javascript实战项目——网页版贪吃蛇

前言

这是一个网页版本的贪吃蛇项目,用了html和js实现,代码有很多注释,方便阅读,是一个不错的练手项目。

代码

1.html代码

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>GluttonousSnake</title>
    <link rel = "stylesheet" href="../index.css">
</head>
<body>

    <div class="content">
        <div class="btn statrtBtn"><input type = "image" src="../startGame.png"></div>
        <div class="btn pausBtn"><input type = "image" src="../start.png"></div>
        <div id = "snakeWrap">
        </div>
    </div>
    <script src = "index.js" ></script>
</body>
</html>

2.css样式

.content{
    width: 640px;
    height: 640px;
    margin: 100px auto;
    position: relative;
}
.btn{
    width: 100%;
    height: 100%;
    position: absolute;
    left: 0;
    top: 0;
    background-color: rgba(0,0,0,0.3);
    z-index: 2;
}

.btn input{
    background: none;
    border: none;
    background-size: 100% 100%;

    cursor: pointer;
    outline: none;
    position: absolute;
    left: 50%;
    top:50%;
}

.statrtBtn input
{
    width: 200px;
    height: 200px;
    margin-left: -100px;
    margin-top: -100px;
}

.pausBtn{
    display: none;
}

.pausBtn input{
    width: 128px;
    height: 128px;

    margin-left: -64px;
    margin-top: -64px;
}

#snakeWrap{
    width: 600px;
    height: 600px;
    background: #225675;
    border: 20px solid #7dd9ff;
    position: relative;
}
#snakeWrap div{
    width: 20px;
    height: 20px;
}
.snakeBody{
    background-color: #9ddbb1;
    border-radius: 50%;
}

3.js代码

var sw = 20,//一个格子的宽
    sh = 20,//格子的高度
    tr = 30,//行数
    td = 30;

var snake = null;
var food = null;//食物的实例
var game = null;

//构造函数(构造方格)
function Square(x,y,classnmae,src)
{
    this.x = x*sw;
    this.y = y*sh;
    this.class = classnmae;

    //创建标签并添加标签
    this.viewContent = document.createElement('img');//格子对应的DOM元素
    this.viewContent.className = this.class;
    this.viewContent.src = src;

    this.parent = document.getElementById('snakeWrap');//格子的父级
}

//创建格子DOM(添加)
Square.prototype.create = function ()
{
    this.viewContent.style.position = 'absolute';
    this.viewContent.style.width = sw + 'px';
    this.viewContent.style.height = sh + 'px';
    this.viewContent.style.left = this.x + 'px';
    this.viewContent.style.top = this.y + 'px';

    this.parent.appendChild(this.viewContent);//添加到页面
};
//删除格子DOM元素
Square.prototype.remove = function ()
{
    this.parent.removeChild(this.viewContent);
}

//蛇的构造函数
function Snake()
{
    this.head = null;//保存蛇头的信息
    this.tail = null;
    this.pos = [];//保存蛇身方格的位置

    //存储蛇走的方向
    this.directionNum = {
        left:{x:-1,y:0,rotate:180},
        right:{x:1,y:0,rotate:0},
        up:{x:0,y:-1,rotate:-90},
        down:{x:0,y:1,rotate:90}
    }
}

//初始化蛇
Snake.prototype.init = function ()
{
    //创建蛇头
    var snakeHead = new Square(2,0,'snakeHead', "../snake.png");
    snakeHead.create();
    this.head = snakeHead;//存储蛇头信息
    this.pos.push([2,0]);//存储蛇头的坐标

    //创建蛇身体第一个
    var snakeBody1 = new Square(1,0,'snakeBody',"../body.png");
    snakeBody1.create();
    this.pos.push([1,0]);

    //创建蛇身体第二个
    var snakeBody2 = new Square(0,0,'snakeBody',"../body.png");
    snakeBody2.create();
    this.tail = snakeBody2;//把蛇尾的信息存起来
    this.pos.push([0,0]);

    //让蛇形成链表关系
    snakeHead.last = null;
    snakeHead.next = snakeBody1;

    snakeBody1.last = snakeHead;
    snakeBody1.next = snakeBody2;

    snakeBody2.last = snakeBody1;
    snakeBody2.next = null;

    //给蛇添加一个属性,用来表示蛇走的方向
    this.direction = this.directionNum.right;
};

//获取蛇头的下一个位置对应的元素
Snake.prototype.getNextPos = function ()
{
    //蛇头要走的下一个点的坐标
    var nextPos = [this.head.x/sw+this.direction.x,this.head.y/sh+this.direction.y];
    //下一个点是自己,代表撞到了自己,游戏结束
    var selfCollied = false;
    this.pos.forEach(function (value){
        if(value[0] == nextPos[0] && value[1] == nextPos[1])
        {
            selfCollied = true;
        }
    });
    if(selfCollied)
    {
        console.log("撞到自己了!");
        this.strategies.die.call(this);
        return;
    }
    //下一个点是围墙,游戏结束
    if(nextPos[0] < 0 || nextPos[1] < 0 || nextPos[0] > td-1 || nextPos[1] > tr -1 )
    {
        console.log("撞墙了!");
        this.strategies.die.call(this);
        return;
    }
    //条件成立,蛇头撞到食物
    if(food && food.pos[0] == nextPos[0] && food.pos[1] == nextPos[1])
    {
        this.strategies.eat.call(this);
        return;
    }
    //下一个点没有标记,继续走
    this.strategies.move.call(this);//this指向实例
}

