
    }
    Sleep(500);
    Slowsay("遭遇丧尸,子弹-3");
    zd=zd-3;
    if(zd<0)
    {
        mzd();
        return 0;   
    }   
    Sleep(500);
    Slowsay("又过了一天,食物-2");
    sw=sw-2;
    if(sw<0)
    {
        esl();
        return 0;
    }
    Sleep(500);
    Slowsay("遭遇丧尸,子弹-2");
    zd=zd-2;
    if(zd<0)
    {
        mzd();
        return 0;
    }   
    Sleep(500);
    if(ccg==1)
    {
        tg();
        return 0;
    }
    else
    {
        bd10();
        return 0; 
    }
}

int main()
{
    srand(time(0));
    while(true)
    {
        int v=0;
        char ch;
        mp=0;
        Sleep(1000);
        ch=_getch();
        system("cls");
        Slowsay("1.进行游戏\n");
        Slowsay("2.查看成就\n");
        Slowsay("3.查看线索(获得全部线索后通关游戏)\n");
        Slowsay("4.获得一条随机的提示\n");
        Slowsay("5.'退出游戏'\n");
        x=read();
        if(x==1)
        { 
            sswj();
            if(s>50&&swhm==0)
            {
                swhm=1;
                Slowsay("又死了啊");
                Slowsay("这已经是第几次了呢");
                Slowsay("一个柔和的声音从耳边传来");
                Slowsay("或许早该放弃了");
                Slowsay("\n");
                Slowsay("进阶线索-----死亡?死亡!");
            }
        } 
        if(x==2)
        {
            int v1;
            system("cls");
            if(tongguan1==1)
            {
                Slowsay("已通关进阶剧情");
                if(swx==0)
                    Slowsay("人类救星\n\n");
                else
                    Slowsay("群尸之首\n\n");
            }
            else
            if(tongguan==1)
            {
                Slowsay("已通关基础剧情\n\n");
            } 
            int v=0;
            Slowsay("Happy Bnd 达成\n");
            if(gjj[1]==1)
                Slowsay("苟到最后\n"),v++;
            else 
                Slowsay("未达成\n");
            if(gjj[2]==1)
                Slowsay("神仙眷侣\n"),v++;
            else 
                Slowsay("未达成\n");        
            if(gjj[3]==1)
                Slowsay("英雄不朽\n"),v++;
            else 
                Slowsay("未达成\n");    
            if(gjj[4]==1)
                Slowsay("认清自己\n"),v++;
            else 
                Slowsay("未达成\n");
            if(gjj[5]==1)
                Slowsay("跨越物种的gay\n");
            else
                Slowsay("未达成\n");
            Slowsay("\n");
            Slowsay("Bad End 达成(共15个)\n");
            for(int i=1;i<=17;i++)
                if(hjj[i]==1)
                    printf("%d ",i),v++,v1++;
            Slowsay("\n");
            printf("当前死亡次数:%d",s);
            Slowsay("\n");
            Slowsay("True End 达成\n");
            if(zjj[1]==1)
                Slowsay("一如既往\n"),v++;
            else 
                Slowsay("未达成\n");
            if(zjj[2]==1)
                Slowsay("保持本我\n"),v++;
            else 
                Slowsay("未达成\n");    
            if(zjj[3]==1)
                Slowsay("幻觉\n"),v++;
            else
                Slowsay("未达成\n");
            if(zjj[4]==1)
                Slowsay("停服\n"),v++;
            else
                Slowsay("未达成\n");
            if(zjj[5]==1)
                Slowsay("珊珊来迟的死亡\n"),v++;
            else
                Slowsay("未达成\n");
            Slowsay("\n");
            if(v1==17&&swx==1)
                swx=2,cdd=0;
            if(v>15&&jg==0)
            {
                cdd=0;
                zhxs(); 
                jg=1;
            }
            char ch=_getch();
        }
        if(x==3)
        {
            system("cls");
            int v=0;
            Slowsay("基础线索\n");
            if(zjj[1]==1)
                Slowsay("    奇特的枪与饼干\n"),v++;
            else
                Slowsay("    ?????\n");
            if(zjj[2]==1)
                Slowsay("    延迟变异的少年\n"),v++;
            else
                Slowsay("    ?????\n");
            if(zjj[3]==1)
                Slowsay("    不变异的妹子\n"),v++;
            else    
                Slowsay("    ?????\n");
            if(hjj[3]==1&&gjj[1]==1)
                Slowsay("    速度飘忽不定的政府\n"),v++;
            else
                Slowsay("    ?????\n");
            if(hjj[8]==1)
                Slowsay("    早已变异的妹子\n"),v++;
            else
                Slowsay("    ?????\n"); 
            if(hjj[9]==1)
                Slowsay("    实验体1号与2号\n"),v++;
            else
                Slowsay("    ?????\n");
            if(jg==1)
                Slowsay("    “结局?”\n"),v++;
            else
                Slowsay("    ?????\n\n");
            Slowsay("进阶线索\n");
            if(swhm==1)
                Slowsay("    死亡?死亡!\n"),v++;
            else
                Slowsay("    ?????\n");
            if(zbbj==1)
                Slowsay("    逐步逼近的真相\n"),v++;
            else
                Slowsay("    ?????\n");
            if(by==1)
                Slowsay("    变异是什么时候的事呢\n");
            else
                Slowsay("    ?????(本线索可以不发现)\n");
            if(zjj[5]==1)
                Slowsay("    死亡之后\n"),v++;
            else
                Slowsay("    ?????\n");
            if(hjj[14]==1)
                Slowsay("    外面的世界\n"),v++;
            else
                Slowsay("    ?????\n"); 
            if(hjj[15]==1)
                Slowsay("    真的,假的!"),v++;
            else
                Slowsay("    ?????\n"); 
            if(v>6&&ccg==0)
            {
                Sleep(2000);
                cdd=0;
                cg();
                ccg=1;
            }
            if(v>=12&&qxs==0)
            {
                Sleep(2000);
                qxs=1;
                cg2();
                cdd=0;
            }
            ch=_getch();
        } 
        if(x==4)
        {
            system("cls");
            x=rand()%11;
            if(x==0)
                Slowsay("加了好感后,妹子是有几率不死的哦");
            if(x==1)
                Slowsay("如果想要和少年在一起的话,就一定要十分富有");
            if(x==2)
                Slowsay("有一些事不是没有发生,只是你没看到");
            if(x==3)
                Slowsay("如果和首领交换子弹的话,他会很开心");
            if(x==4)
                Slowsay("妹子的身上带着4份食物呢");
            if(x==5)
                Slowsay("因为某不愿透露姓名juliudan的要求,有一些结局要脸好才能触发");
            if(x==6)
                Slowsay("大多数时候,你认为一个地方没有好结局只是因为你食物/子弹不够"); 
            if(x==7)
                Slowsay("有一些结局是有前置条件才能触发的,耐心一点吧");
            if(x==8)
                Slowsay("绝大多数的线索来自结局");
            if(x==9)
                Slowsay("进阶线索需要你走以前没走过的路");
            if(x==10)
                Slowsay("完成所有坏结局会进入尸王线");
            ch=_getch();
            continue;
        }
        if(x==5)
        {
            system("cls");
            Slowsay("游戏退出中。。。。。。");
            if(tongguan1!=1)
            {
                Slowsay("你死了");
                s++;
            }
            else
            {
                Slowsay("你离开了这个世界");
                return 0;
            }
        }
    }
}



