在程序里,有些私有属性,想让类外特殊的一些函数或类进行访问,这就需要用到友元的技术
友元的目的就是让一个函数或者类访问另一个类中私有成员
友元关键字:friend
友元的三种实现
- 全局函数做友元
- 类做友元
- 成员函数做友元
成员函数做友元
class Building
{
//goodGay全局函数是Building好朋友,可以访问Building中私有成员
friend void goodGay(Building *budilding);
public:
Building()
{
m_SittingRoom="客厅";
m_BedRoom="卧室";
}
public:
string m_SittingRoom;
private:
string m_BedRoom;
};
//全局函数
void goodGay(Building *building)
{
cout<<"访问"<<building->m_SittingRoom<<endl;
cout<<"访问"<<building->m_BedRoom<<endl;
}
void test01()
{
Building building;
goodGay(&building);
}
类做友元
class Building;
class GoodGay
{
public:
void visit();//参观函数,访问Building中的属性
Building *building;
};
class Building
{
friend class GoodGay;
public:
Building();
public:
string m_SittingRoom;
private:
string m_BedRoom;
};
//类外写成员函数
Building::Building()
{
m_SittingRoom="客厅";
m_BedRoom="卧室";
}
GoodGay::GoodGay()
{
//创建建筑物对象
building= new Building;
}
void GoodGay::visit()
{
cout<<"正在访问:"<<building->m_SittingRoom<<endl;
cout<<"正在访问:"<<building->m_BedRoom<<endl;
}
void test01()
{
GoodGay gg;
gg.visit();
}
成员函数做友元
class Building;
class GoodGay
{
public:
GoodGay();
void visit();//让visit函数可以访问Building中私有成员
void visit2();//让它不可以访问访问Building中私有成员
Building *building;
};
class Building
{
//告诉编译器GoodGay类下的visit成员函数可以访问私有内容
friend void GoodGay::visit();
public:
Building();
public:
string m_SittingRoom;
private:
string m_BedRoom;
};
//类外实现成员函数
Building::Building()
{
m_SittingRoom="客厅";
m_BedRoom="卧室";
}
GoodGay::GoodGay()
{
building=new Building;
}
void GoodGay::visit()
{
cout<<"正在访问"<<building->m_SittingRoom<<endl;
cout<<"正在访问"<<building->m_BedRoom<<endl;
}
void GoodGay::visit2()
{
cout<<"正在访问"<<building->m_SittingRoom<<endl;
//cout<<"正在访问"<<building->m_BedRoom<<endl;这行无法实现
}
void test01()
{
GoodGay gg;
gg.visit();
gg.visit2();
}
int main()
{
}