一个头文件snake.h两个源文件一个是test.c,一个是snake.c,这里使用的软件是vs2022。
//test.c
#define _CRT_SECURE_NO_WARNINGS
#include"snake.h"
void test()
{
//创建我们的贪吃蛇
int ch = 0;
do
{
Snake snake = { 0 };
GameStart(&snake);//游戏开始前的初始化
GameRun(&snake);//玩的过程
GameEnd(&snake);//善后的工作//链表的空间释放
SetPos(20, 15);
printf("再来一局吗?(Y/N)");
ch = getchar();
getchar();//清理\n
} while (ch == 'Y' || ch == 'y');
}
int main()
{
//修改适配本地中文环境
setlocale(LC_ALL,"");
test();//贪吃蛇游戏的测试
SetPos(0,27);
return 0;
}
//snake.h
#pragma once
#include<locale.h>
#include<stdlib.h>
#include<stdio.h>
#include<windows.h>
#include<stdbool.h>
#define WALL L'□'
#define BODY L'●'
#define FOOD L'★'
//蛇默认的起始坐标
#define POS_X 24
#define POS_Y 5
#define KEY_PRESS(vk) (GetAsyncKeyState(vk)&0x1?1:0)
//游戏的状态
enum GAME_STATUS
{
OK = 1,//正常运行
ESC,//按了esc键退出,正常退出
KILL_BY_WALL,//撞墙了
KILL_BY_SELF//撞到自身了
};
//蛇行走的方向
enum DIRECTION
{
UP = 1,
DOWN,
LEFT,
RIGHT
};
//蛇身的结构体,构建链表
//贪吃蛇蛇身结点的定义
typedef struct SnakeNode
{
int x;
int y;
struct SnakeNode* next;
}SnakeNode,*pSnakeNode;
//*pSnakeNode == typedef struct SnakeNode *pSnakeNode;
//用来指向蛇身pSnakeNode
//贪吃蛇-整个游戏的维护,用来维护状态
typedef struct Snake
{
pSnakeNode pSnake;//维护整条蛇的指针
pSnakeNode pFood;//指向食物的指针
int Score;//当前累积的分数
int FoodWeight;//一个食物的分数
int SleepTime;//休眠的时间越短,蛇速度越快,休眠的时间越长,速度越慢。
enum GAME_STATUS status;//游戏当前的状态
enum DIRECTION dir;//蛇当前的走的方向
//...
}Snake,*pSnake;
//定位控制台的光标位置
void SetPos(int x, int y);
//游戏开始前的准备
void GameStart(pSnake ps);
//欢迎界面
void WelcomeToGame();
//绘制地图
void CreateMap();
//初始化贪吃蛇
void InitSnake(pSnake ps);
//创建食物
void CreateFood(pSnake ps);
//游戏运行的整个逻辑
void GameRun(pSnake ps);
//打印帮助信息
void PrintHelpInfo();
//蛇移动的函数-每次走一步
void SnakeMove(pSnake ps);
//蛇头下一步要走的位置出是否是食物
int NextIsFood(pSnake ps,pSnakeNode pNext);
//下一步要走的位置处就是食物,就吃掉食物
void EatFood(pSnake ps, pSnakeNode pNext);
//下一步要走的位置处不是食物,就不吃吃掉食物
void NotEatFood(pSnake ps, pSnakeNode pNext);
//检测是否会撞墙
void killByWall(pSnake ps);
//检测是否撞自己
void killBySelf(pSnake ps);
//游戏结束的资源释放
void GameEnd(pSnake ps);
snake.c
#define _CRT_SECURE_NO_WARNINGS
#include"snake.h"
void SetPos(int x, int y)
{
//获得设备句柄
HANDLE hanlde = GetStdHandle(STD_OUTPUT_HANDLE);
//根据句柄设置光标的位置
COORD pos = { x,y };
SetConsoleCursorPosition(hanlde, pos);
}
void WelcomeToGame()
{
//欢迎信息
SetPos(35, 10);
printf("欢迎来到贪吃蛇小游戏");
SetPos(37, 20);
system("pause");
system("cls");
//功能介绍信息
SetPos(15, 10);
printf("用↑.↓.←.→ 分别控制蛇的移动, F3为加速,F4为减速\n");
SetPos(15, 11);
printf("加速得到更多的分数");
SetPos(37, 20);
system("pause");
system("cls");
}
void CreateMap()
{
int i = 0;
//上
SetPos(0, 0);
for (i = 0; i <= 56; i += 2)
{
//wprintf(L"%lc",L'□');//宽字符要用单引号,包起来,占两个位置
wprintf(L"%lc", WALL);//用#define进行宏定义。它允许用一个标识符来表示一个字符