 

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以下是一个简单的C++文字游戏丧尸的例子,其中包括了基本的游戏流程和玩家操作: ```c++ #include <iostream> #include <string> #include <cstdlib> #include <ctime> using namespace std; int main() { srand(time(0)); // 用当前时间初始化随机数生成器 // 游戏开始 cout << "欢迎来到丧尸围城!" << endl; cout << "你是一名幸存者,现在你需要在这个城市中生存下去。" << endl; cout << "你需要不断地寻找食物、水和药品,同时躲避丧尸的追击。" << endl; cout << "你可以通过输入指令来进行操作。" << endl; cout << "输入help查看帮助。" << endl; // 玩家属性 int health = 100; // 生命值 int hunger = 0; // 饥饿值 int thirst = 0; // 口渴值 int ammo = 0; // 弹药数量 // 游戏循环 while (health > 0) { // 显示玩家属性 cout << "生命值:" << health << endl; cout << "饥饿值:" << hunger << endl; cout << "口渴值:" << thirst << endl; cout << "弹药数量:" << ammo << endl; // 玩家输入指令 string command; cout << "请输入指令:"; cin >> command; // 处理指令 if (command == "help") { cout << "可用指令:" << endl; cout << "look - 查看周围环境" << endl; cout << "eat - 吃东西" << endl; cout << "drink - 喝水" << endl; cout << "shoot - 开枪" << endl; cout << "run - 逃跑" << endl; cout << "help - 查看帮助" << endl; } else if (command == "look") { // 随机生成周围环境 int env = rand() % 3; if (env == 0) { cout << "你发现了一些食物。" << endl; } else if (env == 1) { cout << "你发现了一些水。" << endl; } else { cout << "你没有发现任何有用的东西。" << endl; } } else if (command == "eat") { if (hunger == 0) { cout << "你没有饥饿感,不需要吃东西。" << endl; } else { cout << "你吃了一些食物,饥饿值减少。" << endl; hunger--; } } else if (command == "drink") { if (thirst == 0) { cout << "你没有口渴感,不需要喝水。" << endl; } else { cout << "你喝了一些水,口渴值减少。" << endl; thirst--; } } else if (command == "shoot") { if (ammo == 0) { cout << "你没有弹药了。" << endl; } else { // 随机判断是否命中 int hit = rand() % 2; if (hit == 0) { cout << "你没有命中丧尸。" << endl; } else { cout << "你击中了一只丧尸。" << endl; } ammo--; } } else if (command == "run") { // 随机判断是否逃脱成功 int escape = rand() % 2; if (escape == 0) { cout << "你没有成功逃脱。" << endl; } else { cout << "你成功逃脱了。" << endl; break; } } else { cout << "无效的指令,请重新输入。" << endl; } // 更新玩家属性 hunger++; thirst++; if (hunger > 10) { health--; cout << "你因为饥饿而失去了一点生命值。" << endl; hunger = 10; } if (thirst > 10) { health--; cout << "你因为口渴而失去了一点生命值。" << endl; thirst = 10; } } // 游戏结束 cout << "你死了,游戏结束。" << endl; return 0; } ```

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