C++吃豆人(附源码)

话不多说,源码奉上!!!

#include <stdio.h>
#include <iostream>
#include <time.h>
#include <conio.h>
#include <windows.h>      
#include <stdlib.h>         
#include <string.h>
using namespace std;
const int n = 809;
struct Point {
    int x, y;
};
int dali;
int fx[4] = {-1, 27, 1, -27};
int fxfx[4][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}};
int dis[1000][1000]; //0:墙 1:有分的路 2:没分的路 3:怪物的家 
int changdi[30][27] = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1 ,0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 0, 3, 3, 3, 3, 3, 0, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0},
    {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
    {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
};
int x, x1, x2, x3, x4, y, y1, y2, y3, y4;
int now, now1, now2, now3, now4;
int g1, g2, g3, g4;
int fangx, nextfx, last1, last2, last3, last4;
int fenshu, guozi, guaitimer;
int T1, T2, t1, t2, stopped; //T:计时 t1:玩家速度 t2:怪物速度 
int f; //f:{0:继续 1:被吃 2:赢了 3:输了}
int beichi;
void color (int a) {//颜色函数
    SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), a);
}
void gotoxy(int x, int y) {//位置函数(行为x 列为y)
    COORD pos;
    pos.X=2*y;
    pos.Y=x;
    SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE),pos);
}
void begin () {
    system ("cls");
    color (11); 
    printf ("       ★"); 
    color (10); 
    printf ("吃豆人"); 
    color (11); 
    printf ("★\n\n"); 
    color(7);
    printf ("  正在初始化,请耐心等待"); 
    for (int i = 0; i <= n; i++) {
        for (int j = 1; j <= n; j++) {
            dis[i][j] = 900;
        }
    }  
    for (int i = 0; i <= n; i++) {
        for (int j = 0; j <= 3; j++) {
            if (i + fx[j] >= 0 && i + fx[j] <= n) {
                int k = i + fx[j], xx = k/27, yy = k % 27, kk;
                if (changdi[i / 27][i % 27] && changdi[xx][yy]) {
                    dis[i][k] = kk = 1;
                }
            }
        }
    }
    for (int k = 0; k <= n; k++) {
        if (changdi[k]) {
            for (int i = 0; i <= n; i++) {
                if (changdi[i]) {
                    for (int j = 0; j <= n; j++) {
                        if (changdi[j]) {
                            if (dis[i][j] > dis[i][k] + dis[k][j]) {
                                dis[i][j] = dis[i][k] + dis[k][j];
                            }
                        }
                    }
                }
            }
            if (k % 80 == 0) {  
                color (13); 
                gotoxy (3, 12); 
                printf("│");
            } else if (k % 80 == 20) {
                    color (13); 
                    gotoxy (3, 12); 
                    printf ("╱");
            } else if (k % 80 == 40) {
                color (13); 
                gotoxy (3, 12); 
                printf ("─");
            } else if (k % 80 == 60) {
                color(13); 
                gotoxy (3, 12); 
                printf ("╲");
            }
            if (k % 60==0) {
                color (11); 
                gotoxy (5, k / 60); 
                printf("●");
            }
        }
    }
}
void shuru () {
    char ch = getch ();
    if (ch == 75) {
        if (changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 1 | changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 2) {
            fangx = nextfx = 0;
        } else {
            nextfx = 0;
        }
    } else if (ch == 80) {
        if (changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 1 | changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 2) {
            fangx = nextfx = 1;
        } else {
            nextfx = 1;
        } 
    } else if (ch == 77) {
        if (changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 1 | changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 2) {
            fangx = nextfx = 2;
        } else {
            nextfx = 2;
        }
    } else if (ch == 72) {
