U3D
U3D开发的记录
miss1232
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PlayAnimator
using UnityEditor; using UnityEngine; using System.Collections.Generic; public class PlayAnimator : Editor { /// <summary> /// 滑动杆的当前时间 /// </summary> private float m_CurTime; /// <summary> /// 是否已经烘培过 /// </summary> pri.原创 2020-12-01 23:07:33 · 133 阅读 · 0 评论 -
PlayAnimation
using UnityEditor; using UnityEngine; using System.Collections.Generic; public class PlayAnimation : Editor { public float m_CurTime; private bool m_HasBake; private bool m_Playing; private float m_RunningTime;.原创 2020-12-01 23:06:06 · 930 阅读 · 0 评论 -
PlayAllParticleSystem
using UnityEditor; using UnityEngine; using System.Collections.Generic; //请继承Editor public class PlayAllParticleSystem : Editor { public List<GameObject> childs=new List<GameObject>(); private double m_PreviousTime; private doubl...原创 2020-12-01 23:05:03 · 114 阅读 · 0 评论 -
ArtToolWindow
using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; using System.IO; [CanEditMultipleObjects] [CustomEditor(typeof(Transform),true)] public class ArtToolWindow : Editor { public Rect .原创 2020-12-01 23:04:24 · 165 阅读 · 0 评论