#include<iostream>
using namespace std;
//2.Shape 是一个几何图形的基类,它至少有求自身周长函数 Circumference()和求自身面
//积函数 Area()。从 Shape 类派生出 Circle 类、Ellipse 类、Triangle 类和 Rectangle 类,分
//别继承基类 Shape 的 Circumference()和 Area(),并增加新的成员。编写主函数,定义各派
//生类对象,求多派生类对象的周长之和、面积之和。
#define P1 3.1415
#include<math.h>
class Shape
{
public:
virtual double Circumference() = 0;//求自身周长
virtual double Area() = 0;//求自身面积
};
class Circle :public Shape //圆
{
public:
Circle() { m_C = 0; }
Circle(double r)
{
m_C = r;
}
double Circumference() { return 2 * P1 * m_C; }
double Area() { return double(P1 * m_C * m_C); }
double m_C;
};
class Ellipse :public Shape //椭圆
{
public:
Ellipse(double a1, double b1)
{
a = a1;
b = b1;
}
double Circumference()
{
return {2 * 3.14 * b + 4 * (a - b)};
}
double Area()
{
return double(P1 * a * b);
}
double a;
double b;
};
class Triangle :public Shape //三角形
{
public:
Triangle(double a1, double b1, double c1)
{
a = a1;
b = b1;
c = c1;
}
double Circumference()
{
return a + b + c;
}
double Area()
{
float p = (a + b + c) / 2;
return (double)sqrt(p * (p - a) * (p - b) * (p - c));
}
double a;
double b;
double c;
};
class Rectangle :public Shape //矩形
{
public:
Rectangle(double a1, double b1)
{
a = a1;
b = b1;
}
double Circumference()
{
return 2 * (a + b);
}
double Area()
{
return double(a * b);
}
double a;
double b;
};
void menu()
{
cout << "--------------------------------------------------------" << endl;
cout << "--------------------------------------------------------" << endl;
cout << "---------- 欢迎进入图形计算系统的界面 ---------" << endl;
cout << "---------- 1.Circle 2.Ellipse ---------" << endl;
cout << "---------- 3.Triangle 4.Rectangle ---------" << endl;
cout << "---------- 5.all 0.over ---------" << endl;
cout << "--------------------------------------------------------" << endl;
cout << "--------------------------------------------------------" << endl;
cout << "请输入您的选择: ";
}
void cal_circle()
{
double num = 0;
cout << "请输入您需要计算圆的半径:";
cin >> num;
Circle c(num);
double Cir = c.Circumference();
double Are = c.Area();
cout << "Cir: " << Cir << endl;
cout << "Are: " << Are << endl;
}
void cal_Ellipse()
{
double num1, num2;
cout << "请输入您需要计算椭圆的长半径: ";
cin >> num1;
cout << "请输入您需要计算椭圆的短半径: ";
cin >> num2;
Ellipse e(num1, num2);
double Cir = e.Circumference();
double Are = e.Area();
cout << "Cir: " << Cir << endl;
cout << "Are: " << Are << endl;
}
void cal_Triangle()
{
double num1, num2, num3;
cout << "请您依次输入需要计算三角形的三条边长:";
cin >> num1 >> num2 >> num3;
Triangle t(num1, num2, num3);
double Cir = t.Circumference();
double Are = t.Area();
cout << "Cir: " << Cir << endl;
cout << "Are: " << Are << endl;
}
void cal_Rectangle()
{
double num1, num2;
cout << "请输出您需要计算矩形的长短:";
cin >> num1 >> num2;
Rectangle r(num1, num2);
double Cir = r.Circumference();
double Are = r.Area();
cout << "Cir: " << Cir << endl;
cout << "Are: " << Are << endl;
}
void cal_all()
{
cout << "请输入您需要计算的圆的半径、椭圆的长半轴、椭圆的短半轴、三角形的三个边、矩形的长和宽:" << endl;
double r, a, b, x, y, z, m, n;
cin >> r >> a >> b >> x >> y >> z >> m >> n;
Circle circle(r);
Ellipse ellipse(a, b);
Triangle triangle(x, y, z);
Rectangle rectangle(m, n);
double Cir = circle.Circumference() + ellipse.Circumference() + triangle.Circumference() + rectangle.Circumference();
double Are = circle.Circumference() + ellipse.Circumference() + triangle.Circumference() + rectangle.Circumference();
cout << "Cir: " << Cir << endl;
cout << "Are: " << Are << endl;
}
void text()
{
int num;
menu();
cin >> num;
do {
switch(num)
{
case 1:cal_circle(); break;
case 2:cal_Ellipse(); break;
case 3:cal_Triangle(); break;
case 4:cal_Rectangle(); break;
case 5:cal_all(); break;
default:cout << "输入错误,请重新选择!!" << endl;
}
menu();
cin >> num;
} while (num);
}
int main()
{
text();
system("pause");
return 0;
}
虚基类的应用,掌握之后,网上搜索各个图形周长、面积的计算公式就可以将各个类写出来。
希望对各位有所帮助。