c++小游戏,来更新了

博主时隔三个月更新,分享了一组C++编写的小游戏,包括草原战争、吃豆人、斗破苍穹、狼人杀、忍者必须死3和贪吃蛇,代码附带注释,适用于Dev-c++编译器。
摘要由CSDN通过智能技术生成

本弱蒟今天也是终于想起来更新了,上一次还是在三个月以前

为大家找到了亿点点小程序(亲测可过,包括Dev-c++)

含注释!!!

1、草原战争(单机版)

//感觉解释不全,很难玩
#include <bits/stdc++.h>   //WEWILLFINDYOUANDHANTYOU 
#include <windows.h>       //GETYOUANDKILLYOUEATYOU!
#include <conio.h>
using namespace std;
int t,g[15][15],h;
int xf=1,yf=1,hf=10,ff=1,gf=1;
int xs=12,ys=12,hs=10,fs=0,gs=1;
int xt,yt,xln,yln,fx[]={-1,1,0,0},fy[]={0,0,-1,1};
int dp[15][15][15][15],cd;
bool bt,bl,bn,bs;
string st="▓",f[4]={"↑","↓","←","→"},s;
string gz=" <( 操作方法 )>\n1.A 用w a s d移动, 按x键攻击.\n2.B 用u h j k移动, 按n键攻击.\n";
void col(int c1,int c2,string c){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c1*16+c2);
cout<<c;
} void HideCursor(){
CONSOLE_CURSOR_INFO cursor_info = {1, 0};      
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
} int makeg(int k){
if(k<=600) return 0;//荒原 
if(k<=690) return 1;//草地 
if(k<=780) return 2;//沼泽 
if(k<=870) return 3;//冰川 
if(k<=980) return 4;//废墟 
if(k<=986) return 5;//小炮 
if(k<=988) return 6;//大炮 
if(k<=991) return 7;//穿透枪 
if(k<=992) return 8;// 弹炮 
if(k<=997) return 9;//火矢 
if(k<=999) return 10;//脉冲枪  
if(k<=1000) return 11;//手榴弹  
} void make(){
int i=14,j; 
col(cd,7,"");
while(i--) cout<<st;
cout<<endl;
for(i=1;i<=12;i++){
    col(cd,7,st);
    for(j=1;j<=12;j++){
        if(i==xf&&j==yf) col(10,2,f[ff]);
        else if(i==xs&&j==ys) col(12,4,f[fs]);
        else if(g[i][j]==4) col(cd,7,st);
        else if(g[i][j]==3) col(cd,11,st);
        else if(g[i][j]==2) col(cd,13,st);
        else if(g[i][j]==1) col(cd,10,st);
        else if(g[i][j]==11) col(cd,2,"⊕");
        else if(g[i][j]==10) col(cd,7,"◎");
        else if(g[i][j]==9) col(cd,13,"Δ");
        else if(g[i][j]==8) col(cd,12,"¤");
        else if(g[i][j]==7) col(cd,11,"≈");
        else if(g[i][j]==6) col(cd,14,"≡");
        else if(g[i][j]==5) col(cd,10,"=");
        else col(cd,7,"  ");
    } col(cd,7,st);
    cout<<endl;
} i=14; 
col(cd,7,"");
while(i--) cout<<st;
cout<<endl<<endl;
col(10,0,"");
if(gf==1) cout<<"  ";
if(gf==5) cout<<"=";
if(gf==6) cout<<"≡";
if(gf==7) cout<<"≈";
if(gf==8) cout<<"¤";
if(gf==9) cout<<"Δ";
if(gf==10) cout<<"◎";
if(gf==11) cout<<"⊕";
col(cd,10," ph : ");
printf("%-4d",hf);
col(12,0,"");
if(gs==1) cout<<"  ";
if(gs==5) cout<<"=";
if(gs==6) cout<<"≡";
if(gs==7) cout<<"≈";
if(gs==8) cout<<"¤";
if(gs==9) cout<<"Δ";
if(gs==10) cout<<"◎";
if(gs==11) cout<<"⊕";
col(cd,12," ph : ");
printf("%-4d",hs);
} bool dfs(int x,int y,int xl,int yl){
if(x==xl&&y==yl) return dp[x][y][xl][yl]=1;
if(dp[x][y][xl][yl]!=-1) return dp[x][y][xl][yl];
int te=g[x][y];
bool btool=0;
g[x][y]=-1;
for(int i=0;i<4;i++){
    xln=x+fx[i]; yln=y+fy[i];
    if(xln>0&&xln<13&&yln>0&&yln<13&&(g[xln][yln]==0||g[xln][yln]>4)){
        if(dfs(xln,yln,xl,yl)) btool=1;
    }
} g[x][y]=te;
return dp[x][y][xl][yl]=btool;
} int main(){
system("title skgame");
srand((unsigned)time(0));
HideCursor();
cd=0;
system("cls");
for(int i=1;i<=12;i++)
    for(int j=1;j<=12;j++)
        for(int k=1;k<=12;k++)
            for(int l=1;l<=12;l++) 
                dp[i][j][k][l]=-1;
for(int i=1;i<=12;i++)
    for(int j=1;j<=12;j++)
        g[i][j]=makeg(rand()%1000+1);
g[1][1]=g[12][12]=0;
col(cd,7,"");
for(int i=0;i<gz.length();i++){
    cout<<gz[i];
    Sleep(30);
}
string que="3.武器:\n(1).小炮";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,10,"=");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(2).大炮";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,14,"≡");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(3).穿透枪";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,11,"≈");
