using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float speed;
new private Rigidbody2D rigidbody;
private Animator animator;
public Joystick joystick;
void Start()
{
rigidbody = GetComponent<Rigidbody2D>();
animator = GetComponent<Animator>();
}
void Update()
{
Vector2 moveVec = new Vector2(joystick.Horizontal,
joystick.Vertical);
Vector3 lookVec = new Vector3(joystick.Horizontal,
joystick.Vertical, 4000);
transform.rotation = Quaternion.LookRotation(lookVec, Vector3.forward);
transform.Translate(moveVec * Time.deltaTime * speed, Space.World);
}
}