题目链接https://codeforces.com/gym/250668
题意
给出三维空间中两个三角形平面,问这两个三角形最近点对距离。
题解
枚举三角形每条线段到另一个三角形的距离。我是三分写法,三分出线段上的一个点,计算出点到三角形平面的距离。
点到三角形平面的距离分两种情况:
- 点到平面的投影在三角形内,计算点到投影的距离
- 点到平面的投影在三角形外,计算点到三条线段的最短距离
点到线段距离也分两种情况:
- 点到线段的投影在线段内,计算点到线段的距离
- 点到线段的投影在线段外,计算点到两个端点的最短距离
应该是有不三分的方法,待补。
#include<bits/stdc++.h>
using namespace std;
typedef long double db;
const int N=1e4+7;
const db eps=1e-8;
const db pi=acos(-1);
const db inf=1e18;
int sign(db k){if(k>eps) return 1;if(k<-eps) return -1;return 0;}
int dcmp(db k1,db k2){return sign(k1-k2);}
int inmid(db k1,db k2,db k3){return sign(k1-k2)*sign(k3-k2)<=0;}
struct Point{
db x,y,z;
Point operator - (const Point &k)const{
return (Point){x-k.x,y-k.y,z-k.z};
}
Point operator + (const Point &k)const{
return (Point){x+k.x,y+k.y,z+k.z};
}
Point operator * (const db k)const{
return (Point){x*k,y*k,z*k};
}
Point operator / (const db k)const{
return (Point){x/k,y/k,z/k};
}
db operator * (const Point &k)const{
return x*k.x+y*k.y+z*k.z;
}
bool operator == (const Point &k)const{
return (dcmp(x,k.x)==0)&&(dcmp(y,k.y)==0)&&(dcmp(z,k.z)==0);
}
Point operator ^ (const Point &k)const{
return (Point){y*k.z-z*k.y,z*k.x-x*k.z,x*k.y-y*k.x};
}
db abs(){return sqrt(x*x+y*y+z*z);}
db abs2(){return x*x+y*y+z*z;}
Point unit(){return (*this)/abs();}
db dis(Point k){return ((*this)-k).abs();}
db angle(Point k){
return acos((*this)*k/abs()/k.abs());
}
void input(){
double xx,yy,zz;
scanf("%lf%lf%lf",&xx,&yy,&zz);
x=xx;y=yy;z=zz;
}
void output(){printf("(%f,%f,%f)\n",(double)x,(double)y,(double)z);}
};
bool inmid(Point k1,Point k2,Point k3){
return inmid(k1.x,k2.x,k3.x)&&
inmid(k1.y,k2.y,k3.y)&&
inmid(k1.z,k2.z,k3.z);
}
struct Line{
Point s,e;
Point proj(Point q){
return s+(((e-s)*((e-s)*(q-s)))/((e-s).abs2()));
}
db disSP(Point q){
if(inmid(s,proj(q),e)) return proj(q).dis(q);
return min(q.dis(s),q.dis(e));
}
};
struct Plane{
Point a,b,c,o;
Point pvec(){
return (b-a)^(c-a);
}
int crossLine(Line u,Point &p){
db x=o*(u.e-a);
db y=o*(u.s-a);
db d=x-y;
if(sign(d)==0) return 0;
p=((u.s*x)-(u.e*y))/d;
return 1;
}
Point pointToPlane(const Point p){
Point tmp=p;
Line u=(Line){tmp,tmp+o};
crossLine(u,tmp);
return tmp;
}
bool inPoly(const Point p){
db alpha=0;
if(p==a||p==b||p==c) return true;
alpha+=((p-a)^(p-b)).abs();
alpha+=((p-a)^(p-c)).abs();
alpha+=((p-b)^(p-c)).abs();
db area=0;
area+=((a-b)^(a-c)).abs();
return dcmp(alpha,area)==0;
}
db disSP(const Point k){
Point p=pointToPlane(k);
db res=inf;
if(inPoly(p)){
res=min(res,(p-k).abs());
}
else{
res=min(res,(Line){a,b}.disSP(k));
res=min(res,(Line){a,c}.disSP(k));
res=min(res,(Line){b,c}.disSP(k));
}
return res;
}
db disSL(Line k){
Point lo=k.s,hi=k.e;
for(int i=1;i<=90;i++){
Point lm=lo+(hi-lo)/3;
Point rm=hi-(hi-lo)/3;
if(dcmp(disSP(lm),disSP(rm))<=0) hi=rm;
else lo=lm;
}
return disSP(lo);
}
}s1,s2;
int main()
{
//freopen("in.in","r",stdin);
int T;
scanf("%d",&T);
while(T--){
s2.a.input();s2.b.input();s2.c.input();s2.o=s2.pvec();
s1.a.input();s1.b.input();s1.c.input();s1.o=s1.pvec();
db ans=inf;
ans=min(ans,s1.disSL((Line){s2.a,s2.b}));
ans=min(ans,s1.disSL((Line){s2.a,s2.c}));
ans=min(ans,s1.disSL((Line){s2.b,s2.c}));
ans=min(ans,s2.disSL((Line){s1.a,s1.b}));
ans=min(ans,s2.disSL((Line){s1.a,s1.c}));
ans=min(ans,s2.disSL((Line){s1.b,s1.c}));
cout<<fixed<<setprecision(10)<<ans<<endl;
//printf("%.10f\n",ans);
}
return 0;
}