!
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
#canvas {
display: block;
}
.clock {
width: 400px;
height: 400px;
background-color: rgb(128, 212, 245);
border-radius: 20px;
margin: 300px auto 0;
}
</style>
</head>
<body>
<div class="clock">
<canvas id="canvas" width="400" height="400">
您的浏览器不支持canvas,请升级。
</canvas>
</div>
</body>
<script>
/** @type {HTMLCanvasElement} */
var canvas = document.querySelector("#canvas");
var ctx = canvas.getContext('2d');
//第一步定义基础变量
let w = h = 400;//时钟宽高
let x = y = 200;//时钟中心坐标
let r = 180;//时钟半径
let r_hour = 60;//时针长度
let r_minute = 120;//分针长度
let r_second = 140;//秒针长度
let r_text = 140;//定义文本宽度
let r_square = 165;//刻度
let r_dot = 12;//表盘圆点
let deg = Math.PI / 180;//定义度
//第二步封装三个函数
//画线
function drawLine(x1, y1, x2, y2, color, width) {
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.strokeStyle = color || '#000';
ctx.lineWidth = width;
ctx.lineCap = 'round';
ctx.stroke();
ctx.closePath();
}
//画字
function drawText(text, x, y) {
ctx.font = "bold 26px 微软雅黑";
//fillStyle不会因为关闭路径而消失
ctx.fillStyle = '#000';
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillText(text, x, y);
}
//画圆
function drawCircular(x, y, r, color) {
ctx.beginPath();
ctx.arc(x, y, r, 0, Math.PI * 2);
ctx.fillStyle = color || '#000';
ctx.fill();
ctx.closePath();
}
//将第三步到第五步封装到一个函数里面
let colock = function () {
//第三步画表盘、表心
drawCircular(x, y, r, '#fff');
//保存当前canvas状态,改变原点位置
ctx.save();
ctx.translate(w / 2, h / 2);
drawCircular(0, 0, r_dot, '#000');//圆心
//第四步画数字和刻度
for (var i = 1; i <= 12; i++) {
var r_deg = (30 * deg) * i - 90 * deg;//妙极了
var text_x = r_text * Math.cos(r_deg);
var text_y = r_text * Math.sin(r_deg);
drawText(i, text_x, text_y);
}
//刻度
for (var i = 1; i <= 60; i++) {
var r_deg = (6 * deg) * i - 90 * deg;//妙极了
var x1 = r * Math.cos(r_deg);
var y1 = r * Math.sin(r_deg);
if (i % 5 == 0) {//别傻乎乎的用度来判断
var x2 = r_square * Math.cos(r_deg);
var y2 = r_square * Math.sin(r_deg);
drawLine(x1, y1, x2, y2, '#666', 4);
} else {
var x2 = (r_square - 4) * Math.cos(r_deg);
var y2 = (r_square - 4) * Math.sin(r_deg);
drawLine(x1, y1, x2, y2, '#999', 2);
}
}
//第五步获取当前时间,并转换为deg
let date = new Date();
// let hour =date.getHours();//[0-23]
// let minute = date.getMinutes();//[0-59];
// let second = date.getSeconds();//[0-59]
let hour = date.getHours() * 30 * deg - 90 * deg;//
let minute = date.getMinutes() * 6 * deg - 90 * deg;//[0-59];
let second = date.getSeconds() * 6 * deg - 90 * deg;//[0-59]
drawLine(0, 0, r_hour * Math.cos(hour), r_hour * Math.sin(hour), '#000', 10);
drawLine(0, 0, r_minute * Math.cos(minute), r_minute * Math.sin(minute), '#000', 5);
drawLine(0, 0, r_second * Math.cos(second), r_second * Math.sin(second), '#f00', 2);
}
colock();//初始化执行一次
//第六步,计时器
let shiZhonTimer = setInterval(function(){
ctx.restore();
ctx.clearRect(0,0,400,400);
colock();
}, 1000);
</script>
</html>
canvas实现时钟效果【2021.10.30】
最新推荐文章于 2023-11-22 16:12:44 发布