Simple JavaScript Inheritance

转自: [url]http://ejohn.org/blog/simple-javascript-inheritance/[/url]
// 略有改动,以便自己阅读



// Inspired by base2 and Prototype
( function() {
var NAMESPACE = 'Class';

var initializing = false;

var fnTest = /xyz/.test( function() {
'xyz';
} ) ? /\b_super\b/ : /.*/;

// The base Class implementation (does nothing)
var Class = function() {
};

// Check whether fn is a function
var isFunction = function(fn) {
return (typeof fn == 'function');
}

// Create a new Class that inherits from this class
Class.extend = function(obj) {
var _super = this.prototype;

// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var proto = new this();
initializing = false;

// Copy the properties over onto the new prototype
for (var name in obj) {
// Check if we're overwriting an existing function
var isOverwriting = isFunction(obj[name]) && isFunction(_super[name])
&& fnTest.test(obj[name]);
proto[name] = isOverwriting ? ( function(name, fn) {
return function() {
var tmp = this._super;

// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];

// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = isFunction(fn) ? fn.apply(this, arguments) : void (0);

this._super = tmp;

return ret;
};
} )(name, obj[name])
: obj[name];
}

// The dummy class constructor
function Klass() {
// All construction is actually done in the init method
if (!initializing && isFunction(this.init))
this.init.apply(this, arguments);
}

// Populate our constructed prototype object
Klass.prototype = proto;

// Enforce the constructor to be what we expect
Klass.constructor = Klass;

// And make this class extendable
Klass.extend = arguments.callee;

return Klass;
};

window[NAMESPACE] = Class;
})();

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