}
//下
SetPos(0, 26);
//int i = 0;//不要重复定义
for (i = 0; i <= 56; i += 2)
{
wprintf(L"%lc", WALL);
}
//左
for (i = 1; i <= 25; i++)
{
SetPos(0, i);//SetPos()括号中可以用到变量
wprintf(L"%lc", WALL);
}
//右
for (i = 1; i <= 25; i++)
{
SetPos(56, i);
wprintf(L"%lc", WALL);
}
//getchar();//让程序停到这
}
void InitSnake(pSnake ps)
{
//创建五个蛇身的结点
pSnakeNode cur = NULL;
int i = 0;
for (i = 0;i < 5;i++)
{
cur = (pSnakeNode)malloc(sizeof(SnakeNode));
if (cur == NULL)
{
perror("InitSnake():malloc()");
return;
}
cur->x = POS_X + 2 * i;
cur->y = POS_Y;
cur->next = NULL;
//头插法
if (ps->pSnake == NULL)
{
ps->pSnake = cur;
}
else
{
cur->next = ps->pSnake;
ps->pSnake = cur;
}
}
//打印蛇身
cur = ps->pSnake;
while (cur)
{
SetPos(cur->x, cur->y);
wprintf(L"%lc",BODY);
cur = cur->next;
}
//贪吃蛇其他信息初始化
ps->FoodWeight = 10;
ps->dir = RIGHT;
ps->pFood = NULL;
ps->Score = 0;
ps->SleepTime = 200;//200ms
ps->status = OK;
//getchar();
}
void CreateFood(pSnake ps)
{
int x = 0;
int y = 0;
again:
do
{
x = rand() % 53 + 2;
y = rand() % 24 + 1;
} while (x % 2 != 0);
//坐标和蛇的身体的每个坐标比较
pSnakeNode cur = ps->pSnake;
while (cur)
{
if (x == cur->x && y == cur->y )
{
goto again;
}
cur = cur->next;
}
//创建食物
pSnakeNode pFood = (pSnakeNode)malloc(sizeof(SnakeNode));
if (pFood == NULL)
{
perror("CreateFood()::malloc()");
return;
}
pFood->x = x;
pFood->y = y;
ps->pFood = pFood;
SetPos(x,y);
wprintf(L"%lc", FOOD);
}
void GameStart(pSnake ps)
{
//设置控制台的信息,窗口大小,窗口名
system("mode con cols=100 lines=30");
system("title 贪吃蛇");
//设置光标隐藏
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);
CursorInfo.bVisible = false;
SetConsoleCursorInfo(handle, &CursorInfo);
//打印欢迎信息
WelcomeToGame();
//绘制地图
CreateMap();
//初始化蛇
InitSnake(ps);
//创建食物
CreateFood(ps);
//getchar();//起到一个截止的作用,不然运行完没有title 贪吃蛇
}
void PrintHelpInfo()
{
SetPos(64, 15);
printf("1.不能穿墙,不能咬到自己");
SetPos(64, 16);
printf("⽤↑.↓.←.→分别控制蛇的移动.");
SetPos(64, 17);
printf("F3 为加速,F4 为减速\n");
SetPos(64, 18);
printf("ESC :退出游戏.space:暂停游戏.");
SetPos(64, 20);
printf("伯伦希尔科技有限公司@版权");
}
void pause()
{
while (1)
{
Sleep(100);
if (KEY_PRESS(VK_SPACE))
{
break;
}
}
}
int NextIsFood(pSnake ps, pSnakeNode pNext)
{
if (ps->pFood->x == pNext->x && ps->pFood->y == pNext->y)
return 1;//下一个坐标处是食物
else
return 0;
}
void EatFood(pSnake ps, pSnakeNode pNext)
{
pNext->next = ps->pSnake;
ps->pSnake = pNext;
pSnakeNode cur = ps->pSnake;
//打印蛇身
while (cur)
{
SetPos(cur->x, cur->y);
wprintf(L"%lc",BODY);
cur = cur->next;
}
ps->Score += ps->FoodWeight;
//释放旧的食物
free(ps->pFood);
//新建食物
CreateFood(ps);
}
void NotEatFood(pSnake ps, pSnakeNode pNext)
{
//头插法
pNext->next = ps->pSnake;
ps->pSnake = pNext;
