Android 2048小游戏开发


Android 2048小游戏开发

这里写图片描述

AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.hello"
    android:versionCode="1"
    android:versionName="1.0" >

    <uses-sdk
        android:minSdkVersion="14"
        android:targetSdkVersion="19" />

    <application
        android:allowBackup="true"
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/AppTheme" >
        <activity
            android:name="com.zhanghao.game.MainActivity"
            android:label="@string/app_name"
            android:screenOrientation="portrait" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest> 

activity_main.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/containner"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context="com.zhanghao.game.MainActivity"
    tools:ignore="MergeRootFrame" >

    <LinearLayout
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:orientation="horizontal" >

        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="@string/score_"
            android:textSize="30sp" />

        <TextView
            android:id="@+id/tvScore"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:textSize="30sp" />
    </LinearLayout>

    <com.zhanghao.game.GameView
        android:id="@+id/gameView"
        android:layout_width="fill_parent"
        android:layout_height="0dp"
        android:layout_weight="1" >
    </com.zhanghao.game.GameView>

</LinearLayout>

MainActivity.java

package com.zhanghao.game;

import com.example.hello.R;

import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;

public class MainActivity extends Activity {

	public MainActivity() {
		mainActivity = this;
	}

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);

		tvScore = (TextView) this.findViewById(R.id.tvScore);

	}

	public void clearScore() {
		score = 0;
		showScore();
	}

	public void showScore() {
		tvScore.setText(score + "");
	}

	public void addScore(int addScore) {
		score += addScore;
		showScore();
	}

	private TextView tvScore;
	private int score = 0;

	private static MainActivity mainActivity = null;

	public static MainActivity getMainActivity() {
		return mainActivity;
	}
}

GameView.java

package com.zhanghao.game;

import java.util.ArrayList;
import java.util.List;
import android.annotation.SuppressLint;
import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Point;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.GridLayout;

@SuppressLint("ClickableViewAccessibility")
public class GameView extends GridLayout {

	public GameView(Context context, AttributeSet attrs, int defStyleAttr) {
		super(context, attrs, defStyleAttr);
		// TODO Auto-generated constructor stub
		initGameView();
	}

	public GameView(Context context, AttributeSet attrs) {
		super(context, attrs);
		// TODO Auto-generated constructor stub
		initGameView();
	}

	public GameView(Context context) {
		super(context);
		// TODO Auto-generated constructor stub
		initGameView();
	}

	private void initGameView() {
		setColumnCount(4);
		setBackgroundColor(0xffbbada0);

		setOnTouchListener(new OnTouchListener() {

			private float startX, startY, offsetX, offsetY;

			@Override
			public boolean onTouch(View v, MotionEvent event) {
				// TODO Auto-generated method stub

				switch (event.getAction()) {
				case MotionEvent.ACTION_DOWN:
					startX = event.getX();
					startY = event.getY();
					break;

				case MotionEvent.ACTION_UP:
					offsetX = event.getX() - startX;
					offsetY = event.getY() - startY;

					if (Math.abs(offsetX) > Math.abs(offsetY)) {
						if (offsetX < -5) {
							// System.out.println("left");
							swipeLeft();
						} else if (offsetX > 5) {
							// System.out.println("right");
							swipeRight();
						}
					} else {
						if (offsetY < -5) {
							// System.out.println("up");
							swipeUp();
						} else if (offsetY > 5) {
							// System.out.println("down");
							swipeDown();
						}
					}
					break;

				default:
					break;
				}

				return true;
			}
		});
	}

	@Override
	protected void onSizeChanged(int w, int h, int oldw, int oldh) {
		// TODO Auto-generated method stub
		super.onSizeChanged(w, h, oldw, oldh);

		int cardWidth = (Math.min(w, h) - 10) / 4;
		addCard(cardWidth, cardWidth);

		startGame();
	}

	private void startGame() {

		MainActivity.getMainActivity().clearScore();

		for (int y = 0; y < 4; y++) {
			for (int x = 0; x < 4; x++) {
				cardMaps[x][y].setNum(0);
			}
		}

		addRandomNum();
		addRandomNum();
	}

	private void addCard(int cardWidth, int cardHeight) {

		Card card;
		for (int y = 0; y < 4; y++) {
			for (int x = 0; x < 4; x++) {
				card = new Card(getContext());
				card.setNum(0);
				addView(card, cardWidth, cardHeight);
				cardMaps[x][y] = card;
			}
		}
	}

	private void addRandomNum() {
		emptyPoints.clear();

		for (int y = 0; y < 4; y++) {
			for (int x = 0; x < 4; x++) {
				if (cardMaps[x][y].getNum() <= 0) {
					emptyPoints.add(new Point(x, y));
				}
			}
		}

