习题3-5 谜题(Puzzle, ACM/ICPC World Finals 1993, UVa227)

题目描述

在这里插入图片描述

英文题目

227 Puzzle
A children’s puzzle that was popular 30 years ago consisted of a 5*5 frame which contained 24 small squares of equal size. A unique letter of the alphabet was printed on each small square. Since there were only 24 squares within the frame, the frame also contained an empty position which was the same size as a small square. A square could be moved into that empty position if it were immediately to the right, to the left, above, or below the empty position. The object of the puzzle was to slide squares into the empty position so that the frame displayed the letters in alphabetical order.

The illustration below represents a puzzle in its original configuration and in its configuration after the following sequence of 6 moves:

The square above the empty position moves.
The square to the right of the empty position moves.
The square to the right of the empty position moves.
The square below the empty position moves.
The square below the empty position moves.
The square to the left of the empty position moves.

Write a program to display resulting frames given their initial configurations and sequences of moves.

Input
Input for your program consists of several puzzles. Each is described by its initial configuration and the sequence of moves on the puzzle. The first 5 lines of each puzzle description are the starting configuration. Subsequent lines give the sequence of moves.

The first line of the frame display corresponds to the top line of squares in the puzzle. The other lines follow in order. The empty position in a frame is indicated by a blank. Each display line contains exactly 5 characters, beginning with the character on the leftmost square (or a blank if the leftmost square is actually the empty frame position). The display lines will correspond to a legitimate puzzle.

The sequence of moves is represented by a sequence of As, Bs, Rs, and Ls to denote which square moves into the empty position. A denotes that the square above the empty position moves; B denotes that the square below the empty position moves; L denotes that the square to the left of the empty position moves; R denotes that the square to the right of the empty position moves. It is possible that there is an illegal move, even when it is represented by one of the 4 move characters. If an illegal move occurs, the puzzle is considered to have no final configuration. This sequence of moves may be spread over several lines, but it always ends in the digit 0. The end of data is denoted by the character Z.

Output
Output for each puzzle begins with an appropriately labeled number (Puzzle #1,Puzzle #2, etc.). If the puzzle has no final configuration, then a message to that effect should follow. Otherwise that final configuration should be displayed.

Format each line for a final configuration so that there is a single blank character between two adjacent letters. Treat the empty square the same as a letter. For example, if the blank is an interior position, then it will appear as a sequence of 3 blanks — one to separate it from the square to the left, one for the empty position itself, and one to separate it from the square to the right.

Separate output from different puzzle records by one blank line.

Note: The first record of the sample input corresponds to the puzzle illustrated above.

在这里插入图片描述
在这里插入图片描述
在这里插入图片描述

知识点

Point(int x=0,int y=0:x(x),y(y)
初始化成员变量
相当于
Point(int x=0,int y=0{
  this->x=x;
  this->y=y;
}

大神解析

代码

/*
227 Puzzle
A children’s puzzle that was popular 30 years ago
consisted of a 5*5 frame which contained 24 smallsquares of equal size.
A unique letter of the alphabet was printed on each small square.
Since therewere only 24 squares within the frame,
the frame also contained an empty position
which was the samesize as a small square.
A square could be moved into that empty position
if it were immediately to theright, to the left,
above, or below the empty position. The object of the puzzle
was to slide squares into the empty position
so that the frame displayed the letters in alphabetical order.

The illustration below represents a puzzle in its original
configuration and in its configuration afterthe following sequence of 6 moves:

The square above the empty position moves.
The square to the right of the empty position moves.
The square to the right of the empty position moves.
The square below the empty position moves.
The square below the empty position moves.
The square to the left of the empty position moves.

Write a program to display resulting frames given their
initial configurations and sequences of moves.

Input
Input for your program consists of several puzzles.
Each is described by its initial configuration and
the sequence of moves on the puzzle.
The first 5 lines of each puzzle description are the starting configuration.
Subsequent lines give the sequence of moves.

The first line of the frame display corresponds to the top line
of squares in the puzzle. The otherlines follow in order.
The empty position in a frame is indicated by a blank.
Each display line containsexactly 5 characters,
beginning with the character on the leftmost square
(or a blank if the leftmostsquare is actually the empty frame position).
The display lines will correspond to a legitimate puzzle.

