#include<graphics.h>
#include<conio.h>
#include<stdio.h>
#include <iostream>
#include <math.h>
using namespace std;
#define PI 3.14159
int main() {
int width, height,linelength;
width = 800; height = 600; linelength = 160;
int lineNum = 0;
float Angles[1000];
initgraph(width, height);
setbkcolor(WHITE);
cleardevice();
float xEnd, yEnd,rotatespeed;
rotatespeed = PI / 360;
BeginBatchDraw();/*这个函数用于开始批量绘图。执行后,任何绘图操作都将暂时不输出到绘图窗口上,直到执行
FlushBatchDraw 或 EndBatchDraw 才将之前的绘图输出。*/
while (1)//重复循环
{
setlinestyle(PS_SOLID, 3);//针的宽度为3
setlinecolor(BLACK);//针的颜色为黑色
line(0, height / 2, width / 5, height / 2);
for (int i = 0; i < lineNum; i++)//这组for循环是让数组里的针旋转的
{
Angles[i] += rotatespeed;
if (Angles[i] == 2 * PI)
{
Angles[i] = Angles[i] - 2 * PI;
}
xEnd = linelength * cos(-Angles[i]) + width / 2;
yEnd = linelength * sin(-Angles[i]) + height / 2;
line(width / 2, height / 2, xEnd, yEnd);
}
if (_kbhit())//按下空格画出新增的针
{
char input = _getch();
if (input == ' ')
{
lineNum++;
Angles[lineNum - 1] = PI;//这根新增加的针的初始角度为PI
xEnd = linelength * cos(-Angles[lineNum-1]) + width / 2;
yEnd = linelength * sin(-Angles[lineNum - 1]) + height / 2;
line(width / 2, height / 2, xEnd, yEnd);//绘制出这根新增的针
}
}
for (int i = 0; i < lineNum-1; i++)/*游戏失败判断,如果新增针与其余所有针之间的角度差太小的话就结束循环,
另外注意!是i<lineNum-1,而不是lineNum!!*/
{
if (abs(Angles[lineNum - 1] - Angles[i]) < PI / 60)/*注意!!!1.去绝对值 2.新增的针是和数组里所有针比较,不是单和 [lineNum-2] 比!*/
{
rotatespeed = 0;//失败则旋转速度为0
break;
}
}
setlinecolor(RED);
circle(width / 2, height / 2, 60);
FlushBatchDraw();//解决屏幕闪烁的问题(屏幕闪烁是因为刷新太频繁)
Sleep(80);
cleardevice();
}
_getch();
closegraph();
return 0;
}