PlayAnimation

using UnityEditor;
using UnityEngine;
using System.Collections.Generic;

public class PlayAnimation : Editor
{

	public       float     m_CurTime;
	private      bool      m_HasBake;
	private      bool      m_Playing;
	private      float     m_RunningTime;
	private      double    m_PreviousTime;
	private      double    nowTime;
	private      float     stopTime;
	private      float     m_RecorderStopTime;
	private      type      _type=type.forward;
	public       float     kDuration = 0.0f;
	private      Animation m_Animator;
	private      GameObject select;
	public       List<GameObject> childs=new List<GameObject>(); 
	private      Animation  animation
	{
		get { return m_Animator ?? (m_Animator = select.GetComponent<Animation>()); }
	}

	enum type
	{
		forward,
		reverse,
		repeat,
		stop,
	}
	void OnEnable()
	{
		m_PreviousTime = EditorApplication.timeSinceStartup;
		EditorApplication.update += inspectorUpdate;
	}
	void OnDisabl
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