c++小游戏集结3

这是一篇关于使用C++编程实现的小游戏集合,包括‘苍穹世界’、‘逃脱岩浆人’和‘勇者世界’三个游戏项目,展示了C++在游戏开发中的应用。
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1.苍穹世界

#include<stdio.h>
#include<ctime>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
   
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {
   "勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
   
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {
   "森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
witch= {
   "森林女巫","银甲",25,15,100,50,50,2,2,1,1},
xiyi= {
   "森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
big_strongman= {
   "森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {
   "草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
horse= {
   "草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
bee= {
   "草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
shitu= {
   "使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
guai= {
   "\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
   
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
} place= {
   1,2,3,4,5,6,7,8};
 
int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;
 
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
 
int main()
{
   
 
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
//如果想使用外挂,名字请输入:“圣战斗士 ”。
Sleep(1000);
printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s",player_name);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"圣战斗士")==0)
{
   
printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();
 
OrdinaryAct();
return 0;
}
 
int SuiJi()
{
   
srand((unsigned)time(NULL));
return rand()%10;
}
 
int SuiJi100()
{
   
srand((unsigned)time(NULL));
return rand()%100;
}
 
void ChooseWupin() //选择物品 并使用
{
   
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
switch(scanf("%d",&choose_number),choose_number)
{
   
case 1:
if(cao>0)
{
   
printf("使用止血草,HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else printf("没有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
   
printf("使用急救包,HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else printf("没有急救包了\n\n\n");
break;
case 3:
if(baiyao>0)
{
   
printf("使用云南白药,HP增加120\n\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf("没有云南白药了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
   
printf("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else printf("没有超级云南白药了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
   
if(boom>0)
{
   
printf("使用手雷,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else printf("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
   
if(dubiao>0)
{
   
printf("使用毒标,敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else printf("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
   
if(atom_boom>0)
{
   
printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
atom_boom--;
guai.health-=666666666;
AttackResult();
}
}
else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 8:
if(jingyancao>0 && player.level<46)
{
   
 
printf("使用经验草,等级增加1级\n\n\n");
jingyancao--;
player.level+=1;
printf("等级:%d\n",player.level);
}
else    if(jingyancao<1)
{
   
printf("没有经验草了\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 9:
if(jingyanbao>0 && player.level<46)
{
   
if(player.level>44&&player.level<46)
{
   
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用经验包,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
   
 
printf("使用经验包,等级增加2级\n\n\n");
jingyanbao--;
player.level+=2;
printf("等级:%d\n",player.level);
}
}
else if(jingyanbao<1)
{
   
printf("没有经验包了");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 10:
if(jingyanshi>0 && player.level<45)
{
   
if(player.level>42&&player.level<46)
{
   
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用经验石,等级增加%d级\n",sheng);
printf("等级:%d\n",player.level);
}
else
{
   
printf("使用经验石,等级增加4级\n");
jingyanshi--;
player.level+=4;
}
}
else if(jingyanshi<1)
{
   
printf("没有经验石了\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 11:
if(strongman_arm>0 && player.level<46)
{
   
if(player.level>29&&player.level<46)
{
   
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf("使用巨人晶石,等级增加%d级",sheng);
printf("等级:%d\n",player.level);
}
else
{
   
printf("使用巨人晶石,等级增加16级\n\n\n");
strongman_arm--;
player.level+=16;
printf("等级:%d\n",player.level);
}
}
else if(strongman_arm<1)
{
   
printf("没有巨人晶石了。\n\n\n");
}
else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
 
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
   
if(guai.health<=0)
{
   
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
   
printf("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"使徒")==0)
{
   
printf("战斗胜利,救出公主!!!");
getchar();
getchar();
exit(0);
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
   
int s=SuiJi();
 
if((guai.attack+s-player.defense/3)<0)
{
   
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
   
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
   
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{
   
 
switch(wupin_sign)
{
   
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm=1;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf("AddWupin error\n\n\n");
}
 
}
void WhetherLevelUp()
{
   
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
   
if(l1==1)
{
   
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
   
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
   
if(l2==1)
{
   
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
   
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
   
if(l3==1)
{
   
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
   
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
   
 
while(1)
{
   
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
   
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");
printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
   
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
   
case 1:
if(money-200<0) //判断钱是否够
{
   
printf("Sorry,你的钱不够~\n\n\n");
printf("金币:%d",money);
}
else
{
   
printf("好好休息\nHP满\n第二天了\n\n");
printf("金币:%d\n",money);
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
scanf("%d",&yongju);
switch(yongju)
{
   
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
scanf("%d",&gong);
switch(gong)
{
   
case 1:
if(money>=300)
{
   
gong1n++;
money=money-300;
printf ("匕首+1\n");
printf("匕首:%d个\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
   
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 2:
if(money>=500)
{
   
gong2n++;
money=money-500;
printf ("长剑+1\n");
printf("长剑:%d个\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
   
