step1:新建项目MyGallery3D
step2:设计应用的UI界面 /layout/gallery3d.xml
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" > <cn.roco.gallery3d.MyGallery3D android:id="@+id/gallery3D" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_centerInParent="true" /> </LinearLayout>
step3:扩展Gallery,实现3D效果
MyGallery3D.java
package cn.roco.gallery3d; import android.content.Context; import android.graphics.Camera; import android.graphics.Matrix; import android.util.AttributeSet; import android.view.View; import android.view.animation.Transformation; import android.widget.Gallery; public class MyGallery3D extends Gallery { /** * The camera class is used to 3D transformation matrix. * 相机类 */ private Camera mCamera = new Camera(); /** * The max rotation angle. * 最大转动角度 */ private int mMaxRotationAngle = 45; /** * The max zoom value (Z axis). * 最大缩放值 */ private int mMaxZoom = -120; /** * The center of the gallery. * 半径值 */ private int mCoveflowCenter = 0; public MyGallery3D(Context context) { super(context); //支持转换 ,执行getChildStaticTransformation方法 this.setStaticTransformationsEnabled(true); } public MyGallery3D(Context context, AttributeSet attrs) { super(context,attrs); //支持转换 ,执行getChildStaticTransformation方法 this.setStaticTransformationsEnabled(true); } public MyGallery3D(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // Enable set transformation. this.setStaticTransformationsEnabled(true); // Enable set the children drawing order. this.setChildrenDrawingOrderEnabled(true); } public int getMaxRotationAngle() { return mMaxRotationAngle; } public void setMaxRotationAngle(int maxRotationAngle) { mMaxRotationAngle = maxRotationAngle; } public int getMaxZoom() { return mMaxZoom; } public void setMaxZoom(int maxZoom) { mMaxZoom = maxZoom; } @Override protected int getChildDrawingOrder(int childCount, int i) { // Current selected index. int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition(); if (selectedIndex < 0) { return i; } if (i < selectedIndex) { return i; } else if (i >= selectedIndex) { return childCount - 1 - i + selectedIndex; } else { return i; } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { mCoveflowCenter = getCenterOfCoverflow(); super.onSizeChanged(w, h, oldw, oldh); } private int getCenterOfView(View view) { return view.getLeft() + view.getWidth() / 2; } //控制gallery中每个图片的旋转(重写的gallery中方法) @Override protected boolean getChildStaticTransformation(View child, Transformation t) { // super.getChildStaticTransformation(child, t); //取得当前子view的半径值 final int childCenter = getCenterOfView(child); final int childWidth = child.getWidth(); //旋转角度 int rotationAngle = 0; //重置转换状态 t.clear(); //设置转换类型 t.setTransformationType(Transformation.TYPE_MATRIX); // If the child is in the center, we do not rotate it. //如果图片位于中心位置不需要进行旋转 if (childCenter == mCoveflowCenter) { transformImageBitmap(child, t, 0); } else { // Calculate the rotation angle. //根据图片在gallery中的位置来计算图片的旋转角度 rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle); // Make the angle is not bigger than maximum. /*如果旋转角度绝对值大于最大旋转角度返回 (-mMaxRotationAngle或mMaxRotationAngle;)*/ if (Math.abs(rotationAngle) > mMaxRotationAngle) { rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle; } transformImageBitmap(child, t, rotationAngle); } return true; } private int getCenterOfCoverflow() { return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft(); } private void transformImageBitmap(View child, Transformation t, int rotationAngle) { //对效果进行保存 mCamera.save(); final Matrix imageMatrix = t.getMatrix(); //图片高度 final int imageHeight = child.getLayoutParams().height; //图片宽度 final int imageWidth = child.getLayoutParams().width; //返回旋转角度的绝对值 final int rotation = Math.abs(rotationAngle); // Zoom on Z axis. /** * 在Z轴上正向移动camera的视角,实际效果为放大图片。 如果在Y轴上移动,则图片上下移动;X轴上对应图片左右移动。 */ mCamera.translate(0.0f, 0.0f, 100.0f); if (rotation < mMaxRotationAngle) { float zoomAmount = (float)(mMaxZoom + (rotation * 1.5f)); mCamera.translate(0.0f, 0.0f, zoomAmount); } // Rotate the camera on Y axis. /** * 在Y轴上旋转,对应图片竖向向里翻转。 如果在X轴上旋转,则对应图片横向向里翻转。 */ mCamera.rotateY(rotationAngle); // Get the matrix from the camera, in fact, the matrix is S (scale) transformation. mCamera.getMatrix(imageMatrix); /*** * 第一,先在Z轴上平称,其实就是得到一个缩放矩阵变换,我这里简写为 S。 第二,是利用camera这个类来生成matrix,其实mCamera.rotateY就是围绕Y轴旋转。 这里生成了一个旋转矩阵,记为 R 。经过这两步,此时调用mCamera.getMatrix(imageMatrix); 从Camera中得到matrix,此时这个矩阵中包含了S * R。 * 第三 * 由于这里涉及到旋转与缩放,缩放操作其实应该是针对Child中点进行了,这里就是作一个平衡操作, * 我们必须是先平移,再缩放,再平移回原来位置,所以,我们最终的矩阵变换应该是这样的: M = T * (S * R) * T1 (这里在T1表示与T相反)。 */ // The matrix final is T2 * S * T1, first translate the center point to (0, 0), // then scale, and then translate the center point to its original point. // T * S * T // (T2 * S) * T1 imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2)); // S * T1 imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2)); mCamera.restore(); } }
