/****************************例 **********************************/
LRESULT CVoltaProjDlg::OnServerMessage(WPARAM wParam, LPARAM lParam)
{
SOCKET socket;
int length,i;
ID_CARD_INFO serverdata;
switch(lParam)
{
case FD_ACCEPT:
socket= accept(m_server.m_hSocket,NULL,NULL);
m_server.m_connectionList.AddHead(socket);
return 0;
case FD_READ://接收到客户端信息
length=m_server.m_connectionList.GetCount();
for(i=0;i<length;i++)//循环寻找向服务器发送数据的客户端
{
socket=m_server.m_connectionList.GetAt(m_server.m_connectionList.FindIndex(i));
if(socket==wParam)//找到客户端
{
recv(socket,(char*)&serverdata,DATASIZE,0);//服务器接收客户端发送的数据--s
if((cmd.num!=serverdata.num) || (cmd.on!= serverdata.on))
{
cmd.num=serverdata.num;
cmd.on= serverdata.on;
}
return 0;
}
}
return 0;
case FD_WRITE:
return 0;
case FD_CLOSE:
AfxMessageBox("主机连接异常关闭!请重新启动主机程序,再启动客户机程序!");
return 0;
default:
return 0;
}
}
/**************************** Socket.h ***********************************/
#include <math.h>
#include "atlbase.h"
#include <afxtempl.h>
#include "winsock.h"
#include "afxsock.h"
#include <winnetwk.h>
#pragma comment(lib, "mpr.lib")
#pragma comment(lib, "wsock32.lib")
typedef CList <SOCKET,SOCKET&> SOCKET_ARRAY;
typedef struct cardinfo
{
int num;
BOOL on;
BOOL bShutFlag;
}ID_CARD_INFO,*ID_CARD_INFO_PTR;
#define DATASIZE sizeof(ID_CARD_INFO)
#define SER_MESSAGE WM_USER + 100 // 自定义消息
#define CLI_MESSAGE WM_USER + 101
// 在对话框上加上自定义消息响应
// ON_MESSAGE(SER_MESSAGE,OnServerMessage)
//
//
class CServer
{
public:
public:
CServer();
virtual ~CServer();
private:
void ServerInit();
public:
BOOL InitAndListen(HWND hwnd,UINT port);
static int GetLocalHostName(CString &sHostName); //获得本地计算机名称
static int GetIpAddress(const CString &sHostName, CString &sIpAddress);//获得本地IP
static int GetIpAddress(const CString &sHostName, BYTE &f0,BYTE &f1,BYTE &f2,BYTE &f3);//获得本地IP
BOOL CreateServer(HWND hwnd,UINT port);
public:
SOCKET m_hSocket;
sockaddr_in m_addr;
UINT m_uPort;
HWND m_hWnd;
SOCKET_ARRAY m_connectionList;//客户机IP地址的第四个值及连接成功标志结构
};
//
//
class CClient
{
public:
CClient();
virtual ~CClient();
private:
void ClientInit();
public:
BOOL InitAndConnet(HWND hwnd,UINT port,CString strIP);
static int GetLocalHostName(CString &sHostName); //获得本地计算机名称
static int GetIpAddress(const CString &sHostName, CString &sIpAddress);//获得本地IP
static int GetIpAddress(const CString &sHostName, BYTE &f0,BYTE &f1,BYTE &f2,BYTE &f3);//获得本地IP
BOOL Enumerate(LPNETRESOURCE lpNetRC_p,int depth);
BOOL ConnectServer(HWND hwnd ,UINT port,CString strIP);
public:
void SendData(ID_CARD_INFO &commdata);
void RevData(ID_CARD_INFO commdata);
void GetString(CString & str);
void SendString(CString a);
SOCKET m_hSocket;
sockaddr_in m_addr;
UINT m_uPort;
HWND m_hWnd;
CStringList m_List;
CStringList m_NeighborList;
CString computer[50];
int computer_count;
int count;
};
/**************************** Socket.Cpp **********************/
CServer::CServer() // 初始化版本库
{
m_hSocket=NULL;
WSADATA wsaData;
WORD version = MAKEWORD(2, 0);
int ret = WSAStartup(version, &wsaData);
if(ret != 0)
{
TRACE("Initilize Error!/n"); //初始化失败网络
AfxMessageBox("Failed in initial socket");
}
m_connectionList.RemoveAll();
ASSERT(m_connectionList.GetCount()==0);
}
void CServer::ServerInit() // 设置为非堵塞 套接字
// SER_MESSAGE 为自定义消息,指定接收到以下事件时发送// 自定义消息
{
if(WSAAsyncSelect(m_hSocket, m_hWnd, SER_MESSAGE, FD_ACCEPT|FD_READ|FD_WRITE|FD_CLOSE)>0)
AfxMessageBox("error select");
}
BOOL CServer::InitAndListen(HWND hwnd,UINT port)
{
m_uPort=port;
m_hWnd=hwnd;
if(m_hSocket != NULL)
{
//如果已经创建了套接字先关闭原来的
closesocket(m_hSocket);
m_hSocket = NULL;
}
if(m_hSocket == NULL)
{
//创建新的套接字,这里是创建的流类型的套接字
m_hSocket = socket(AF_INET, SOCK_STREAM,0);
ASSERT(m_hSocket != NULL);
ServerInit();
}
m_addr.sin_family = AF_INET;
m_addr.sin_addr.S_un.S_addr = INADDR_ANY;
m_addr.sin_port = htons(m_uPort);
int ret = 0;
int error = 0;
//绑定一个套接字到本机的地址
ret = bind(m_hSocket, (LPSOCKADDR)&m_addr, sizeof(m_addr));
if(ret == SOCKET_ERROR)
{ //绑定错误
AfxMessageBox("Binding Error");
return FALSE;
}
//开始一个侦听过程,等待客户的连接
ret = listen(m_hSocket, 10); //这里的第二个参数表示最多支持的客户连接数
if(ret == SOCKET_ERROR)
{ //listen失败
AfxMessageBox("Listen Error");
return FALSE;
}
return TRUE;
}
BOOL CServer::CreateServer(HWND hwnd,UINT port)
{
if(InitAndListen(hwnd,port)==FALSE)
{
return FALSE;
}
else//把本机设为服务器
{
return TRUE;
}
}