贪吃蛇游戏是一个经典的游戏,通过使用Python编程语言和Pygame游戏框架可以将其实现。
主要思路包括: 1.定义蛇的初始位置和长度。 2.定义食物的位置,使其能够被蛇吃到。 3.定义蛇的运动方向和移动速度。 4.蛇在吃到食物时增加长度,同时在撞到墙壁或自身时游戏结束。 5.每次更新窗口,绘制蛇和食物。 6.记录分数并在游戏结束时显示。
import pygame
import random
# 定义常量
SCREEN_WIDTH = 500
SCREEN_HEIGHT = 500
BLOCK_SIZE = 10
# 初始化pygame
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("贪吃蛇")
# 定义颜色
BLACK = pygame.Color(0, 0, 0)
WHITE = pygame.Color(255, 255, 255)
RED = pygame.Color(255, 0, 0)
GREEN = pygame.Color(0, 255, 0)
# 定义蛇的初始状态
snake_position = [100, 50]
snake_body = [[100, 50], [90, 50], [80, 50]]
snake_direction = "RIGHT"
# 定义食物的位置
food_position = [random.randrange(1, (SCREEN_WIDTH // BLOCK_SIZE)) * BLOCK_SIZE,
random.randrange(1, (SCREEN_HEIGHT // BLOCK_SIZE)) * BLOCK_SIZE]
# 定义计分器
score = 0
# 更新窗口
def update_screen():
global score
screen.fill(BLACK)
# 绘制蛇
for position in snake_body:
pygame
2.俄罗斯方块
import pygame
import random
pygame.init()
screen = pygame.display.set_mode((320, 480))
pygame.display.set_caption("俄罗斯方块")
font = pygame.font.SysFont(None, 30)
block_size = 20
time_interval = 500
score = 0
game_over = False
clock = pygame.time.Clock()
class Tetromino:
def __init__(self, shape):
self.color = random.choice(["red", "blue", "green", "yellow"])
self.shape = shape
self.x = 150
self.y = 0
def move_down(self):
self.y += block_size
def move_left(self):
self.x -= block_size
def move_right(self):
self.x += block_size
def rotate(self):
self.shape = zip(*self.shape[::-1])
def draw(self, surface):
for row in range(4):
for col in range(4):
if self.shape[row][col] == "O":
pygame.draw.rect(surface, \
pygame.Color(self.color), \
pygame.Rect(self.x + col * block_size, self.y + row * block_size, block_size, block_size), \
0)
shapes = ["I", "J", "L", "O", "S", "T", "Z"]
tetromino = Tetromino(random.choice(shapes))
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
tetromino.move_left()
elif event.key == pygame.K_RIGHT:
tetromino.move_right()
elif event.key == pygame.K_DOWN:
tetromino.move_down()
elif event.key == pygame.K_UP:
tetromino.rotate()
screen.fill(pygame.Color("white"))
pygame.draw.rect(screen, pygame.Color("black"), \
pygame.Rect(50, 0, block_size * 10, block_size * 20), \
1)
tetromino.draw(screen)
pygame.display.update()
clock.tick(30)
各位大神有没有更好的建议呢?欢迎在下方留言。
转载请标明来源,谢谢。