设计模式学习-Decorator装饰者模式

装饰模式:动态地将责任附加到对象上。若要扩展功能,装饰者提供了比继承更有弹性的替代方案。

Beverage 饮料

       Espresso      浓咖啡

CondimentDecorator       配料,继承于Beverage类

        Mocha            摩卡

        Whip               奶泡

代码:

#include<iostream>
#include<string>
#include<vector>

using namespace std;

//饮料
class Beverage
{
public:
	Beverage()
	{
	}
	virtual string getdescription() = 0;
	virtual double cost() = 0;
	string name;
};

class Espresso : public Beverage
{
public:
	Espresso()
	{
		name = "Espresso";
	}
	double cost()
	{
		return 2.0;
	}

	string getdescription()
	{
		return name;
	}
};

//配料
class CondimentDecorator : public Beverage
{
public:
	Beverage* beverage;
};

//摩卡
class Mocha : public CondimentDecorator
{
public:
	Mocha(Beverage* _beverage)
	{
		beverage = _beverage;
		name = "Mocha";
	}
	double cost()
	{
		return beverage->cost() + 1.5;
	}
	
	string getdescription()
	{
		return beverage->getdescription() + "," + name;
	}
};

//奶泡
class Whip : public CondimentDecorator
{
public:
	Whip(Beverage* _beverage)
	{
		beverage = _beverage;
		name = "Whip";
	}
	double cost()
	{
		return beverage->cost() + 0.9;
	}
	
	string getdescription()
	{
		return beverage->getdescription() + "," + name;
	}
};

int main()
{
	cout << "原味咖啡" << endl;
	Beverage* p1 = new Espresso();
	cout << p1->getdescription() << endl;
	cout << "价格: " << p1->cost() <<endl;

	Beverage* p2 = new Mocha(p1);
	cout << p2->getdescription() << endl;
	cout << "价格: " << p2->cost() <<endl;

	Beverage* p3 = new Whip(p2);
	cout << p3->getdescription() << endl;
	cout << "价格: " << p3->cost() <<endl;

	delete p3;
	delete p2;
	delete p1;

	getchar();
	return 0;
}
将调料作为装饰类,可根据需要对饮料添加相应的调料。

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