Sleep(30);
cout<<endl;
col(cd,7,"");
que="(4).弹炮";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,12,"¤");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(5).火栓";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,13,"Δ");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(6).脉冲枪";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,7,"◎");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(7).手榴弹";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,2,"⊕");
col(cd,7,"");
cout<<endl;
Sleep(30);
cout<<"4.周围:"<<endl;
que="(1).墙";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,7,"▓");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(2).草";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,10,"▓");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(3).沼泽地";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,13,"▓");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(4).湖";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,11,"▓");
col(cd,7,"");
Sleep(30);
cout<<endl;
cout<<"按s键开始游戏\n按0键结束游戏"<<endl; 
t=getch();
while(t!='s') t=getch();
system("cls");
make();
col(cd,12,"\n  Game will start on 3 s\b\b");
for(int i=3;i>=1;i--){
    Sleep(1000);
    cout<<"\b"<<i;
} cout<<"开始!"<<endl; 
system("cls");
make();
t=getch();
while(t!='0'){
    bl=1;
    if(t=='w'&&xf>1&&(g[xf-1][yf]==0||g[xf-1][yf]==1)&&!((xf-1==xs)&&(yf==ys))){ 
        xf--; ff=0;
    } else if(t=='w'&&xf>1&&g[xf-1][yf]==2&&!((xf-1==xs)&&(yf==ys))){
        xf--; hf--; ff=0;
        if(hf<=0) break;
    } else if(t=='w'&&xf>1&&g[xf-1][yf]>4&&!((xf-1==xs)&&(yf==ys))){
        xf--; ff=0;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='s'&&xf<12&&(g[xf+1][yf]==0||g[xf+1][yf]==1)&&!((xf+1==xs)&&(yf==ys))){ 
        xf++; ff=1;
    } else if(t=='s'&&xf<12&&g[xf+1][yf]==2&&!((xf+1==xs)&&(yf==ys))){
        xf++; hf--; ff=1;
        if(hf<=0) break;
    } else if(t=='s'&&xf<12&&g[xf+1][yf]>4&&!((xf+1==xs)&&(yf==ys))){
        xf++; ff=1;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='a'&&yf>1&&(g[xf][yf-1]==0||g[xf][yf-1]==1)&&!((xf==xs)&&(yf-1==ys))){
        yf--; ff=2;
    } else if(t=='a'&&yf>1&&g[xf][yf-1]==2&&!((xf==xs)&&(yf-1==ys))){
        yf--; hf--; ff=2;
        if(hf<=0) break;
    } else if(t=='a'&&yf>1&&g[xf][yf-1]>4&&!((xf==xs)&&(yf-1==ys))){
        yf--; ff=2;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='d'&&yf<12&&(g[xf][yf+1]==0||g[xf][yf+1]==1)&&!((xf==xs)&&(yf+1==ys))){
        yf++; ff=3;
    } else if(t=='d'&yf<12&&g[xf][yf+1]==2&&!((xf==xs)&&(yf+1==ys))){
        yf++; hf--; ff=3;
        if(hf<=0) break;
    } else if(t=='d'&&yf<12&&g[xf][yf+1]>4&&!((xf==xs)&&(yf+1==ys))){
        yf++; ff=3;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='x'){
        xt=yt=bt=bn=bs=0; h=1;
        if(gf==8){
            if(dfs(xf,yf,xs,ys)) bt=1;
        } if(gf==10){
            if(sqrt(pow(xf-xs,2)+pow(yf-ys,2))<4){
                bt=1; h=2;
            }
        } if(gf==11){
            if(ff==0) xt=-1;
            if(ff==1) xt=1;
            if(ff==2) yt=-1;
            if(ff==3) yt=1;
            int xn,yn;
            for(xn=xf+xt,yn=yf+yt;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(g[xn][yn]==0||g[xn][yn]>4) break;
            } if(xn<=12&&xn>=1&&yn<=12&&yn>=1){
                if(sqrt(pow(xn-xs,2)+pow(yn-ys,2))<3){
                    bt=1;
                    h=2;
                }
            }
        } else{
            if(gf==9) bs=1;