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
case 3:
if(money>=1000)
{
   
gong3n++;
money=money-1000;
printf ("碧血剑+1\n");
printf("碧血剑:%d个\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
   
printf("钱不够!\n");
printf("金币:%d\n",money);
break;
}
default:
printf("对不起,我们只会打造以上武器。");
break;
 
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
scanf("%d",&fang);
switch(fang)
{
   
case 1:
if(money>=300)
{
   
fang1n++;
money=money-300;
printf ("布衣+1\n");
printf("布衣:%d个\n",fang1n);
printf("金币:%d\n",money);
}
else
{
   
printf("钱不够!\n");
printf("金币:%d\n",money);
}
 
break;
case 2:
if(money>=500)
{
   
fang2n++;
money=money-500;
printf ("铁甲+1\n");
printf("铁甲:%d个\n",fang2n);
printf("金币:%d\n",money);
}
else
{
   
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 3:
if(money>=1000)
{
   
fang3n++;
money=money-1000;
printf ("银甲+1\n");
printf("银甲:%d个\n",fang3n);
printf("金币:%d\n",money);
}
else
{
   
printf("钱不够!\n");
printf("金币:%d\n",money);
}
default:
printf("对不起,我们只会打造以上防具。");
break;
 
}
printf("金币:%d\n",money);
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
int yi;
scanf("%d",&yi);
switch(yi)
{
   
case 1:
if(money>=300 && boom<5)
{
   
boom++;
money=money-300;
printf("手雷+1\n");
printf("手雷:%d\n",boom);
printf("金币:%d\n",money);
}
else
{
   
printf("钱不够!\n");
printf("金币:%d",money);
}
break;
case 2:
if(money>=600 && dubiao<4)
{
   
dubiao++;
money=money-600;
printf("毒镖+1\n");
printf("毒镖:%d\n",dubiao);
printf("金币:%d\n",money);
}
else
{
   
printf("钱不够!\n");
printf("金币:%d\n",money);
}
break;
case 3:
if(money>=0 && atom_boom<23333333333)
{
   
atom_boom=atom_boom+233;
money=money+1500;
printf("手抛式原子弹+2\n");
printf("手抛式原子弹:%d\n",atom_boom);
printf("金币:%d\n",money);
}
else
{
   
printf("钱不够!\n\n\n");
printf("金币:%d\n",money);
}
 
break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
int pai,shu,i;
scanf("%d",&pai);
switch(pai)
{
   
case 1:
printf("请问您要出售几件?");
scanf("%d",&shu);
if(gong1n>=shu)
{
   
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);
printf("金币:%d\n",money);
break;
}
else
{
   
printf("装备数不够,无法出售!\n");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong2n>=shu)
{
   
gong2n=gong2n-shu;
money=money+shu*400;
printf("长剑:%d\n",gong2n);
printf("金币:%d\n",money);
break;
}
else
{
   
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu)
{
   
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血剑:%d\n",gong3n);
printf("金币:%d\n",money);
break;
}
else
{
   
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu)
{
   
gong4n=gong4n-shu;
money=money+shu*1500;
printf("绝世好剑:%d\n",gong4n);
printf("金币:%d\n",money);
break;
}
else
{
   
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
   
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
printf("金币:%d\n",money);
break;
}
else
{
   
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu)
{
   
fang2n=fang2n-shu;
money=money+shu*500;
printf("铁甲:%d\n",fang2n);
printf("金币:%d\n",money);
break;
}
else
{
   
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu)
{
   
fang3n=fang3n-shu;
money=money+shu*800;
printf("银甲:%d\n",fang3n);
printf("金币:%d\n",money);
break;
}
else
{
   
printf("装备数不够,无法出售!\n");
break;
}
break;
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu)
{
   
fang4n=fang4n-shu;
money=money+shu*1500;
printf("黄金圣衣:%d\n",fang4n);
printf("金币:%d\n",money);
break;
}
else
{
   
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu)
{
   
strongman_arm=strongman_arm-shu;
money=money+shu*2000;
printf("巨人晶石:%d\n",strongman_arm);
printf("金币:%d\n",money);
}
else
{
   
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
 
break;
case 5:
int yewai;
while(1)
{
   
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai)
{
   
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
   
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
   
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
   
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
   
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
   
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
   
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
   
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
   
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
   
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
   
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
   
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
   
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
   
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
   
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
   
printf("这里安全\n\n\n");
}
break;
case 6:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
   
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
   
battle=1;
if(strongman_arm)
{
   
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
   
printf("这里安全\n\n\n");
}
break;
if(yewai!=0)
{
   
printf("该区域为未知区域,无法进入。\n\n\n");
break;
}
}
if(yewai==0)
{
   
break;
printf("已离开荒野。");
}
}
 
}
break;
 
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
   
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
   
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
   
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n")<
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