空间适配器allocator 理解new delete operator new operator delete 迭代器iterator失效 new delete重载实现对象池

class A {
public:
	int ma=10;
protected:
	int mb;
private:
	int mc;
};
class B:public A {
public:
	void show() { 
		cout <<"B:ma"<< ma << endl;
		cout <<"A::ma"<<A::ma << endl; }
	int ma=20;
	int md;
protected:
	int me;
private:
	int mf;
};
int main() {
	B b;
	cout << sizeof(b) << endl;
	b.show();
	return 0;
}

template<typename T>
class Allocator {//空间适配器
public:
	//内存开辟
	T* allocate(int size) {return (T*)malloc(sizeof(T)*size); }
	//内存释放
	void deallocate(T* p) { free(p); }
	//对象构造
	void construct(T* p, const T& val) { new (p)T(val); }
	//对象析构
	void destroy(T* p) { p->~T(); }
};

template <typename T,typename Alloc=Allocator<T>>
class vector {
public:
	vector(int size = 10) {
		_first = _allocator.allocate(size);
		_last = _first;
		_end = _first + size;
	}
	~vector() {
		for (T* p = _first; p != _last; p++) {
			_allocator.destroy(p);
		}
		_allocator.deallocate(_first);
		_last = _first = _end = nullptr;
	}
	vector(const vector<T>& src) {
		int size = src._end - src._first;
		_first = _allocator.allocate(size);
		int len = src._last - src._first;
		for (int i = 0; i <len; i++) {
			_allocator.construct(_first + i, src._first[i]);
		}
		_last = _first + len;
		_end = _first + size;
	}
	vector<T>& operator=(const vector<T>& src) {
		if (this == &src)return *this;
		for (T* p = _first; p != _last; p++) {
			_allocator.destroy(p);
		}
		_allocator.deallocate(_first);
		int size = src._end - src._first;
		_first = _allocator.allocate(size);
		int len = src._last - src._first;
		for (int i = 0; i < len; i++) {
			_allocator.construct(_first + i,src._first[i]);
		}
		_last = _first + len;
		_end = _first + size;
		return *this;
	}
	int size()const { return _last - _first; }
	void push_back(const T& val){
		if (full()) {
			resize();
		}
		_allocator.construct(_last, val);
		_last++;
	}
	void pop_back() {
		if (empty()) {
			throw "vector is empty!!!";
		}
		--_last;
		_allocator.destroy(_last);
	}
	bool empty()const { return _first == _last; }
	bool full() { return _last == _end; }
	T& operator[](int index) {
		if (index < 0 || index >= size()) {
			throw "OutOfRangeException!";
		}
		return _first[index];
	}
	T back() { return *(_last - 1); }
	class iterator {
	public:
		iterator(T* p)
			:_p(p)
		{}
		void operator++() { _p++; }
		bool operator!=(const iterator& it) { return _p != it._p; }
		T& operator*() { return *_p; }
	private:
		T* _p;
	};
	iterator begin() { return iterator(_first); }
	iterator end() { return iterator(_last); }
private:
	T* _first;
	T* _last;
	T* _end;
	Alloc _allocator;
	void resize();
};
template<typename T,typename Alloc>
void vector<T,Alloc>::resize() {
	int size = _end - _first;
	T* ptmp = _allocator.allocate(size*2);
	for (int i = 0; i < size; i++) {
		_allocator.construct(ptmp + i, _first[i]);
	}
	for (T* p = _first; p != _last; p++) {
		_allocator.destroy(p);
	}
	_first = ptmp;
	_last = _first + size;
	_end = _first + size * 2;
}
class Test {
public:
	Test() { cout << "Test()" << endl; }
	~Test() { cout << "~Test()" << endl; }
	Test(const Test& val) { cout << "Test(const Test& val)" << endl; }
};
int main() {
	vector<int> vec;
	for (int i = 0; i < 20; i++) {
		vec.push_back(rand() % 100 + 1);
	}
	for (int i = 0; i <vec. size(); i++) {
		cout << vec[i] << " ";
	}
	cout << endl;
	vector<int>::iterator it = vec.begin();
	for (; it != vec.end(); ++it) {
