Effective C#
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Effective C#之Item 39:Use .NET Validation
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Effective C#之Item 45:Prefer the Strong Exception Guarantee
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Effective C#之Item 43:Don't Overuse Reflection
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Effective C#之Item 49:Prepare for C# 2.0
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Effective C#之Item 48:Learn About Tools and Resources
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Effective C#之Item 47:Prefer Safe Code
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Effective C#之Item 44:Create Complete Application-Specific Exception Classes
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Effective C#之Item 42:Utilize Attributes to Simplify Reflection
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Effective C#之Item 41:Prefer DataSets to Custom Structures
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Effective C#之Item 40:Match Your Collection to Your Needs
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Effective C#之Item 29:Use the new Modifier Only When Base Class Updates Mandate It
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Effective C#之Item 28: Avoid Conversion Operators
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Effective C#之Item 46:Minimize Interop
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Effective C#之Item 50:Learn About the ECMA Standard
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Chapter 1. C# Language Elements
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Effective C#之Item 38:Utilize and Support Data Binding
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Effective C#之Item 37:Use the Standard Configuration Mechanism
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Effective C#之Item 36:Leverage .NET Runtime Diagnostics
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Effective C#之Item 35:Prefer Overrides to Event Handlers
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Effective C#之Chapter 5.
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Effective C#之Item 34:Create Large-Grain Web APIs
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Effective C#之Item 33:Limit Visibility of Your Types
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Effective C#之Item 31:Prefer Small, Simple Functions
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Effective C#之Item 30:Prefer CLS-Compliant Assemblies
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Effective C#之Item 32:Prefer Smaller, Cohesive Assemblies
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Effective C#之Chapter 4: Creating Binary Components
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Effective C#之Item 27: Avoid ICloneable
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Effective C#之Item 26: Implement Ordering Relations with IComparable and IComparer
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Effective C#之17:Minimize Boxing and Unboxing.
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Effective C#之8:Ensure That 0 Is a Valid State for Value Types
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Effective C#之7:Prefer Immutable Atomic Value Type
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Effective C#之21:Express Callbacks with Delegates
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Effective C#之20:Distinguish Between Implementing Interfaces and Overriding Virtual Functions
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Effective C#之 Chapter 3. Expressing Designs with C#
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Effective C#之18: Implement the Standard Dispose Pattern
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Effective C#之5:Always Provide ToString()
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Effective C#之6:Distinguish Between Value Type and Reference Type
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Effective C# 4:use conditional attributes instead of #if
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Effective C# 3:Prefer the is or as Operators to cast
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Effective C# 2:Prefer readonly to const
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