import tkinter as tk
class GobangGame:
def __init__(self, master):
self.master = master
self.board = [[0] * 15 for _ in range(15)] # 15x15棋盘
self.current_player = 1 # 当前玩家,1表示黑子,-1表示白子
self.canvas = tk.Canvas(master, width=400, height=400)
self.canvas.pack()
self.draw_board()
self.canvas.bind("<Button-1>", self.place_piece)
def draw_board(self):
# 绘制棋盘网格
for i in range(16):
self.canvas.create_line(25 * i, 0, 25 * i, 400, fill="black")
self.canvas.create_line(0, 25 * i, 400, 25 * i, fill="black")
def place_piece(self, event):
# 根据鼠标点击位置放置棋子
x, y = event.x // 25, event.y // 25
if 0 <= x < 15 and 0 <= y < 15 and self.board[x][y] == 0:
self.board[x][y] = self.current_player
self.draw_piece(x, y, self.current_player)
self.check_win()
self.switch_player()
def draw_piece(self, x, y, player):
# 在棋盘上绘制棋子
color = "black" if player == 1 else "white"
self.canvas.create_oval(25 * x + 5, 25 * y + 5, 25 * x + 19, 25 * y + 19, fill=color)
def check_win(self):
# 检查当前玩家是否获胜
pass # 这里需要实现检查五子连珠的逻辑
def switch_player(self):
# 切换当前玩家
self.current_player *= -1
if __name__ == "__main__":
root = tk.Tk()
root.title("五子棋")
game = GobangGame(root)
root.mainloop()
#完善check_win函数实现五子连珠的检查逻辑。
#添加游戏结束的条件和提示。
#优化界面,添加菜单、计分等功能。