		cout << *it << " ";
		*it += 1;
	}
	cout << endl;
	while (!vec.empty()) {
		cout << vec.back() << " ";
		vec.pop_back();
	}
	cout << endl;
	Test t1, t2, t3;
	vector<Test> vec1;
	vec1.push_back(t1);
	vec1.push_back(t2);
	vec1.push_back(t3);
	vec1.pop_back();
	return 0;
}
#include <vector>
int main() {
	vector<int> vec;
	for (int i = 0; i < 20; i++) {
		vec.push_back(rand() % 100 + 1);
	}
	for (int val : vec) {
		cout << val << " ";
	}
	cout << endl;
	vector<int>::iterator it = vec.begin();
	while (it != vec.end()) {
		if (*it % 2 == 0) {
			it = vec.erase(it);//迭代器失效
		}
		else {
			++it;
		}
	}
	for (int val : vec) {
		cout << val << " ";
	}
	cout << endl;
	it = vec.begin();
	while (it != vec.end()) {
		if (*it % 5 == 0) {
			it=vec.insert(it, *it + 3);//迭代器失效
			++it;
		}
		++it;
	}
	for (int val : vec) {
		cout <<val << " ";
	}
	cout << endl;
}
template <typename T>
class Queue {
public:
	Queue() { _front = _rear = new QueueItem(); }
	~Queue() {
		QueueItem* cur = _front;
		while (cur != nullptr) {
			_front = cur->_next;
			delete cur;
			cur = _front;
		}
		_front = _rear = nullptr;
	}
	void push(const T& val) {
		QueueItem* item = new QueueItem(val);
		_rear->_next = item;
		_rear = item;
	}
	void pop() {
		if (empty()) { throw "queue is empty!!!"; }
		QueueItem* first = _front->_next;
		_front->_next = first->_next;
		if (_front->_next == nullptr) {
			_rear = _front;
		}
		delete first; 
	}
	T front()const {
		if (empty()) { throw "queue is empty!!!"; }
		return _front->_next->_data;
	}
	bool empty()const { return _front == _rear; }
private:
	struct QueueItem {
		QueueItem(T data=T())
			:_data(data)
			,_next(nullptr)
		{}
		T _data;
		QueueItem* _next;
		static QueueItem* _itemPool;
		static const int POOL_ITEM_SIZE = 100000;
		void* operator new(size_t size){
			if (_itemPool == nullptr) {
				_itemPool = (QueueItem*)new char[sizeof(QueueItem) * POOL_ITEM_SIZE];
				QueueItem* p = _itemPool;
				for (; p < _itemPool + POOL_ITEM_SIZE - 1; p++) {
					p->_next = p + 1;
				}
				p->_next = nullptr;
			}
			QueueItem* p = _itemPool;
			_itemPool = _itemPool->_next;
			return p;
		}
		void operator delete(void* ptr) {
			QueueItem* p = (QueueItem*)ptr;
			p->_next = _itemPool;
			_itemPool = p;
		}
	};
	QueueItem* _front;
	QueueItem* _rear;
};
template <typename T>
typename Queue<T>::QueueItem* Queue<T>::QueueItem::_itemPool = nullptr;
int main() {
	Queue<int> q;
	for (int i = 0; i < 100000000; i++) {
		q.push(rand() % 1000000 + 1);
		q.pop();
	}
	return 0;
}
void* operator new(size_t size) {
	void* p = malloc(size);
	if (p == nullptr)throw bad_alloc();
	cout << "void* operator new(size_t size)" << endl;
	return p;
}
void operator delete(void* p) {
	free(p);
	cout << "void operator delete(void* p)" << endl;
}
void* operator new[](size_t size) {
	void* p = malloc(size);
	if (p == nullptr)throw bad_alloc();
	cout << "void* operator new[](size_t size)" << endl;
	return p;
}
void operator delete[](void* p) {
	free(p);
	cout << "void operator delete[](void* p)" << endl;
}
class Test {
public:
	Test() { cout << "Test()" << endl; }
	~Test() { cout << "~Test()" << endl; }
	Test(const Test& src) { cout << "Test(const Test& src)" << endl;; }
};
int main() {
	Test* p = new Test();
	delete p;
	Test* p1 = new Test[5];
	delete[]p1;
	//内置类型new delete 可以混用
	/*int* p2 = new int();
	delete []p2;
	int* p3 = new int[3];
	delete p3;*/
	return 0;
}

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