C++运算符重载例子和笔记

注意点:

1.const的作用和基本运算符重载:
C++几种运算符重载: +,-,+=,==,!=,++ ,负号,<<,>>
2.等号运算符两边必须是已创建的对象:
C++等号运算符重载


矩阵的基本操作
#include <iostream>
#include <cstdio>
#include <cstring> 
#include <cstdlib>
#include <algorithm> 
using namespace std;

int rn[100005], rs[100005];

class Triple
{
public:
	int x, y, v;
	Triple()
	{
		x = y = v = 0;
	}
	Triple(int x_, int y_, int v_)
	{
		x = x_;
		y = y_;
		v = v_;
	}
	Triple& operator= (const Triple &t)
	{
		this->x = t.x;
		this->y = t.y;
		this->v = t.v;
		return *this;
	}
	bool operator< (const Triple &t)//先按行比较 后按列 
	{
		if (x < t.x || (x == t.x && y < t.y)) return true;
		return false;
	}
	bool operator== (const Triple &t)//坐标相等 
	{
		return (x == t.x && y == t.y);
	}
};

class SqSMatrix
{
private:
	Triple *arr;
	int rows, cols, nums;
	
public:
	SqSMatrix()
	{
		arr = NULL;
		rows = cols = nums = 0; 
	} 
	SqSMatrix& operator= (const SqSMatrix &x)
	{
		if (this == &x) return *this;
		this->Destroy();
		this->arr = (Triple*)malloc(sizeof(Triple) * (x.nums+5));
		for (int i = 0; i < x.nums; i++)
		{
			*(this->arr + i) = *(x.arr + i); 
		}
		this->rows = x.rows;
		this->cols = x.cols;
		this->nums = x.nums;
		return *this;
	}
	//重载变成成员函数 第一个const是防止返回值被赋值;第三个const是保证返回值又能调用operator+(),起到能连续+的作用
	const SqSMatrix operator+(const SqSMatrix &b)const
	{
		SqSMatrix t;
		t.arr = (Triple*)malloc(sizeof(Triple) * (nums + b.nums));
		t.rows = rows;
		t.cols = cols;
		t.nums = 0;
		int n = 0;
		Triple *p = arr, *q = b.arr, *r = t.arr;
		while (p - arr < nums || q - b.arr < b.nums)
		{
			if (q - b.arr >= b.nums || *p < *q)
			{
				*r = *p;
				p++;
			}
			else if (p - arr > nums || *q < *p)
			{
				*r = *q;
				q++;
			}
			else
			{
				r->x = p->x;
				r->y = p->y;
				r->v = p->v + q->v;
				p++, q++; 
			}
			r++;
			n++;
		}
		t.nums = n;
		return t;
	}
	const SqSMatrix operator-()const
	{
		SqSMatrix t;
		t = *this;//两行不能写在一起 
		//等号运算符重载 不是构造函数,等号左右两边的对象必须已经被创建。 
		Triple *p = t.arr;
		for (int i = 0; i < nums; i++)
		{
			p->v = -p->v;
			p++;
		}
		return t;
	}
	const SqSMatrix operator-( SqSMatrix &b) const
	{
		return *this + (-b);
	}
	void Destroy();
	void Create();
	void Print();
	SqSMatrix Transpose();
	SqSMatrix FastTranspose();
};
void SqSMatrix::Destroy()
{
	rows = cols = nums = 0;
	free(arr);
}
void SqSMatrix::Create()
{
	Destroy();
	int n, r, c, x, y, v;
	scanf("%d%d%d", &r, &c, &n);
	rows = r;
	cols = c;
	nums = n;
	arr = (Triple*)malloc(sizeof(Triple) * (n+5));
	for (int i = 0; i < n; i++)
	{
		scanf("%d%d%d", &x, &y, &v);
		*(arr+i) = Triple(x, y, v);
	}
	sort(arr, arr + n);//按行列排序 
}
void SqSMatrix::Print()
{
	Triple *p = arr;
	for (int i = 0; i < rows; i++)
	{
		for (int j = 0; j < cols; j++)
			if (p->x == i && p->y == j)
			{
				printf("%4d", p->v);
				p++;
			}
			else printf("%4d", 0);
		printf("\n");
	}
	printf("\n");
}
SqSMatrix SqSMatrix::Transpose()
{
	SqSMatrix t;
	t.rows = cols;
	t.cols = rows;
	t.nums = nums;
	t.arr = (Triple*)malloc(sizeof(Triple) * nums);
	if (nums > 0)
	{
		Triple *p = t.arr;
		for (int i = 0; i < cols; i++)
			for (int j = 0; j < nums; j++)
				if ((arr+j)->y == i)
				{
					p->x = i;
					p->y = (arr+j)->x;
					p->v = (arr+j)->v;
					p++;
				}
	}
	return t;
}
SqSMatrix SqSMatrix::FastTranspose()
{
	SqSMatrix t;
	t.rows = cols;
	t.cols = rows;
	t.nums = nums;
	t.arr = (Triple*)malloc(sizeof(Triple) * nums);
	if (nums > 0)
	{
		for (int i = 0; i < cols; i++)
			rn[i] = 0;
		for (int i = 0; i <nums; i++)
			rn[(arr+i)->y]++;
		rs[0] = 0;
		for (int i = 1; i < cols; i++)
			rs[i] = rs[i - 1] + rn[i - 1];
		Triple *p = arr;
		for (int i = 0; i < nums; i++)
		{
			int q = rs[p->y];
			*(t.arr + q) = Triple(p->y, p->x, p->v);
			rs[p->y]++;
			p++;
		}
	}
	return t;
}

int main()
{
	SqSMatrix a, b, c, d;
	a.Create();
	b.Create();
	a.Print();
	b.Print();
	c = a + b;
	c.Print();
	c = -c;
	c.Print();
	c = a - c;
	c.Print();
	printf("trans\n");
	d = a.Transpose();
	d.Print();
	d = c.FastTranspose();
	d.Print();
	
	return 0;
}

/*
6 10 8
0 0 3
3 2 9
5 9 100
5 3 6
1 9 32
4 0 14
5 7 84
0 4 21

6 10 5
0 0 7
5 9 22
4 9 31
5 2 8
2 5 21
*/
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