private Android开源项目:ali1024.coding.net/public/P7/Android/git void startDrawThread() {
handlerThread = new HandlerThread(“SurfaceViewThread”);
handlerThread.start();
handler = new Handler(handlerThread.getLooper());
handler.post(new DrawRunnable());
}
private class DrawRunnable implements Runnable {
@Override
public void run() {
try {
canvas = getHolder().lockCanvas();
//绘制一帧,包括解码+绘制帧
onFrameDraw(canvas);
} catch (Exception e) {
e.printStackTrace();
} finally {
getHolder().unlockCanvasAndPost(canvas);
onFrameDrawFinish();
}
//若onFrameDraw()执行超时,会导致下一帧的绘制被推后,预定的帧时间间隔不生效
handler.postDelayed(this, frameDuration);
}
}
protected abstract void onFrameDraw(Canvas canvas);
}
//帧动画绘制类:将绘制内容具体化为一张Bitmap
public class FrameSurfaceView extends BaseSurfaceView {
…
private BitmapFactory.Options options;
@Override
protected void onFrameDraw(Canvas canvas) {
clearCanvas(canvas);
if (!isStart()) {
return;
}
if (!isFinish()) {
//绘制一帧
drawOneFrame(canvas);
} else {
onFrameAnimationEnd();
}
}
private void drawOneFrame(Canvas canvas) {
//解析帧
frameBitmap = BitmapFactory.decodeResource(getResources(), bitmaps.get(bitmapIndex), options);
//复用帧
options.inBitmap = frameBitmap;
//绘制帧
canvas.drawBitmap(frameBitmap, srcRect, dstRect, paint);
bitmapIndex++;
}
…
}
对比图片解析速度
对于素材在 100k 以下的帧动画,上一篇的逐帧解析方案完全能够胜任。但如果素材是几百k,时间性能就不如预期。
掘友“小前锋”问:“你的方案有测试过大图吗?比如1024*768px”
在逐帧解析SurfaceView上试了下这个