            if(gf==7) bn=1;
            if(gf==6) h=3;
            if(gf==5) h=2;
            if(ff==0) xt=-1;
            if(ff==1) xt=1;
            if(ff==2) yt=-1;
            if(ff==3) yt=1;
            for(int xn=xf,yn=yf;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(xn==xs&&yn==ys){
                    bt=1;
                    break;
                } if((g[xn][yn]==1||g[xn][yn]==4)&&bn==0) break;
            }
        } if(bt==1){
            hs-=h;
            if(hf<10) hf+=bs;
        } if(hs<=0) break;
    } else if(t=='u'&&xs>1&&(g[xs-1][ys]==0||g[xs-1][ys]==1)&&!((xs-1==xf)&&(ys==yf))){
        xs--; fs=0;
    } else if(t=='u'&&xs>1&&g[xs-1][ys]==2&&!((xs-1==xf)&&(ys==yf))){
        xs--; hs--; fs=0;
        if(hs<=0) break;
    } else if(t=='u'&&xs>1&&g[xs-1][ys]>4&&!((xs-1==xf)&&(ys==yf))){
        xs--; fs=0;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='j'&&xs<12&&(g[xs+1][ys]==0||g[xs+1][ys]==1)&&!((xs+1==xf)&&(ys==yf))){
        xs++; fs=1;
    } else if(t=='j'&&xs<12&&g[xs+1][ys]==2&&!((xs+1==xf)&&(ys==yf))){
        xs++; hs--; fs=1;
        if(hs<=0) break;
    } else if(t=='j'&&xs<12&&g[xs+1][ys]>4&&!((xs+1==xf)&&(ys==yf))){
        xs++; fs=1;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='h'&&ys>1&&(g[xs][ys-1]==0||g[xs][ys-1]==1)&&!((xs==xf)&&(ys-1==yf))){
        ys--; fs=2;
    } else if(t=='h'&&ys>1&&g[xs][ys-1]==2&&!((xs==xf)&&(ys-1==yf))){
        ys--; hs--; fs=2;
        if(hs<=0) break;
    } else if(t=='h'&&ys>1&&g[xs][ys-1]>4&&!((xs==xf)&&(ys-1==yf))){
        ys--; fs=2;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='k'&&ys<12&&(g[xs][ys+1]==0||g[xs][ys+1]==1)&&!((xs==xf)&&(ys+1==yf))){
        ys++; fs=3;
    } else if(t=='k'&ys<12&&g[xs][ys+1]==2&&!((xs==xf)&&(ys+1==yf))){
        ys++; hs--; fs=3;
        if(hs<=0) break;
    } else if(t=='k'&&ys<12&&g[xs][ys+1]>4&&!((xs==xf)&&(ys+1==yf))){
        ys++; fs=3;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='n'){
        xt=yt=bt=bn=bs=0; h=1;
        if(gs==8){
            if(dfs(xf,yf,xs,ys)) bt=1;
        } if(gs==10){
            if(sqrt(pow(xf-xs,2)+pow(yf-ys,2))<4){
                bt=1; h=2;
            }
        } if(gs==11){
            if(fs==0) xt=-1;
            if(fs==1) xt=1;
            if(fs==2) yt=-1;
            if(fs==3) yt=1;
            int xn,yn;
            for(xn=xs+xt,yn=ys+yt;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(g[xn][yn]==0||g[xn][yn]>4) break;
            } if(xn<=12&&xn>=1&&yn<=12&&yn>=1){
                if(sqrt(pow(xn-xf,2)+pow(yn-yf,2))<3){
                    bt=1;
                    h=2;
                }
            }
        } else{
            if(gs==9) bs=1;
            if(gs==7) bn=1;
            if(gs==6) h=3;
            if(gs==5) h=2;
            if(fs==0) xt=-1;
            if(fs==1) xt=1;
            if(fs==2) yt=-1;
            if(fs==3) yt=1;
            for(int xn=xs,yn=ys;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(xn==xf&&yn==yf){
                    bt=1;
                    break;
                } if((g[xn][yn]==1||g[xn][yn]==4)&&bn==0) break;
            }
        } if(bt==1){
            hf-=h;
            if(hs<10) hs+=bs;
        } if(hf<=0) break;
    } else bl=0;
    if(bl==1){
        system("cls");
        make();
    } t=getch();
} system("cls");
if(hf<=0){
    col(cd,7,"\n  ");
    col(12,0,"  ");
    col(cd,12," wins!");
} else if(hs<=0){
    col(cd,7,"\n  ");
    col(10,0,"  ");
    col(cd,10," wins!");
} else col(cd,7,"\n  end!\n\n");
Sleep(1000);
col(cd,7,"");
return 0;
}

