[进阶]Java:斗地主游戏

 代码演示如下:
Car类:

public class Card {
    private String size;
    private String color;
    private int index;

    public Card() {
    }

    public Card(String size, String color,int index) {
        this.size = size;
        this.color = color;
        this.index = index;
    }

    public String getSize() {
        return size;
    }

    public void setSize(String size) {
        this.size = size;
    }

    public String getColor() {
        return color;
    }

    public void setColor(String color) {
        this.color = color;
    }

    public int getIndex() {
        return index;
    }

    public void setIndex(int index) {
        this.index = index;
    }

    @Override
    public String toString() {
        return size + color;
    }
}

游戏测试类:

public class GameDemo {
    /**
       1.定义一个静态的集合存储54张牌对象
     */
    public static List<Card> allCards = new ArrayList<>();

    /**
       2.做牌:定义静态代码块初始化数据
     */
    static{
        //3.定义点数:个数确定,类型确定、使用数组
        String[] sizes = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
        //4.定义花色:个数确定,类型确定、使用数组
        String[] colors = {"♠️","♥️","♣️","💠"};
        //5.组合点数和花色
        int index = 0;
        for (String size : sizes){
            for (String color : colors){
                //6.封装成一个牌对象
                Card c = new Card(size,color,index);
                //7.存入到集合容器中去
                allCards.add(c);
            }
        }
        Card c1 = new Card("","小🃏",++index);
        Card c2 = new Card("","大🃏",++index);
        Collections.addAll(allCards,c1,c2);
        System.out.println("新牌:" + allCards);
    }

    public static void main(String[] args) {
        //9.洗牌
        Collections.shuffle(allCards);
        System.out.println("洗牌后:" + allCards);

        //10.发牌(定义三个玩家,每个玩家的牌也是一个集合容器)
        List<Card> 令狐冲 = new ArrayList<>();
        List<Card> 鸠摩智 = new ArrayList<>();
        List<Card> 任盈盈 = new ArrayList<>();

        //11.开始发牌(从牌集合中发出51张牌给三个玩家,剩余3张做底牌)
        for (int i = 0; i < allCards.size(); i++) {
            Card c = allCards.get(i);
            if (i % 3 == 0){
                令狐冲.add(c);
            }else if (i % 3 == 1){
                鸠摩智.add(c);
            }else if (i % 3 == 2){
                任盈盈.add(c);
            }
        }
        //12.拿到最后三张底牌(把最后三张牌截取成一个子集合)
        List<Card> lastThreeCards = allCards.subList(allCards.size() - 3, allCards.size());

        //13.给玩家的牌排序(从大到小)
        sortCards(令狐冲);
        sortCards(鸠摩智);
        sortCards(任盈盈);

        //14.输出玩家的牌:
        System.out.println("令狐冲:" + 令狐冲);
        System.out.println("鸠摩智:" + 鸠摩智);
        System.out.println("任盈盈:" + 任盈盈);
        System.out.println("三张底牌:" + lastThreeCards);
    }

    /**
       给牌排序
     * @param cards
     */
    private static void sortCards(List<Card> cards) {
        Collections.sort(cards, new Comparator<Card>() {
            @Override
            public int compare(Card o1, Card o2) {
                return o2.getIndex() - o1.getIndex();
            }
        });
    }
}
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值