目录
5.1、game.h———函数的声明,头文件引用,标识符常量的定义
前言
今天我们来用c语言实现一下三子棋小游戏。
这次我们用到的核心内容是二维数组和循环。
这次会创建3个文件,分别是game.c、game.h、test
一、游戏的开始与退出的实现
#include <stdio.h>
void meau()
{
printf("******************************************\n");
printf("********** 1.play ****************\n");
printf("******************************************\n");
printf("********** 0.exit ****************\n");
printf("******************************************\n");
}
int main()
{
int input = 0;//菜单选项函数
do//用do while 循环第一次可以直接进入循环,第二次才需要判断条件,有利于直接打印菜单
{
meau();//菜单函数
printf("请输入选项>:");
scanf("%d", &input);//输入选项
switch (input)
{
case 1://play
game();//实现三子棋游戏的函数
break;
case 0://exit
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);//如果选项函数为0,则结束循环,为其他则继续
return 0;
}
二、初始化并打印棋盘
#include <stdio.h>
#define ROW 3
#define COL 3
void init_board(char board[ROW][COL], int row, int col)//ROW,COL分别是行和列数
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//将数组内容设置为空格
}
}
}
//打印棋盘内容
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
else
break;
}
printf("\n");
if(i<row-1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
else
break;
}
}
printf("\n");
}
}
三、玩家与电脑下棋
void player(char board[ROW][COL], int row, int col)
{
printf("玩家下棋>:\n");
int i = 0;//行变量
int j = 0;//列变量
while (1)
{
printf("请输入下棋坐标>:");
scanf("%d %d", &i, &j);
if (i >= 1 && i <= row && j >= 1 && j <= col)//判断输入的坐标是否合法
{
if (board[i - 1][j - 1] == ' ')//判断坐标是否被占用
{
board[i - 1][j - 1] = '*';
break;
}
else
printf("坐标已被占用,请重新输入\n");
}
else
printf("输入坐标非法,请重新输入\n");
}
}
void computer(char board[ROW][COL], int row, int col)
{
printf("电脑下棋>:\n");
while (1)
{
//产生随机的行列坐标
int i = rand() % row;//rand函数需要用srand设置下限
int j = rand() % col;
if (board[i][j] == ' ')
{
board[i][j] = '#';
break;
}
}
}
四、判断输赢
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];//
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//如果棋盘满了返回1, 不满返回0
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}
五、实现代码汇总
5.1、game.h———函数的声明,头文件引用,标识符常量的定义
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <Windows.h>
#define ROW 3
#define COL 3
void init_board(char board[ROW][COL], int row, int col);
void print_board(char board[ROW][COL], int row, int col);
void player(char board[ROW][COL], int row, int col);
void computer(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);
5.2、game.c———包含函数的实现
#include "game.h"
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
else
break;
}
printf("\n");
if(i<row-1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
else
break;
}
}
printf("\n");
}
}
void player(char board[ROW][COL], int row, int col)
{
printf("玩家下棋>:\n");
int i = 0;
int j = 0;
while (1)
{
printf("请输入下棋坐标>:");
scanf("%d %d", &i, &j);
if (i >= 1 && i <= row && j >= 1 && j <= col)
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
printf("坐标已被占用,请重新输入\n");
}
else
printf("输入坐标非法,请重新输入\n");
}
}
void computer(char board[ROW][COL], int row, int col)
{
printf("电脑下棋>:\n");
while (1)
{
int i = rand() % row;
int j = rand() % col;
if (board[i][j] == ' ')
{
board[i][j] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];//
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//如果棋盘满了返回1, 不满返回0
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}
5.3、test.c———包含主函数与游戏实现
#include "game.h"
void meau()
{
printf("******************************************\n");
printf("********** 1.play ****************\n");
printf("******************************************\n");
printf("********** 0.exit ****************\n");
printf("******************************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };//定义棋盘二维数组
init_board(board,ROW, COL);//初始化二维数组为空格
print_board(board, ROW, COL);//打印棋盘
while (1)
{
player(board, ROW, COL);
print_board(board, ROW, COL);//打印棋盘
if (is_win(board, ROW, COL) != 'C')
break;
computer(board, ROW, COL);
print_board(board, ROW, COL);//打印棋盘
if (is_win(board, ROW, COL) != 'C')
break;
}
if (is_win(board, ROW, COL) == '*')
printf("玩家胜利\n");
if (is_win(board, ROW, COL) == '#')
printf("电脑胜利\n");
if (is_win(board, ROW, COL) == 'Q')
printf("平局\n");
Sleep(3000);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;//菜单选项函数
do//用do while 循环第一次可以直接进入循环,第二次才需要判断条件,有利于直接打印菜单
{
system("cls");
meau();//菜单函数
printf("请输入选项>:");
scanf("%d", &input);//输入选项
switch (input)
{
case 1://play
game();//实现三子棋游戏的函数
break;
case 0://exit
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);//如果选项函数为0,则结束循环,为其他则继续
return 0;
}