2.吃豆人

#include <stdio.h>
#include <iostream>
#include <time.h>
#include <conio.h>
#include <windows.h>      
#include <stdlib.h>         
#include <string.h>
 
using namespace std;
 
const int n = 809;
 
struct Point {
	int x, y;
};
 
int dali;
 
int fx[4] = {-1, 27, 1, -27};
int fxfx[4][2] = {
  {0, -1}, {1, 0}, {0, 1}, {-1, 0}};
int dis[1000][1000]; //0:墙 1:有分的路 2:没分的路 3:怪物的家 
int changdi[30][27] = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1 ,0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 0, 3, 3, 3, 3, 3, 0, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0},
    {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
    {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
};
 
int x, x1, x2, x3, x4, y, y1, y2, y3, y4;
int now, now1, now2, now3, now4;
int g1, g2, g3, g4;
int fangx, nextfx, last1, last2, last3, last4;
int fenshu, guozi, guaitimer;
int T1, T2, t1, t2, stopped; //T:计时 t1:玩家速度 t2:怪物速度 
int f; //f:{0:继续 1:被吃 2:赢了 3:输了}
int beichi;
 
void color (int a) {//颜色函数
	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), a);
}
 
void gotoxy(int x, int y) {//位置函数(行为x 列为y)
	COORD pos;
	pos.X=2*y;
	pos.Y=x;
	SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE),pos);
}
 
void begin () {
    system ("cls");
    color (11); 
	printf ("       ★"); 
	color (10); 
	printf ("吃豆人"); 
	color (11); 
	printf ("★\n\n"); 
	color(7);
    printf ("  正在初始化,请耐心等待"); 
    for (int i = 0; i <= n; i++) {
    	for (int j = 1; j <= n; j++) {
    		dis[i][j] = 900;
		}
	}  
    for (int i = 0; i <= n; i++) {
        for (int j = 0; j <= 3; j++) {
            if (i + fx[j] >= 0 && i + fx[j] <= n) {
                int k = i + fx[j], xx = k/27, yy = k % 27, kk;
                if (changdi[i / 27][i % 27] && changdi[xx][yy]) {
                	dis[i][k] = kk = 1;
				}
            }
        }
    }
    for (int k = 0; k <= n; k++) {
    	if (changdi[k]) {
			for (int i = 0; i <= n; i++) {
				if (changdi[i]) {
					for (int j = 0; j <= n; j++) {
						if (changdi[j]) {
							if (dis[i][j] > dis[i][k] + dis[k][j]) {
								dis[i][j] = dis[i][k] + dis[k][j];
							}
						}
					}
				}
			}
            if (k % 80 == 0) {	
				color (13); 
				gotoxy (3, 12); 
				printf("│");
			} else if (k % 80 == 20) {
					color (13); 
					gotoxy (3, 12); 
					printf ("╱");
			} else if (k % 80 == 40) {
				color (13); 
				gotoxy (3, 12); 
				printf ("─");
			} else if (k % 80 == 60) {
				color(13); 
				gotoxy (3, 12); 
				printf ("╲");
			}
    		if (k % 60==0) {
				color (11); 
				gotoxy (5, k / 60); 
				printf("●");
			}
		}
    }
}
 