        if (changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 1 | changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 2) {
            fangx = nextfx = 3;
        } else {
            nextfx = 3;
        }
    } else if (ch == ' ') {
        stopped = (stopped + 1) % 2;
    } else if (ch == '-') {
        t1++;
    } else if ((ch == '+') && t1 - 1 > 0) {
        t1--;
    }  
    else if (ch == '$') {
        dali = (dali + 1) % 2;
    }
}
void reset () {
    system ("cls"); 
    color (7);
    x = 22; 
    y = 13; 
    x1 = x2 = x3 = x4 = 14; 
    y1 = 11; 
    y2 = 12; 
    y3 = 14; 
    y4 = 15;
    now = 607; 
    now1 = 389; 
    now2 = 390; 
    now3 = 392; 
    now4 = 393;
    for (int k = 0; k <= n; k++) {
        int i = k / 27, j = k % 27;
        gotoxy (i, j);
        if (changdi[i][j] == 1) {   
            color (7); 
            printf("·");
        } else if (!changdi[i][j]) {
            color (1); 
            printf ("■");
        }
        if (j==26) {
            gotoxy (i, 27); 
            color (7); 
            printf ("%d", i);
        }
    }
    gotoxy (0, 0);
    gotoxy (x, y); 
    color (14); 
    printf ("●");
    gotoxy (x1, y1); 
    color (4); 
    printf ("◆");
    gotoxy (x2, y2); 
    color (5); 
    printf ("◆");
    gotoxy (x3, y3); 
    color (3); 
    printf ("◆");
    gotoxy (x4, y4); 
    color (2); 
    printf ("◆");
    fangx = 0; 
    T1 = T2 = guaitimer = 0; 
    t1 = 75; 
    t2 = 100;
    stopped = 0; 
    fenshu = 0; 
    guozi = 237; 
    g1 = g2 = g3 = g4 = 0; 
    dali = 0;
    gotoxy (14, 30); 
    printf ("  ");
}
void move1 () {
    int xx, yy;
    xx = x + fxfx[nextfx][0]; 
    yy = y + fxfx[nextfx][1];
    if (changdi[xx][yy]) {
        if (changdi[xx][yy] == 1) {
            fenshu++; 
            changdi[xx][yy] = 2;
        }
        color (14);
        gotoxy (x, y); 
        printf ("  ");
        gotoxy (xx, yy); 
        if (!dali) {
            printf ("♀");
        } else {
            printf ("☆");
        }
        now = x * 27 + y; 
        x = xx; 
        y = yy;
        fangx = nextfx;
    } else {
        if (x == 13 && y == 0 && fangx == 0) {
            xx = x; 
            yy = 26;
        } else if (x == 13 && y == 26 && fangx == 2) {
            xx = x; 
            yy = 0;
        } else {
            xx = x + fxfx[fangx][0]; 
            yy = y + fxfx[fangx][1];
        }
        if (changdi[xx][yy]) {
            if (changdi[xx][yy] == 1) {
                fenshu++; 
                changdi[xx][yy] = 2;
            }
            color (14);
            gotoxy (x, y); 
            printf ("  ");
            gotoxy (xx, yy); 
            if (!dali) {
                printf ("♀");
            } else {
                printf ("☆");
            }
            now = x * 27 + y; 
            x = xx; 
            y = yy;
        }
    }
    color (7);
}
void move2 () {
    int haha, minhaha, xx, yy, chi = 0;
    if (g1) {
        minhaha = 2147483647; //相当于INT_MAX 
        if (now1 % 27 == 0 | now1 % 27 == 26) {
            haha = last1;
        } else if (!dali) {
            for (int i = 0; i <= 3; i++) {
                if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && 
                minhaha > dis[now1 + fx[i]][now]) {
                    minhaha = dis[now1 + fx[i]][now]; 
                    haha = i;
                }
            }
        } else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) {
                if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && 
                minhaha < dis[now1 + fx[i]][now]) {
                    minhaha = dis[now1 + fx[i]][now]; 
                    haha = i;
                } 
            }
        }
        xx = now1 / 27; 
        yy = now1 % 27; 
        gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1)  {
            printf ("·");
        } else {
            printf ("  "); 
