在上一篇博客中聊天的功能已经实现,但为了更为方便发送和接收信息,将代码合并(客户端和服务端一起处理),全部代码如下:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;
/**
* 发送消息线程
*/
class Send1 extends Thread{
private Socket socket;
private Scanner scanner;
public Send1(Socket socket,Scanner scanner){
this.socket = socket;
this.scanner = scanner;
}
@Override
public void run() {
this.sendMsg();
}
/**
* 发送消息
*/
private void sendMsg(){
//创建向对方输出消息的流对象
try(PrintWriter pw = new PrintWriter(this.socket.getOutputStream())){
while(true){
String msg = scanner.nextLine();
pw.println(msg);
pw.flush();
}
}catch(Exception e){
e.printStackTrace();
}
}
}
/**
* 接收消息的线程
*/
class Receive1 extends Thread{
private Socket socket;
public Receive1(Socket socket){
this.socket = socket;
}
@Override
public void run() {
this.receiveMsg();
}
/**
* 用于接收对方消息的方法
*/
private void receiveMsg(){
//创建用于接收对方发送消息的流对象
try(BufferedReader br = new BufferedReader(new InputStreamReader(this.socket.getInputStream()))){
while(true){
String msg = br.readLine();
System.out.println("他说:"+msg);
}
}catch(Exception e){
e.printStackTrace();
}
}
}
public class GoodTCP {
public static void main(String[] args) {
ServerSocket serverSocket = null;
Socket socket = null;
try{
//实例化键盘输入
Scanner scanner = new Scanner(System.in);
System.out.println("请输入:server,<port>或者:<ip>,<port>");
String str = scanner.nextLine();
String[] arr = str.split(",");
if("server".equals(arr[0])){
//启动服务端
System.out.println("TCP Server Listen at "+arr[1]+".......");
serverSocket = new ServerSocket(Integer.parseInt(arr[1]));
socket = serverSocket.accept();
}else{
//启动客户端
socket = new Socket(arr[0],Integer.parseInt(arr[1]));
System.out.println("连接成功!");
}
//启动发送消息的线程
new Send1(socket,scanner).start();
//启动接收消息的线程
new Receive1(socket).start();
}catch(Exception e){
e.printStackTrace();
}finally{
if(serverSocket!=null){
try {
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
代码需运行两次,一次作为客户端,一次作为服务端,实现点对点的聊天功能。