socket服务端不断接收
接收端的缓冲区最好也设置为1024的整数倍,并根据文件大小适当的调整大小
#ifndef UNICODE
#define UNICODE
#endif
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
#include <time.h>
// Need to link with Ws2_32.lib
#pragma comment(lib, "ws2_32.lib")
#pragma warning(disable:4996)
int main1(void)
{
//----------------------
// Initialize Winsock.
WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != NO_ERROR) {
wprintf(L"WSAStartup failed with error: %ld\n", iResult);
return 1;
}
//----------------------
// Create a SOCKET for listening for
// incoming connection requests.
SOCKET ListenSocket;
ListenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (ListenSocket == INVALID_SOCKET) {
wprintf(L"socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
return 1;
}
//----------------------
// The sockaddr_in structure specifies the address family,
// IP address, and port for the socket that is being bound.
sockaddr_in service;
service.sin_family = AF_INET;
service.sin_addr.s_addr = INADDR_ANY;
service.sin_port = htons(9999);
if (bind(ListenSocket,
(SOCKADDR*)&service, sizeof(service)) == SOCKET_ERROR) {
wprintf(L"bind failed with error: %ld\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
//----------------------
// Listen for incoming connection requests.
// on the created socket
if (listen(ListenSocket, 1) == SOCKET_ERROR) {
wprintf(L"listen failed with error: %ld\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
//----------------------
// Create a SOCKET for accepting incoming requests.
SOCKET AcceptSocket;
wprintf(L"Waiting for client to connect...\n");
//----------------------
// Accept the connection.
AcceptSocket = accept(ListenSocket, NULL, NULL);
if (AcceptSocket == INVALID_SOCKET) {
wprintf(L"accept failed with error: %ld\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
else
wprintf(L"Client connected.\n");
//缓存大小,1024*80 以及 1024*320都不如1024*160的速度快(快1-2帧)
const int BUFF_SIZE = 1024 * 160;
char* recvbuf = new char[BUFF_SIZE];
while (true) {
clock_t t0 = clock();
int iRecv = recv(AcceptSocket, recvbuf, BUFF_SIZE, 0);
clock_t t1 = clock();
printf("[%ld]%d ms recv a packet sized: %d \n", t1, (int)(t1 - t0), iRecv);
}
// No longer need server socket
closesocket(ListenSocket);
WSACleanup();
return 0;
}
代码来源:微软文档 https://docs.microsoft.com/en-us/windows/win32/api/winsock/
socket使用tcp发送文件的注意事项:
- 每次发送文件,都在加入数据头,标识文件大小等属性信息,用于接收时判断接收的大小。
- 发送缓存区设置,比如我发送文件大小不到3m,缓存区从2m-6m,发现6m缓冲区的发送速度略高一点点。(一般人都是设置为1024整数倍,偏偏我按照文件大小设置缓存区,不是1024整数倍,造成接收每个数据头一包数据的速度很慢60ms+)
客户端服务发送文件,关键代码:
int socket_tcp_create(const char* ip, int port)
{
int sockfd;
int on = 1;
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = inet_addr(ip);
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd < 0) {
printf("Socket error\n");
return -1;
}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) < 0)
{
printf("setsockopt error: %s(errno: %d)\n",strerror(errno),errno);
return -1;
}
// 4.设置发送缓存区大小
unsigned int uiSendBuf = 1024 * 1024 * 6;
printf("setsockopt of SO_SNDBUF = %d \n", uiSendBuf);
int nResult = setsockopt(sockfd, SOL_SOCKET, SO_SNDBUF, (char*)&uiSendBuf, sizeof(uiSendBuf));
if (nResult < 0)
{
printf("setsockopt of SO_SNDBUF failed - %d. \n", nResult);
}
if( connect(sockfd, (struct sockaddr*)&addr, sizeof(addr)) < 0){
printf("connect error: %s(errno: %d)\n",strerror(errno),errno);
return -1;
}
return sockfd;
}
int socket_sendto_tcp(int sockfd, char *buf, int len)
{
int iSend = send(sockfd, buf, len, 0);
if (iSend < 0) {
printf("send error\n");
return -1;
}
else if(len != iSend) {
printf("send msg to server len=%d, iSend=%d\n", len, iSend);
return 0;
}
}