        }
        now1 += fx[haha]; 
        last1 = (haha + 2) % 4;
        xx = now1 / 27; 
        yy = now1 % 27; 
        gotoxy (xx, yy); 
        color (4); 
        printf ("◆"); 
        color (7);
        if (xx == x && yy == y) {
            if (!dali) {
                chi++;
            } else {
                guozi += 50;
                fenshu += 50;
                last1 = 0;
                gotoxy (now1 / 27, now1 % 27); 
                if (changdi[now1 / 27][now1 % 27] == 1) {
                    printf ("·");
                } else {
                    printf ("  ");
                }
                now1 = 389;
            }
        }
    }
    if (g2) {
        int k;
        minhaha = 2147483647;
        if (fangx == 0 | fangx == 2) {
            k = y + (fxfx[fangx][1]) * 3;
            while (k > 25 | !changdi[x][k]) {
                k--;    
            }
            while (k < 1 | !changdi[x][k]) {
                k++;
            }
        } else {
            k = x + (fxfx[fangx][0]) * 3;
            while (k > 28 | !changdi[k][y]) {
                k--;
            }
            while (k < 1 | !changdi[k][y]) {
                k++;    
            }
        } 
        if (fangx == 0 | fangx == 2) {
            k += x * 27;
        } else {
            k = k * 27 + y;
        }
        if (now2 % 27 == 0 | now2 % 27 == 26)  {
            haha = last2;
        }
        else if (!dali) {
            for (int i = 0; i <= 3; i++) {
                if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && 
                minhaha > dis[now2 + fx[i]][k]) {
                    minhaha = dis[now2 + fx[i]][k]; 
                    haha = i;
                }
            }   
        } else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) { 
                if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && 
                minhaha < dis[now2 + fx[i]][k]) {
                    minhaha = dis[now2 + fx[i]][k]; 
                    haha = i;
                }
            }   
        }
        xx = now2 / 27; 
        yy = now2 % 27; 
        gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1) {
            printf ("·");
        } else {
            printf ("  "); 
        }
        now2 += fx[haha]; 
        last2 = (haha + 2) % 4; 
        gotoxy (18, 30);
        xx = now2 / 27; 
        yy = now2 % 27; 
        gotoxy (xx, yy); 
        color (5); 
        printf ("◆"); 
        color (7);
        if (xx == x && yy == y) {
            if (!dali) {
                chi++;
            } else {
                guozi += 50;
                fenshu += 50;
                last2 = 0;
                gotoxy (now2 / 27, now2 % 27); 
                if (changdi[now2 / 27][now2 % 27] == 1) {
                    printf ("·");
                } else {
                    printf ("  ");
                }
                now2 = 390;
            }
        }
    }
    if (g3) {
        int k;
        minhaha = 2147483647;
        if (fangx == 0 | fangx == 2) {
            k = y + (fxfx[(fangx + 1) % 4][1]) * 3;
            while (k > 25 | !changdi[x][k]) {
                k--;    
            }
            while (k < 1 | !changdi[x][k]) {
                k++;
            }
        } else {
            k = x + (fxfx[(fangx + 1) % 4][0]) * 3;
            while (k > 28 | !changdi[k][y]) {
                k--;    
            }
            while (k < 1 | !changdi[k][y]) {
                k++;
            } 
        } 
        if (fangx == 0 | fangx == 2) {
            k += x * 27;
        } else {
            k = k * 27 + y;
        }
        if (now3 % 27 == 0 | now3 % 27 == 26) {
            haha = last3;
        } else if (!dali) {
            for (int i = 0; i <= 3; i++) {
                if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 &&
                minhaha > dis[now3 + fx[i]][k]) {