step4:图片适配器 MyImageAdapter.java
package cn.roco.gallery3d; import android.content.Context; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PorterDuffXfermode; import android.graphics.Shader.TileMode; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; public class MyImageAdapter extends BaseAdapter { int mGalleryItemBackground; private Context mContext; private Integer[] mImageIds; private ImageView[] mImages; public MyImageAdapter(Context c, Integer[] ImageIds) { mContext = c; mImageIds = ImageIds; mImages = new ImageView[mImageIds.length]; } /** * 创建倒影效果 * * @return */ public boolean createReflectedImages() { // 倒影图和原图之间的距离 final int reflectionGap = 4; int index = 0; for (int imageId : mImageIds) { // 返回原图解码之后的bitmap对象 Bitmap originalImage = BitmapFactory.decodeResource( mContext.getResources(), imageId); int width = originalImage.getWidth(); int height = originalImage.getHeight(); // 创建矩阵对象 Matrix matrix = new Matrix(); // 指定一个角度以0,0为坐标进行旋转 // matrix.setRotate(30); // 指定矩阵(x轴不变,y轴相反) // 1表示放大比例,不放大也不缩小。 // -1表示在y轴上相反,即旋转180度 matrix.preScale(1, -1); // 将矩阵应用到该原图之中,返回一个宽度不变,高度为原图1/2的倒影位图 Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height / 2, width, height / 2, matrix, false); //创建一个最终效果的图,即源图 + 间隙 + 倒影。 Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2 + reflectionGap), Config.ARGB_8888); // 将上面创建的位图初始化到画布 Canvas canvas = new Canvas(bitmapWithReflection); canvas.drawBitmap(originalImage, 0, 0, null); Paint deafaultPaint = new Paint(); canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint); canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); Paint paint = new Paint(); /**创建LinearGradient,从而给定一个由上到下的渐变色。 * 参数一:为渐变起初点坐标x位置, 参数二:为y轴位置, 参数三和四:分辨对应渐变终点, 最后参数为平铺方式, * 这里设置为镜像Gradient是基于Shader类,所以我们通过Paint的setShader方法来设置这个渐变 */ LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.MIRROR); // 设置阴影 paint.setShader(shader); paint.setXfermode(new PorterDuffXfermode( android.graphics.PorterDuff.Mode.DST_IN)); // 用已经定义好的画笔构建一个矩形阴影渐变效果 canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint); // 创建一个ImageView用来显示已经画好的bitmapWithReflection ImageView imageView = new ImageView(mContext); imageView.setImageBitmap(bitmapWithReflection); // 设置imageView大小 ,也就是最终显示的图片大小 imageView.setLayoutParams(new MyGallery3D.LayoutParams(300, 400)); // imageView.setScaleType(ScaleType.MATRIX); mImages[index++] = imageView; } return true; } @SuppressWarnings("unused") private Resources getResources() { return null; } public int getCount() { return mImageIds.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { return mImages[position]; } public float getScale(boolean focused, int offset) { return Math.max(0, 1.0f / (float) Math.pow(2, Math.abs(offset))); } }
step5:MyGallery3DActivity.java
package cn.roco.gallery3d; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.Toast; import cn.roco.gallery3d.MyGallery3D; import cn.roco.gallery3d.MyImageAdapter; public class MyGallery3DActivity extends Activity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.gallery3d); Integer[] images = { R.drawable.beautiful_000, R.drawable.beautiful_001, R.drawable.beautiful_002, R.drawable.beautiful_003, R.drawable.beautiful_004, R.drawable.beautiful_005, R.drawable.beautiful_006, R.drawable.beautiful_007, R.drawable.beautiful_008, R.drawable.beautiful_009, R.drawable.beautiful_010, }; MyImageAdapter adapter = new MyImageAdapter(this, images); adapter.createReflectedImages();// 创建倒影效果 MyGallery3D galleryFlow = (MyGallery3D) this .findViewById(R.id.gallery3D); galleryFlow.setFadingEdgeLength(0); galleryFlow.setSpacing(-100); // 图片之间的间距 galleryFlow.setAdapter(adapter); galleryFlow.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Toast.makeText(getApplicationContext(), String.valueOf(position), Toast.LENGTH_SHORT).show(); } }); galleryFlow.setSelection(1); } }
step6:AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="cn.roco.gallery3d" android:versionCode="1" android:versionName="1.0"> <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="MyGallery3DActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
step7:部署应用到模拟器,查看运行效果