void shuru () {
    char ch = getch ();
    if (ch == 75) {
    	if (changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 1 | changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 2) {
    		fangx = nextfx = 0;
		} else {
			nextfx = 0;
		}
	} else if (ch == 80) {
		if (changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 1 | changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 2) {
			fangx = nextfx = 1;
		} else {
			nextfx = 1;
		} 
	} else if (ch == 77) {
		if (changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 1 | changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 2) {
			fangx = nextfx = 2;
		} else {
			nextfx = 2;
		}
	} else if (ch == 72) {
		if (changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 1 | changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 2) {
			fangx = nextfx = 3;
		} else {
			nextfx = 3;
		}
	} else if (ch == ' ') {
		stopped = (stopped + 1) % 2;
	} else if (ch == '-') {
		t1++;
	} else if ((ch == '+') && t1 - 1 > 0) {
    	t1--;
	}  
    else if (ch == '$') {
    	dali = (dali + 1) % 2;
	}
}
 
void reset () {
    system ("cls"); 
	color (7);
    x = 22; 
	y = 13; 
    x1 = x2 = x3 = x4 = 14; 
	y1 = 11; 
	y2 = 12; 
	y3 = 14; 
	y4 = 15;
    now = 607; 
	now1 = 389; 
	now2 = 390; 
	now3 = 392; 
	now4 = 393;
    for (int k = 0; k <= n; k++) {
        int i = k / 27, j = k % 27;
        gotoxy (i, j);
        if (changdi[i][j] == 1) {	
			color (7); 
			printf("·");
		} else if (!changdi[i][j]) {
			color (1); 
			printf ("■");
		}
        if (j==26) {
			gotoxy (i, 27); 
			color (7); 
			printf ("%d", i);
		}
    }
    gotoxy (0, 0);
    gotoxy (x, y); 
	color (14); 
	printf ("●");
    gotoxy (x1, y1); 
	color (4); 
	printf ("◆");
    gotoxy (x2, y2); 
	color (5); 
	printf ("◆");
    gotoxy (x3, y3); 
	color (3); 
	printf ("◆");
    gotoxy (x4, y4); 
	color (2); 
	printf ("◆");
    fangx = 0; 
	T1 = T2 = guaitimer = 0; 
	t1 = 75; 
	t2 = 100;
	stopped = 0; 
	fenshu = 0; 
	guozi = 237; 
	g1 = g2 = g3 = g4 = 0; 
	dali = 0;
    gotoxy (14, 30); 
	printf ("  ");
}
 
void move1 () {
    int xx, yy;
    xx = x + fxfx[nextfx][0]; 
	yy = y + fxfx[nextfx][1];
    if (changdi[xx][yy]) {
        if (changdi[xx][yy] == 1) {
			fenshu++; 
			changdi[xx][yy] = 2;
		}
        color (14);
        gotoxy (x, y); 
		printf ("  ");
        gotoxy (xx, yy); 
		if (!dali) {
			printf ("♀");
		} else {
			printf ("☆");
		}
        now = x * 27 + y; 
		x = xx; 
		y = yy;
        fangx = nextfx;
    } else {
        if (x == 13 && y == 0 && fangx == 0) {
			xx = x; 
			yy = 26;
		} else if (x == 13 && y == 26 && fangx == 2) {
			xx = x; 
			yy = 0;
		} else {
			xx = x + fxfx[fangx][0]; 
			yy = y + fxfx[fangx][1];
		}
        if (changdi[xx][yy]) {
            if (changdi[xx][yy] == 1) {
				fenshu++; 
				changdi[xx][yy] = 2;
			}
            color (14);
            gotoxy (x, y); 
			printf ("  ");
            gotoxy (xx, yy); 
			if (!dali) {
				printf ("♀");
			} else {
				printf ("☆");
			}
            now = x * 27 + y; 
			x = xx; 
			y = yy;
        }
    }
    color (7);
}
 