                    minhaha = dis[now3 + fx[i]][k]; 
                    haha = i;
                }
            }
        } else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) {
                if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 && 
                minhaha < dis[now3 + fx[i]][k]) {
                    minhaha = dis[now3 + fx[i]][k]; 
                    haha = i;
                }
            }   
        }   
        xx = now3 / 27; 
        yy = now3 % 27; 
        gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1) {
            printf ("·");
        } else {
            printf ("  ");
        } 
        now3 += fx[haha]; 
        last3 = (haha + 2) % 4; 
        gotoxy (18, 30);
        xx = now3 / 27; 
        yy = now3 % 27;         
        gotoxy (xx, yy); 
        color (3); 
        printf ("◆"); 
        color (7);
        if (xx == x && yy == y) {
            if (!dali) {
                chi++;              
            } else {
                guozi += 50;
                fenshu += 50;
                last3 = 0;
                gotoxy (now3 / 27, now3 % 27); 
                if (changdi[now3 / 27][now3 % 27] == 1) {
                    printf ("·");
                } else {
                    printf ("  ");  
                }
                now3 = 341;
            }
        }
    }
    if (chi) {
        beichi++;
    }
}
int main () {
    MessageBox (NULL, "欢迎来到吃豆人游戏!", "温馨提示", MB_OK);
    begin ();
    int jixu = 1;
    reset ();
    string bb[4] = {"●", "①", "②" ,"③"}; 
    color (7);
    gotoxy (12, 12); 
    printf ("倒计时"); 
    color (12);
    for (int i = 3; i >= 0; i--) {
        if (i==0) {
            color (11); 
        }
        gotoxy (13, 13); 
        cout << bb[i]; 
        Sleep (1000);
    }
    gotoxy (12, 12); 
    printf ("      "); 
    gotoxy (13, 13); 
    printf (" "); 
    while (!f) {
        Sleep (1);
        gotoxy (7, 30); 
        color (3);
        printf ("得分:%d   ", fenshu);
        gotoxy (3, 30); 
        printf ("怪物速度:%d   ", 300 - t2);
        gotoxy (5, 30); 
        printf ("你的速度:%d   ", 300 - t1);
        gotoxy (9, 30); 
        printf ("被吃次数:%d ", beichi);
        gotoxy (11, 30);
        printf ("控制小人行走:方向键");
        gotoxy (13, 30);
        printf ("复活次数:无限次");
        gotoxy (15, 30);
        printf ("小人加速/减速:‘+’/‘-’");
        gotoxy (17, 30);
        printf ("大力丸(怪物们不会主动吃您):$键"); 
        gotoxy (20, 10);
        color (4);
        if (kbhit ()) {
            shuru ();
        } 
        if (stopped) {
            continue;
        } 
        T1 = (T1 + 1) % t1; 
        T2 = (T2 + 1) % t2;
        if (T1 % t1 == 0 && now + fx[fangx] > 0 && now + fx[fangx] < n) {
            move1 ();
        } 
        if (T2 % t2 == 0) {
            if (guaitimer <= 8) {
                if (guaitimer==0) {
                    g1 = 1;
                } 
                if (guaitimer == 8) {
                    g2 = 1; 
                } 
                guaitimer++;
            }
            if (!g3 && fenshu >= 30) {
                g3 = 1; 
            }
            move2 ();    
        }
        if (fenshu == guozi) {
            f=2;
        }
    }
    if (f == 2) {
        Sleep (3000);
        system ("cls");
        gotoxy (10, 20);
        color (3);
        string str = "恭喜您吃完了所有豆子!";
        for (int i = 0; i < str.size (); i++) {
            Sleep (80);
            cout << str[i];
        }
        Sleep (2000);
        gotoxy (12, 20);
        str = "您一共被怪物吃掉了";
        for (int i = 0; i < str.size (); i++) {
            Sleep (80);
            cout << str[i];
        }
        Sleep (80); 
        cout << beichi; 
        Sleep (80);
        cout << "次";
        Sleep (80);
        cout << "!";
        gotoxy (14, 20);
        Sleep (2000);
    }
}

此游戏可无限复活,按←↑→↓ 方向键控制小人移动,按$键使用大力丸可让怪物不主动攻击你。

 吃完所有的豆子即胜利。

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