c#控制台教你玩转迷宫游戏

        int x = 11;
        int y = 0;//定义x和y作为全局变量,作为初始移动坐标
        int num = 0;// 用num的值判断移动方向

        int[,] arr = new int[21, 21]//用二维数组定义迷宫
    {
                    { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
                    { 1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1},
                    { 1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1},
                    { 1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,1},
                    { 1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1},
                    { 1,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1},
                    { 1,0,1,1,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1,0,1},
                    { 1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1},
                    { 1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,0,1},
                    { 1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1},
                    { 1,0,1,1,1,1,1,0,1,1,1,0,0,1,1,1,1,1,1,0,1},
                    { 2,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1},
                    { 1,1,1,1,1,0,1,1,1,0,1,1,1,1,1,1,1,0,1,0,1},
                    { 1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,3},
                    { 1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1},
                    { 1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1},
                    { 1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1},
                    { 1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,1},
                    { 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1},
                    { 1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1},
                    { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
    };
        while (true)
        {
            if (x == 13 && y == 20)//到达终点调出循环
            {
                break;
            }

            for (int i = 0; i < arr.GetLength(0); i++)//遍历数组,建立迷宫
            {
                for (int j = 0; j < arr.GetLength(1); j++)
                {
                    if (arr[i, j] == 1)
                    {
                        Console.Write("■");
                    }
                    if (arr[i, j] == 0)
                    {
                        Console.Write("  ");
                    }
                    if (arr[i, j] == 2)
                    {
                        Console.Write("★");
                    }
                    if (arr[i, j] == 3)
                    {
                        Console.Write("  ");
                    }

                }
                Console.WriteLine();
            }

            char key = Console.ReadKey().KeyChar;//输入一个键 来进行移动

            if (key == 'w')
            {
                num = arr[x - 1, y];//num的值为移动后的坐标值



                if (num == 0) //num=0时,说明不是墙壁,可以移动
                {
                    arr[x - 1, y] = 2;
                    arr[x, y] = 0;
                    x--;
                }
            }

            if (key == 's')
            {
                num = arr[x + 1, y];


                if (num == 0)
                {
                    arr[x + 1, y] = 2;
                    arr[x, y] = 0;
                    x++;
                }
            }

            if (key == 'a')
            {
                if (y > 0)
                {


                    num = arr[x, y - 1];

                    if (num == 0)
                    {

                        arr[x, y - 1] = 2;
                        arr[x, y] = 0;
                        y--;
                    }
                }

            }


            if (key == 'd')
            {
                if (y < 20)
                {


                    num = arr[x, y + 1];

                    if (num == 0)
                    {
                        arr[x, y + 1] = 2;
                        arr[x, y] = 0;
                        y++;
                    }
                    if (num == 3) //num=3时 移出迷宫
                    {
                        arr[x, y + 1] = 2;
                        arr[x, y] = 0;
                        y++;
                    }
                }
            }

            Console.Clear();
        }

        xx: Console.WriteLine("恭喜你通关迷宫");
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