The sequence of moves is represented by a sequence of As, Bs,
Rs, and Ls to denote which squaremoves into the empty position.
A denotes that the square above the empty position moves;
B denotesthat the square below the empty position moves;
L denotes that the square to the left of the emptyposition moves;
R denotes that the square to the right of the empty position moves.
It is possible thatthere is an illegal move, even when it is represented
by one of the 4 move characters. If an illegal moveoccurs,
the puzzle is considered to have no final configuration.
This sequence of moves may be spreadover several lines,
but it always ends in the digit 0. The end of data is
denoted by the character Z.

Output
Output for each puzzle begins with an appropriately labeled number
(Puzzle #1,Puzzle #2, etc.). Ifthe puzzle has no final configuration,
then a message to that effect should follow.
Otherwise that finalconfiguration should be displayed.

Format each line for a final configuration so that there
is a single blank character between twoadjacent letters.
Treat the empty square the same as a letter. For example,
if the blank is an interiorposition, then it will
appear as a sequence of 3 blanks — one to separate it
from the square to the left,one for the empty position itself,
and one to separate it from the square to the right.

Separate output from different puzzle records by one blank line.
Note:The first record of the sample input corresponds
to the puzzle illustrated above.
*/
#include <cassert>
#include <cctype>
#include <iostream>
#include <iomanip>
#include <functional>
#include <algorithm>
#include <cstring>
#include <string>
#include <vector>
#include <map>
#define _for(i,a,b) for( int i=(a); i<(b); ++i)
#define _rep(i,a,b) for( int i=(a); i<=(b); ++i)
using namespace std;

struct Point {
  int x, y;
  Point(int x=0, int y=0):x(x),y(y) {}
};
typedef Point Vector;

Vector operator+ (const Vector& A, const Vector& B) { return Vector(A.x+B.x, A.y+B.y); }
Vector operator- (const Point& A, const Point& B) { return Vector(A.x-B.x, A.y-B.y); }
Vector operator* (const Vector& A, int p) { return Vector(A.x*p, A.y*p); }
Vector operator/ (const Vector& A, int p) { return Vector(A.x/p, A.y/p); }
bool operator== (const Point& a, const Point &b) { return a.x == b.x && a.y == b.y; }
bool operator< (const Point& p1, const Point& p2) { return p1.x < p2.x || (p1.x == p2.x && p1.y < p2.y); }

const int GSize = 5;
vector<string> grid;
Point ePos;
map<char, Vector> DIRS = {{'A', Vector(-1, 0)},{'B', Vector(1, 0)},{'L', Vector(0, -1)},{'R', Vector(0, 1)},};
bool valid(const Point& p) { return p.x >= 0 && p.x < GSize && p.y >= 0 && p.y < GSize; }

void printGrid() {         
    _for(i, 0, GSize) {
        _for(j, 0, GSize) {
            if(j) cout<<' ';
            cout<<grid[i][j];
        }
        cout<<endl;
    }
}

bool tryMove(char cmd) {
    // cout<<"move "<<cmd<<":"<<endl;
    if(!DIRS.count(cmd)) return false;
    assert(DIRS.count(cmd));
    Point p = ePos + DIRS[cmd];
    if(!valid(p)) return false;
    swap(grid[p.x][p.y], grid[ePos.x][ePos.y]);
    ePos = p;    
    // printGrid();    
    return true;
}

int main(){    
    int t = 1;
    string line;
    while(true) {
        grid.clear();
        ePos.x = -1; ePos.y = -1;
        _for(i, 0, GSize){
            getline(cin, line);
            if(line == "Z") return 0;
            assert(line.size() == GSize);
            _for(j, 0, GSize){
                if(line[j] != ' ') continue;
                assert(ePos.x == -1 && ePos.y == -1); 
                ePos.x = i;
                ePos.y = j;
            }
            grid.push_back(line);
        }
        string moves;
        while(true) {
            getline(cin, line);
            assert(!line.empty());
            bool end = *(line.rbegin()) == '0';
            if(!end) moves.append(line);
            else moves.append(line, 0, line.size() - 1);
            if(end) break;
        }
        bool legal = true;
        for(const auto& m : moves) if(!tryMove(m)) { legal = false; break; }

        if(t > 1) cout<<endl;
        cout<<"Puzzle #"<<t++<<":"<<endl;
        if(legal) printGrid();
        else cout<<"This puzzle has no final configuration."<<endl;
    }
    return 0;
}

启示

工欲善其事必先利其器,学好 C++,看懂别人的代码!!!

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