//释放尾结点
pSnakeNode cur = ps->pSnake;
while (cur->next->next != NULL)//不写NULL
{
SetPos(cur->x, cur->y);
wprintf(L"%lc",BODY);
cur = cur->next;
}
//将尾结点打印成空白字符
SetPos(cur->next->x, cur->next->y);
printf(" ");
free(cur->next);
cur->next = NULL;
}
//检测是否会撞墙
void killByWall(pSnake ps)
{
if (ps->pSnake->x == 0 ||
ps->pSnake->x == 56 ||
ps->pSnake->y == 0 ||
ps->pSnake->y == 26)
{
ps->status = KILL_BY_WALL;
}
}
//检测是否撞自己
void killBySelf(pSnake ps)
{
pSnakeNode cur = ps->pSnake->next;//从第二个结点开始
while (cur)
{
if (cur->x == ps->pSnake->x && cur->y == ps->pSnake->y)
{
ps->status = KILL_BY_SELF;
return;
}
cur = cur->next;//说到底还是遍历链表
}
}
void SnakeMove(pSnake ps)
{
pSnakeNode pNext = (pSnakeNode)malloc(sizeof(SnakeNode));
if (pNext == NULL)
{
perror("SnakeMove()::malloc()");
return;
}
pNext->next = NULL;
switch (ps->dir)
{
case UP:
pNext->x = ps->pSnake->x;
pNext->y = ps->pSnake->y - 1;
break;
case DOWN:
pNext->x = ps->pSnake->x;
pNext->y = ps->pSnake->y + 1;
break;
case LEFT:
pNext->x = ps->pSnake->x - 2;
pNext->y = ps->pSnake->y;
break;
case RIGHT:
pNext->x = ps->pSnake->x + 2;//横的两个大小位宽的一个
pNext->y = ps->pSnake->y;
break;
}
//下一个坐标处是否是食物
if (NextIsFood(ps, pNext))
{
//是食物就吃掉
EatFood(ps,pNext);
}
else
{
//不是食物就正常走一步
NotEatFood(ps, pNext);
}
//检测撞墙
killByWall(ps);
//检测撞自己
killBySelf(ps);
}
void GameRun(pSnake ps)
{
//打印帮助信息
PrintHelpInfo();
//检测按键
do
{
//当前的分数情况
SetPos(65,10);
printf("总分:%5d\n", ps->Score);
SetPos(65,11);
printf("每个食物得分:%02d分\n", ps->FoodWeight);
//检测按键
//上、下、左、右、ESC、F3、F4
if (KEY_PRESS(VK_UP) && ps->dir != DOWN)
{
ps->dir = UP;
}
else if (KEY_PRESS(VK_DOWN) && ps->dir != UP)
{
ps->dir = DOWN;
}
else if (KEY_PRESS(VK_LEFT) && ps->dir != RIGHT)
{
ps->dir = LEFT;
}
else if (KEY_PRESS(VK_RIGHT) && ps->dir != LEFT)
{
ps->dir = RIGHT;
}
else if (KEY_PRESS(VK_ESCAPE))
{
ps->status = ESC;
break;
}
else if (KEY_PRESS(VK_SPACE))
{
//游戏要暂停
pause();//暂停和恢复暂停
}
else if (KEY_PRESS(VK_F3))
{
//也不能一直加那会成负数
if (ps->SleepTime >= 80)
{
ps->SleepTime -= 30;
ps->FoodWeight += 2;
}
}
else if (KEY_PRESS(VK_F4))
{
if (ps->FoodWeight > 2)
{
ps->SleepTime += 30;
ps->FoodWeight -= 2;
}
}
//睡眠一下
Sleep(ps->SleepTime);
//走一步
SnakeMove(ps);//待完成
} while (ps->status == OK);
}
void GameEnd(pSnake ps)
{
SetPos(20,12);
switch (ps->status)
{
case ESC:
printf("主动退出游戏,正常退出\n");
break;
case KILL_BY_WALL:
printf("哈↗哈↘哈↗,真是太菜啦!!!");
SetPos(20, 16);
printf("撞墙死亡,游戏结束");
break;
case KILL_BY_SELF:
printf("哈↗哈↘哈↗,真是太菜啦!!!");
SetPos(20, 16);
printf("咬到自己,游戏结束");
break;
}
//释放贪吃蛇的链表资源
pSnakeNode cur = ps->pSnake;
pSnakeNode del = NULL;
while (cur)
{
del = cur;
cur = cur->next;
free(del);
}
free(ps->pFood);
ps = NULL;
}