设计模式 由浅入深(待完结)

一、设计模式是什么?

        设计模式是指在软件开发中,经过验证的,用于解决在特定环境下,重复出现的,特定问题的解决方案。

二、设计模式有哪些?

1. 观察者模式

        定义对象间的一种一对多(变化)的依赖关系,以便当一个对象(Subject)的状态发生改变时,所有依赖于它的对象都得到通知并自动更新。

1.1. 背景

        气象站发布气象资料给数据中心,数据中心经过处理,将气象信息更新到多个不同的显示终端(A 、B、C)。

1.2. 伪代码

#include <list>
#include <algorithm>
#include <iostream>

using namespace std;
//
class IDisplay {
public:
    virtual void Show(float temperature) = 0;
    virtual ~IDisplay() {}
};

class DisplayA : public IDisplay {
public:
    virtual void Show(float temperature) {
        cout << "DisplayA Show" << endl;
    }
};

class DisplayB : public IDisplay{
public:
    virtual void Show(float temperature) {
        cout << "DisplayB Show" << endl;
    }
};

class DisplayC : public IDisplay{
public:
    virtual void Show(float temperature) {
        cout << "DisplayC Show" << endl;
    }
};

class DisplayD : public IDisplay{
public:
    virtual void Show(float temperature) {
        cout << "DisplayC Show" << endl;
    }
};

class WeatherData {
};

class DataCenter {
public:
    void Attach(IDisplay * ob) {
        obs.emplace_back(ob);
    }
    void Detach(IDisplay * ob) {
        if(obs.empty()){
            return;
        }
        for(auto it = obs.begin(); it != obs.end(); ++it){
            if(*it == ob){
                obs.erase(it);
                return;
            }
        }
    }
    void Notify() {
        float temper = CalcTemperature();
        for (auto iter : obs) {
            iter->Show(temper);
        }
    }

// 接口隔离
private:
    WeatherData * GetWeatherData();

    float CalcTemperature() {
        WeatherData * data = GetWeatherData();
        // ...
        float temper/* = */;
        return temper;
    }
    std::list<IDisplay*> obs;
};

int main() {
    // 单例模式
    DataCenter *center = new DataCenter;
    // ... 某个模块
    IDisplay *da = new DisplayA();
    center->Attach(da);

    // ...
    IDisplay *db = new DisplayB();
    center->Attach(db);
    
    IDisplay *dc = new DisplayC();
    center->Attach(dc);

    center->Notify();
    
    //-----
    center->Detach(db);
    center->Notify();


    //....
    center->Attach(dd);

    center->Notify();
    return 0;
}

2. 策略模式

        定义一系列算法,把它们一个个封装起来,并且使它们可互相替换。该模式使得算法可独立于使用它的客户程序而变化。

2.1 背景

        某商场节假日有固定促销活动,为了加大促销力度,现提升国庆节促销活动规格;

2.2 伪代码

class Context {

};

class ProStategy {
public:
    virtual double CalcPro(const Context &ctx) = 0;
    virtual ~ProStategy(); 
};

class VAC_Spring : public ProStategy {
public:
    virtual double CalcPro(const Context &ctx){}
};

class VAC_QiXi : public ProStategy {
public:
    virtual double CalcPro(const Context &ctx){}
};

class VAC_QiXi1  : public VAC_QiXi {
public:
    virtual double CalcPro(const Context &ctx){}
};

class VAC_Wuyi : public ProStategy {
public:
    virtual double CalcPro(const Context &ctx){}
};

class VAC_GuoQing : public ProStategy {
public:
    virtual double CalcPro(const Context &ctx){}
};

class VAC_Shengdan : public ProStategy {
public:
    virtual double CalcPro(const Context &ctx){}
};

class Promotion {
public:
    Promotion(ProStategy *sss) : s(sss){}
    ~Promotion(){}
    double CalcPromotion(const Context &ctx){
        return s->CalcPro(ctx);
    }
private:
    ProStategy *s;
};

int main () {
    Context ctx;
    ProStategy *s = new VAC_QiXi1();
    Promotion *p = new Promotion(s);
    p->CalcPromotion(ctx);
    return 0;
}

3. 单例模式

        保证一个类仅有一个实例,并提供一个该实例的全局访问点。

3.1 代码实现

版本一 

#include <bits/stdc++.h>

class Singleton
{
public:
    static Singleton *getInstance()
    {
        if (nullptr == _instance)
        {
            _instance = new Singleton();
        }
        return _instance;
    }

    

private:
    Singleton() {}
    ~Singleton() {}
    Singleton(const Singelton &) = delete;
    Singleton &operator=(const Singleton &) = delete;
    Singleton(Singleton &&) == delete;
    Singleton &operator=(Singleton &&) = delete;

private:
    static Singleton *_instance;
};

Singleton *Singleton::_instance = nullptr;

版本二  

#include <bits/stdc++.h>

class Singleton
{
public:
    static Singleton *getInstance()
    {
        if (nullptr == _instance)
        {
            _instance = new Singleton();
            atexit(destroy); // 存在线程安全问题
        }
        return _instance;
    }

private:
    static void destroy()
    {
        if (_instance)
        {
            delete _instance;
            _instance = nullptr;
        }
    }
    Singleton() {}
    ~Singleton() {}
    Singleton(const Singelton &) = delete;
    Singleton &operator=(const Singleton &) = delete;
    Singleton(Singleton &&) == delete;
    Singleton &operator=(Singleton &&) = delete;

private:
    static Singleton *_instance;
};

Singleton *Singleton::_instance = nullptr;

版本三 饿汉模式 解决线程不安全

#include <bits/stdc++.h>

class Singleton
{
public:
    static Singleton *getInstance()
    {
        if (nullptr == _instance)
        {
            _instance = new Singleton();
            atexit(destroy); // 存在线程安全问题
        }
        return _instance;
    }

private:
    static void destroy()
    {
        if (_instance)
        {
            delete _instance;
            _instance = nullptr;
        }
    }
    Singleton() {}
    ~Singleton() {}
    Singleton(const Singelton &) = delete;
    Singleton &operator=(const Singleton &) = delete;
    Singleton(Singleton &&) == delete;
    Singleton &operator=(Singleton &&) = delete;

private:
    static Singleton *_instance;
};

Singleton *Singleton::_instance = Singleton::getinstance(); //饿汉模式

版本四 懒汉模式(饱汉模式)加锁解决线程不安全

#include <bits/stdc++.h>

class Singleton
{
public:
    static Singleton *getInstance()
    {
        std::lock_guard<std::mutex> lock(_mutex);  //加锁
        if (nullptr == _instance)
        {
            _instance = new Singleton();
            atexit(destroy); 
        }
        return _instance;
    }

private:
    static void destroy()
    {
        if (_instance)
        {
            delete _instance;
            _instance = nullptr;
        }
    }
    Singleton() {}
    ~Singleton() {}
    Singleton(const Singelton &) = delete;
    Singleton &operator=(const Singleton &) = delete;
    Singleton(Singleton &&) == delete;
    Singleton &operator=(Singleton &&) = delete;

private:
    static Singleton *_instance;
    static std::mutex _mutex;
};

Singleton *Singleton::_instance = nullptr;  //懒汉模式

std::mutex Singleton::_mutex;



        

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