//使用call方法,能调用父类的实例
Snake.prototype.strategies ={
    move:function (format)//参数决定要不要删除最后一个方块
    {
        //创建新身体(在旧蛇头的位置)
        var newBody = new Square(this.head.x/sw,this.head.y/sh,'snakeBody',"../body.png");
        //更新链表的关系
        newBody.next = this.head.next;
        newBody.next.last = newBody;
        newBody.last = null;

        this.head.remove();//把旧蛇头从位置上删除
        newBody.create();

        //创建新的蛇头(蛇头下一个移动的点)
        var newHead = new Square(this.head.x/sw+this.direction.x,this.head.y/sh+this.direction.y,'snakeHead',"../snake.png");

        //更新链表的关系
        newHead.next = newBody;
        newHead.last = null;
        newBody.last = newHead;

        //旋转蛇头图像方向
        newHead.viewContent.style.transform = 'rotate('+this.direction.rotate+'deg)';
        newHead.create();

        //蛇身上的每一个坐标都要更新
        this.pos.splice(0,0,[this.head.x/sw+this.direction.x,this.head.y/sh+this.direction.y]);

        //更新蛇头的位置
        this.head = newHead;

        if(!format)//删除蛇尾
        {
            this.tail.remove();
            this.tail = this.tail.last;

            this.pos.pop();
        }
    },
    eat:function ()
    {
        this.strategies.move.call(this,true);
        createFood();

        game.score ++;
    },
    die:function ()
    {
        game.over();
    },
}

//1.开始创建蛇头
snake = new Snake();
//2.碰撞后处理的事件
function createFood()
{
    //食物方格的随机坐标
    //1.食物不能出现在墙上
    //2.食物不能出现在蛇的身上
    var x = null;
    var y = null;

    var includeSnake = true;//为ture表示生成在蛇身上,那么就要继续生成食物

    while (includeSnake)
    {
        x = Math.round(Math.random()*(td-1));
        y = Math.round(Math.random()*(tr-1));

        snake.pos.forEach(function (value){
            if(x != value[0] && y != value[1])
            {
                includeSnake = false;
            }
        });

        //生成食物
        food = new Square(x,y,'food',"../food.png");
        food.pos = [x,y];//存储食物坐标,用与判断是否与蛇头相撞

        var foodDom = document.querySelector('.food');
        if(foodDom)
        {
            foodDom.style.left = x*sw+'px';
            foodDom.style.top = y*sh+'px';
        }
        else
        {
            food.create();
        }
    }
}

function Game()
{
    this.timer = null;
    this.score = 0;
}

Game.prototype.init = function ()
{
    snake.init();
    createFood();

    document.onkeydown = function (ev)
    {

        if(ev.which === 37 && snake.direction != snake.directionNum.right)//用户按下左键时,蛇的移动方向不能是向右
        {
            snake.direction = snake.directionNum.left;
        }
        else if(ev.which === 38 && snake.direction != snake.directionNum.down)
        {
            snake.direction = snake.directionNum.up;
        }
        else if(ev.which === 39 && snake.direction != snake.directionNum.left)
        {
            snake.direction = snake.directionNum.right;
        }
        else if(ev.which === 40 && snake.direction != snake.directionNum.up)
        {
            snake.direction = snake.directionNum.down;
        }
    }

    this.start();
}

Game.prototype.start = function ()
{
    this.timer = setInterval(function (){
        snake.getNextPos();
    },200);
}

Game.prototype.pause = function ()
{
    clearInterval(this.timer);
}

Game.prototype.over = function ()
{
    clearInterval(this.timer);
    alert("当前得分为:" + this.score);

    //游戏回到最初的状态
    var snakeWrap = document.getElementById('snakeWrap');
    snakeWrap.innerHTML = '';

    snake = new Snake();
    game = new Game();

    var startBtnWrap = document.querySelector('.statrtBtn');
    startBtnWrap.style.display = 'block';

}

//开启游戏
game = new Game();
var startBtn = document.querySelector('.statrtBtn input');
startBtn.onclick = function ()
{
    startBtn.parentNode.style.display = 'none';
    game.init();
};

//暂停游戏
var snakeWrap = document.getElementById('snakeWrap');
var pauseBtn = document.querySelector('.pausBtn input');
snakeWrap.onclick = function ()
{
    game.pause();
    pauseBtn.parentNode.style.display = 'block';
}

pauseBtn.onclick = function ()
{
    game.start();
    pauseBtn.parentNode.style.display = 'none';
}

4.实现效果
在这里插入图片描述

5.整个项目的源码与资源:https://download.csdn.net/download/matt45m/85073431

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