StartGame.java
package snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.add(new GamePanel());
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面应该在面板上!
frame.setVisible(true);
}
}
Data.java
package snake;
import javax.swing.*;
import java.net.URL;
public class Data {
//绝对路径
//头
public static URL headerURL = Data.class.getResource("statics/header5.png");
public static ImageIcon header = new ImageIcon(headerURL);
//上下左右
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
//身体
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
//食物
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
GamePanel.java
package snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标 25*25
int[] snakeY = new int[500];//蛇的Y坐标 25*25
String direction;
//食物的坐标
int foodx;
int foody;
Random random = new Random();
int score;//游戏成绩
//游戏当前的状态:开始 停止
boolean isStart = false;//默认是没开始的
//游戏失败的机制
boolean isFail = false;//游戏失败,默认是不失败的
//定时器 以毫秒为单位 1000ms=1s
Timer timer = new Timer(100,this);//100毫秒执行一次
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始,定时器就启动
}
//初始化方法
public void init(){
length= 3;
snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标
direction ="R";//初始方向为右
//把食物随机分布在界面上
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
score = 0;
}
//绘制面板,游戏中的所有的东西,都使用这个来绘制!
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
setBackground(Color.white);
Data.header.paintIcon(this,g,25,11);//头部广告栏
g.fillRect(25,75,850,600);//默认的游戏界面
//画积分
g.setColor(Color.GREEN);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,55);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (direction.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if (direction.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头方向为左
}else if (direction.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头方向为上
}else if (direction.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头方向为下
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);//身体
}
//游戏状态
if (isStart==false){
g.setColor(Color.white);
//设置字体
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下回车开始游戏",300,300);
}
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败!按下回车重新开始",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪个
if (keyCode == KeyEvent.VK_ENTER){//如果按下的是回车键
if (isFail){
//重新开始
isFail = false;
init();
}else {
isStart = !isStart;//取反
}
}
//小蛇移动
if (keyCode==KeyEvent.VK_UP && direction!="D"){
direction = "U";
}else if (keyCode==KeyEvent.VK_LEFT && direction!="R"){
direction = "L";
}else if (keyCode==KeyEvent.VK_RIGHT && direction!="L"){
direction = "R";
}else if (keyCode==KeyEvent.VK_DOWN && direction!="U"){
direction = "D";
}
}
//事件监听---需要通过固定事件来刷新,一秒十次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFail == false){//如果游戏是开始状态,那么让小蛇运动起来
//吃食物
if (snakeX[0] == foodx && snakeY[0] == foody){
//长度+1,分数+10
length++;
score = score+10;
//再次随机随机生成食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//移动
for (int i = length-1; i > 0; i--) {//后一节移到前一节的位置 snakeX[1] = snakeX[0];
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向
if (direction.equals("R")){
snakeX[0] = snakeX[0]+25;
if (snakeX[0]>850){snakeX[0] = 25;}//边界判断
}else if (direction.equals("L")){
snakeX[0] = snakeX[0]-25;
if (snakeX[0]<25){snakeX[0] = 850;}//边界判断
}else if (direction.equals("U")){
snakeY[0] = snakeY[0]-25;
if (snakeY[0]<75){snakeY[0] = 650;}//边界判断
}else if (direction.equals("D")){
snakeY[0] = snakeY[0]+25;
if (snakeY[0]>650){snakeY[0] = 75;}//边界判断
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFail = true;
}
}
repaint();
}
timer.start();//定时器开启
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}