多人聊天程序

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实现一个多人聊天程序需要用到 socket 编程,下面是一个基于 Linux 的简易多人聊天程序的实现: 1. 服务器端: ```c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #define PORT 8080 #define MAX_CLIENTS 10 #define BUFFER_SIZE 1024 int main() { int server_fd, new_socket, valread; struct sockaddr_in address; int opt = 1; int addrlen = sizeof(address); char buffer[BUFFER_SIZE] = {0}; char* message = "Welcome to the chat room!\n"; int clients[MAX_CLIENTS] = {0}; int max_clients = MAX_CLIENTS; fd_set readfds; // create server socket if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } // set server socket options if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) { perror("setsockopt failed"); exit(EXIT_FAILURE); } // bind server socket to address address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(PORT); if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) { perror("bind failed"); exit(EXIT_FAILURE); } // listen for incoming connections if (listen(server_fd, MAX_CLIENTS) < 0) { perror("listen failed"); exit(EXIT_FAILURE); } printf("Waiting for clients to connect...\n"); // main loop while (1) { // clear the socket set FD_ZERO(&readfds); // add server socket to set FD_SET(server_fd, &readfds); // add client sockets to set for (int i = 0; i < MAX_CLIENTS; i++) { // check if valid socket descriptor if (clients[i] > 0) { FD_SET(clients[i], &readfds); } } // wait for activity on any socket if (select(FD_SETSIZE, &readfds, NULL, NULL, NULL) < 0) { perror("select failed"); exit(EXIT_FAILURE); } // activity on server socket, new client connection if (FD_ISSET(server_fd, &readfds)) { if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) { perror("accept failed"); exit(EXIT_FAILURE); } // add new client to array of clients for (int i = 0; i < MAX_CLIENTS; i++) { if (clients[i] == 0) { clients[i] = new_socket; break; } } // send welcome message to new client send(new_socket, message, strlen(message), 0); printf("New client connected, socket fd is %d, ip is : %s, port : %d\n", new_socket, inet_ntoa(address.sin_addr), ntohs(address.sin_port)); } // activity on client sockets, incoming message for (int i = 0; i < MAX_CLIENTS; i++) { int sd = clients[i]; if (FD_ISSET(sd, &readfds)) { if ((valread = read(sd, buffer, BUFFER_SIZE)) == 0) { // client disconnected getpeername(sd, (struct sockaddr*)&address, (socklen_t*)&addrlen); printf("Client disconnected, socket fd is %d, ip is : %s, port : %d\n", sd, inet_ntoa(address.sin_addr), ntohs(address.sin_port)); close(sd); clients[i] = 0; } else { // broadcast message to all clients except sender for (int j = 0; j < MAX_CLIENTS; j++) { int dest = clients[j]; if (dest != 0 && dest != sd) { send(dest, buffer, valread, 0); } } } } } } return 0; } ``` 2. 客户端: ```c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #define PORT 8080 #define BUFFER_SIZE 1024 int main(int argc, char const *argv[]) { int sockfd, valread; struct sockaddr_in serv_addr; char buffer[BUFFER_SIZE] = {0}; char name[BUFFER_SIZE] = {0}; char message[BUFFER_SIZE] = {0}; // create client socket if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { perror("socket failed"); exit(EXIT_FAILURE); } // set server address memset(&serv_addr, '0', sizeof(serv_addr)); serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(PORT); if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) { perror("inet_pton failed"); exit(EXIT_FAILURE); } // connect to server if (connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) { perror("connect failed"); exit(EXIT_FAILURE); } // get client name printf("Enter your name: "); fgets(name, BUFFER_SIZE, stdin); name[strcspn(name, "\n")] = '\0'; // send client name to server send(sockfd, name, strlen(name), 0); // main loop while (1) { // clear message buffer memset(message, 0, BUFFER_SIZE); // get user input printf("%s: ", name); fgets(message, BUFFER_SIZE, stdin); message[strcspn(message, "\n")] = '\0'; // send message to server send(sockfd, message, strlen(message), 0); // receive message from server valread = read(sockfd, buffer, BUFFER_SIZE); printf("Server: %s\n", buffer); } return 0; } ``` 这个聊天程序可以支持多个客户端连接到服务器,并在客户端之间进行消息交流。每个客户端都需要输入一个昵称,客户端发送的消息会被服务器转发给所有其他客户端。
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