#include <iostream>
using namespace std;
/*修饰模式*/
class Car {
public:
virtual void show() = 0;
};
class Bwm :public Car {
public:
virtual void show() {
cout << "这是一辆宝马汽车,配置有:基本配置" ;
}
};
class Audi :public Car {
public:
virtual void show() {
cout << "这是一辆奥迪汽车,配置有:基本配置" ;
}
};
class Benz :public Car {
public :
void show() {
cout << "这是一辆奔驰汽车,配置有:基本配置" ;
}
};
class ConcreateDecorator01 :public Car {
public:
ConcreateDecorator01(Car* p)
:pCar(p)
{}
virtual void show() {
pCar->show();
cout << ",定速续航";
}
private:
Car* pCar;
};
class ConcreateDecorator02 :public Car {
public:
ConcreateDecorator02(Car* p)
:pCar(p)
{}
void show() {
pCar->show();
cout << ",自动刹车" ;
}
private:
Car* pCar;
};
class ConcreateDecorator03 :public Car {
public:
ConcreateDecorator03(Car* p)
:pCar(p)
{}
void show() {
pCar->show();
cout << ",车道偏离" ;
}
private:
Car* pCar;
};
#include <memory>
int main() {
Car* p1(new ConcreateDecorator01(new Bwm()));
p1 = new ConcreateDecorator02(p1);
p1 = new ConcreateDecorator03(p1);
Car* p2(new ConcreateDecorator02(new Audi()));
Car* p3(new ConcreateDecorator03(new Benz()));
p1->show();
cout << endl;
p2->show();
cout << endl;
p3->show();
cout << endl;
return 0;
}
#include <iostream>
using namespace std;
class VGA {
public:
virtual void play() = 0;
};
class TV01 :public VGA {
void play() {
cout << "通过VGA接口连接投影仪,进行视频播放" << endl;
}
};
class Computer {
public:
void playVideo(VGA* pVGA) {
pVGA->play();
}
};
class HDMI {
public:
virtual void play() = 0;
};
class TV02 :public HDMI {
public:
void play() {
cout << "通过HDMI接口连接投影仪,进行视频播放" << endl;
}
};
class HDMIToVGAAdapter :public VGA {
public:
HDMIToVGAAdapter(HDMI* p)
:pHdmi(p)
{}
void play() { pHdmi->play(); }
private:
HDMI* pHdmi;
};
int main() {
Computer computer;
computer.playVideo(new HDMIToVGAAdapter(new TV02()));
computer.playVideo(new TV01());
return 0;
}
#include <iostream>
using namespace std;
/*观察者模式*/
#include <unordered_map>
class Observer {
public:
virtual void handle(int msgid) = 0;
};
class Observer1 :public Observer {
public:
void handle(int msgid) {
switch (msgid) {
case 1:
cout << "Observer1 recv 1msg" << endl;
break;
case 2:
cout << "Observer1 recv 2msg" << endl;
break;
case 3:
cout << "Observer1 recv 3msg" << endl;
break;
default:
cout << "Observer1 recv unknow msg" << endl;
break;
}
}
};
class Observer2 :public Observer {
public:
void handle(int msgid) {
switch (msgid) {
case 2:
cout << "Observer2 recv 2msg" << endl;
break;
default:
cout << "Observer2 recv unknow msg" << endl;
break;
}
}
};
class Observer3 :public Observer {
public:
void handle(int msgid) {
switch (msgid) {
case 1:
cout << "Observer3 recv 1msg" << endl;
break;
case 3:
cout << "Observer3 recv 3msg" << endl;
break;
default:
cout << "Observer3 recv unknow msg" << endl;
break;
}
}
};
class Subject {
public:
void addObserver(int msgid, Observer* p) {
//_subMap[msgid].push_back(p);
auto it = _subMap.find(msgid);
if (it != _subMap.end()) {
it->second.push_back(p);
}
else {
list<Observer*> lis;
lis.push_back(p);
_subMap.insert({ msgid,lis });
}
}
void dispatch(int msgid) {
auto it = _subMap.find(msgid);
if (it != _subMap.end()) {
for (Observer* p : it->second) {
p->handle(msgid);
}
}
}
private:
unordered_map<int, list<Observer*>> _subMap;
};
int main() {
Subject subject;
Observer* p1 = new Observer1();
Observer* p2 = new Observer2();
Observer* p3 = new Observer3();
subject.addObserver(1, p1);
subject.addObserver(2, p1);
subject.addObserver(3, p1);
subject.addObserver(2, p2);
subject.addObserver(1, p3);
subject.addObserver(3, p3);
int msgid = 0;
for (;;) {
cout << "输入信息Id:";
cin >> msgid;
subject.dispatch(msgid);
}
return 0;
}