void move2 () {
    int haha, minhaha, xx, yy, chi = 0;
    if (g1) {
        minhaha = 2147483647; //相当于INT_MAX 
        if (now1 % 27 == 0 | now1 % 27 == 26) {
        	haha = last1;
		} else if (!dali) {
            for (int i = 0; i <= 3; i++) {
            	if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && 
				minhaha > dis[now1 + fx[i]][now]) {
					minhaha = dis[now1 + fx[i]][now]; 
					haha = i;
				}
			}
        } else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) {
            	if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && 
				minhaha < dis[now1 + fx[i]][now]) {
					minhaha = dis[now1 + fx[i]][now]; 
					haha = i;
				} 
			}
        }
        xx = now1 / 27; 
		yy = now1 % 27; 
		gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1)  {
        	printf ("·");
		} else {
			printf ("  "); 
		}
        now1 += fx[haha]; 
		last1 = (haha + 2) % 4;
        xx = now1 / 27; 
		yy = now1 % 27; 
		gotoxy (xx, yy); 
		color (4); 
		printf ("◆"); 
		color (7);
        if (xx == x && yy == y) {
            if (!dali) {
            	chi++;
			} else {
                guozi += 50;
                fenshu += 50;
                last1 = 0;
                gotoxy (now1 / 27, now1 % 27); 
                if (changdi[now1 / 27][now1 % 27] == 1) {
                	printf ("·");
				} else {
					printf ("  ");
				}
                now1 = 389;
            }
        }
    }
    if (g2) {
        int k;
        minhaha = 2147483647;
        if (fangx == 0 | fangx == 2) {
            k = y + (fxfx[fangx][1]) * 3;
            while (k > 25 | !changdi[x][k]) {
            	k--;	
			}
            while (k < 1 | !changdi[x][k]) {
            	k++;
			}
        } else {
            k = x + (fxfx[fangx][0]) * 3;
            while (k > 28 | !changdi[k][y]) {
            	k--;
			}
            while (k < 1 | !changdi[k][y]) {
            	k++; 	
			}
        } 
        if (fangx == 0 | fangx == 2) {
        	k += x * 27;
		} else {
			k = k * 27 + y;
		}
        if (now2 % 27 == 0 | now2 % 27 == 26)  {
        	haha = last2;
		}
        else if (!dali) {
        	for (int i = 0; i <= 3; i++) {
                if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && 
				minhaha > dis[now2 + fx[i]][k]) {
					minhaha = dis[now2 + fx[i]][k]; 
					haha = i;
				}
            }   
		} else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) { 
                if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && 
				minhaha < dis[now2 + fx[i]][k]) {
					minhaha = dis[now2 + fx[i]][k]; 
					haha = i;
				}
            }   
        }
        xx = now2 / 27; 
		yy = now2 % 27; 
		gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1) {
        	printf ("·");
		} else {
			printf ("  "); 
		}
        now2 += fx[haha]; 
		last2 = (haha + 2) % 4; 
		gotoxy (18, 30);
        xx = now2 / 27; 
		yy = now2 % 27; 
		gotoxy (xx, yy); 
		color (5); 
		printf ("◆"); 
		color (7);
        if (xx == x && yy == y) {
            if (!dali) {
            	chi++;
			} else {
                guozi += 50;
                fenshu += 50;
                last2 = 0;
                gotoxy (now2 / 27, now2 % 27); 
                if (changdi[now2 / 27][now2 % 27] == 1) {
                	printf ("·");
				} else {
					printf ("  ");
				}
                now2 = 390;
            }
        }
    }
    if (g3) {
        int k;
        minhaha = 2147483647;
        if (fangx == 0 | fangx == 2) {
            k = y + (fxfx[(fangx + 1) % 4][1]) * 3;
            while (k > 25 | !changdi[x][k]) {
            	k--;	
			}
            while (k < 1 | !changdi[x][k]) {
            	k++;
			}
        } else {
            k = x + (fxfx[(fangx + 1) % 4][0]) * 3;
            while (k > 28 | !changdi[k][y]) {
            	k--;	
			}
            while (k < 1 | !changdi[k][y]) {
            	k++;
			} 
        } 
        if (fangx == 0 | fangx == 2) {
        	k += x * 27;
		} else {
			k = k * 27 + y;
		}
        if (now3 % 27 == 0 | now3 % 27 == 26) {
        	haha = last3;
		} else if (!dali) {
			for (int i = 0; i <= 3; i++) {
				if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 &&
				minhaha > dis[now3 + fx[i]][k]) {
					minhaha = dis[now3 + fx[i]][k]; 
					haha = i;
				}
			}
		} else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) {
                if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 && 
				minhaha < dis[now3 + fx[i]][k]) {
					minhaha = dis[now3 + fx[i]][k]; 
					haha = i;
				}
            }   
        }   
        xx = now3 / 27; 
		yy = now3 % 27; 
		gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1) {
        	printf ("·");
		} else {
			printf ("  ");
		} 
        now3 += fx[haha]; 
		last3 = (haha + 2) % 4; 
		gotoxy (18, 30);
        xx = now3 / 27; 
		yy = now3 % 27;         
        gotoxy (xx, yy); 
		color (3); 
		printf ("◆"); 
		color (7);
        if (xx == x && yy == y) {
            if (!dali) {
				chi++;            	
			} else {
                guozi += 50;
                fenshu += 50;
                last3 = 0;
                gotoxy (now3 / 27, now3 % 27); 
                if (changdi[now3 / 27][now3 % 27] == 1) {
                	printf ("·");
				} else {
					printf ("  ");	
				}
                now3 = 341;
            }
        }
    }
    if (chi) {
    	beichi++;
	}
}
 
int main () {
	MessageBox (NULL, "欢迎来到吃豆人游戏!", "温馨提示", MB_OK);
    begin ();
    int jixu = 1;
    reset ();
    string bb[4] = {"●", "①", "②" ,"③"}; 
	color (7);
    gotoxy (12, 12); 
	printf ("倒计时"); 
	color (12);
    for (int i = 3; i >= 0; i--) {
		if (i==0) {
			color (11);	
		}
		gotoxy (13, 13); 
		cout << bb[i]; 
		Sleep (1000);
	}
    gotoxy (12, 12); 
	printf ("      "); 
	gotoxy (13, 13); 
	printf (" "); 
    while (!f) {
        Sleep (1);
        gotoxy (7, 30); 
		color (3);
		printf ("得分:%d   ", fenshu);
        gotoxy (3, 30); 
		printf ("怪物速度:%d   ", 300 - t2);
        gotoxy (5, 30); 
		printf ("你的速度:%d   ", 300 - t1);
        gotoxy (9, 30); 
		printf ("被吃次数:%d ", beichi);
		gotoxy (11, 30);
		printf ("控制小人行走:方向键");
		gotoxy (13, 30);
		printf ("复活次数:无限次");
		gotoxy (15, 30);
		printf ("小人加速/减速:'+'/'-'");
		gotoxy (17, 30);
		printf ("大力丸(怪物们不会主动吃您):$键"); 
		gotoxy (20, 10);
		color (4);
        if (kbhit ()) {
        	shuru ();
		} 
        if (stopped) {
        	continue;
		} 
        T1 = (T1 + 1) % t1; 
		T2 = (T2 + 1) % t2;
        if (T1 % t1 == 0 && now + fx[fangx] > 0 && now + fx[fangx] < n) {
        	move1 ();
		} 
        if (T2 % t2 == 0) {
            if (guaitimer <= 8) {
                if (guaitimer==0) {
                	g1 = 1;
				} 
                if (guaitimer == 8) {
                	g2 = 1;	
				} 
                guaitimer++;
            }
            if (!g3 && fenshu >= 30) {
            	g3 = 1;	
			}
            move2 ();    
        }
        if (fenshu == guozi) {
        	f=2;
		}
    }
    if (f == 2) {
        Sleep (3000);
        system ("cls");
        gotoxy (10, 20);
        color (3);
        string str = "恭喜您吃完了所有豆子!";
        for (int i = 0; i < str.size (); i++) {
        	Sleep (80);
        	cout << str[i];
		}
		Sleep (2000);
		gotoxy (12, 20);
		str = "您一共被怪物吃掉了";
		for (int i = 0; i < str.size (); i++) {
			Sleep (80);
			cout << str[i];
		}
		Sleep (80); 
		cout << beichi; 
		Sleep (80);
		cout << "次";
		Sleep (80);
		cout << "!";
		gotoxy (14, 20);
        Sleep (2000);
    }
}

3、斗破苍穹(如果想使用外挂,名字请输入:“圣战斗士 ”)

//斗破苍穹 
#include<stdio.h>
#include<ctime>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
} place= {1,2,3,4,5,6,7,8};
 
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
 
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
 
int main()
{
 
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
//如果想使用外挂,名字请输入:“圣战斗士 ”。
Sleep(1000);
printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"圣战斗士")==0)
{
printf(
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