		Point point = emptyPoints.remove((int) (Math.random() * emptyPoints.size()));
		cardMaps[point.x][point.y].setNum(Math.random() > 0.1 ? 2 : 4);
	}

	private void swipeDown() {
		boolean merge = false;

		for (int x = 0; x < 4; x++) {
			for (int y = 3; y >= 0; y--) {
				for (int y1 = y - 1; y1 >= 0; y1--) {
					if (cardMaps[x][y1].getNum() > 0) {
						if (cardMaps[x][y].getNum() <= 0) {
							cardMaps[x][y].setNum(cardMaps[x][y1].getNum());
							cardMaps[x][y1].setNum(0);
							y++;
							merge = true;
						} else if (cardMaps[x][y].equals(cardMaps[x][y1])) {
							cardMaps[x][y].setNum(cardMaps[x][y1].getNum() * 2);
							cardMaps[x][y1].setNum(0);
							MainActivity.getMainActivity().addScore(cardMaps[x][y].getNum());
							merge = true;
						}
						break;
					}
				}
			}
		}
		if (merge) {
			addRandomNum();
			checkComplete();
		}
	}

	private void swipeUp() {
		boolean merge = false;
		for (int x = 0; x < 4; x++) {
			for (int y = 0; y < 4; y++) {
				for (int y1 = y + 1; y1 < 4; y1++) {
					if (cardMaps[x][y1].getNum() > 0) {
						if (cardMaps[x][y].getNum() <= 0) {
							cardMaps[x][y].setNum(cardMaps[x][y1].getNum());
							cardMaps[x][y1].setNum(0);
							y--;
							merge = true;
						} else if (cardMaps[x][y].equals(cardMaps[x][y1])) {
							cardMaps[x][y].setNum(cardMaps[x][y1].getNum() * 2);
							cardMaps[x][y1].setNum(0);
							MainActivity.getMainActivity().addScore(cardMaps[x][y].getNum());
							merge = true;
						}
						break;
					}
				}
			}
		}
		if (merge) {
			addRandomNum();
			checkComplete();
		}
	}

	private void swipeRight() {

		boolean merge = false;
		for (int y = 0; y < 4; y++) {
			for (int x = 3; x >= 0; x--) {
				for (int x1 = x - 1; x1 >= 0; x1--) {
					if (cardMaps[x1][y].getNum() > 0) {
						if (cardMaps[x][y].getNum() <= 0) {
							cardMaps[x][y].setNum(cardMaps[x1][y].getNum());
							cardMaps[x1][y].setNum(0);
							x++;
							merge = true;
						} else if (cardMaps[x][y].equals(cardMaps[x1][y])) {
							cardMaps[x][y].setNum(cardMaps[x1][y].getNum() * 2);
							cardMaps[x1][y].setNum(0);
							MainActivity.getMainActivity().addScore(cardMaps[x][y].getNum());
							merge = true;
						}
						break;
					}
				}
			}
		}
		if (merge) {
			addRandomNum();
			checkComplete();
		}
	}

	private void swipeLeft() {
		boolean merge = false;
		for (int y = 0; y < 4; y++) {
			for (int x = 0; x < 4; x++) {
				for (int x1 = x + 1; x1 < 4; x1++) {
					if (cardMaps[x1][y].getNum() > 0) {
						if (cardMaps[x][y].getNum() <= 0) {
							cardMaps[x][y].setNum(cardMaps[x1][y].getNum());
							cardMaps[x1][y].setNum(0);
							x--;
							merge = true;
						} else if (cardMaps[x][y].equals(cardMaps[x1][y])) {
							cardMaps[x][y].setNum(cardMaps[x1][y].getNum() * 2);
							cardMaps[x1][y].setNum(0);
							MainActivity.getMainActivity().addScore(cardMaps[x][y].getNum());
							merge = true;
						}
						break;
					}
				}
			}
		}
		if (merge) {
			addRandomNum();
			checkComplete();
		}
	}

	private void checkComplete() {
		
		boolean complete=true;
		
		ALL:
		for (int y = 0; y < 4; y++) {
			for (int x = 0; x < 4; x++) {
				if (cardMaps[x][y].getNum() == 0 || (x > 0 && cardMaps[x][y].equals(cardMaps[x - 1][y]))
						|| (x < 3 && cardMaps[x][y].equals(cardMaps[x + 1][y]))
						|| (y > 0 && cardMaps[x][y].equals(cardMaps[x][y - 1]))
						|| (y < 3 && cardMaps[x][y].equals(cardMaps[x][y + 1]))

				) {
					complete=false;
					break ALL;
				}
			}
		}
		
		if (complete) {
			new AlertDialog.Builder(getContext()).setTitle("你好").setMessage("游戏结束!").setPositiveButton("重来", new DialogInterface.OnClickListener() {
				
				@Override
				public void onClick(DialogInterface dialog, int which) {
					// TODO Auto-generated method stub
					startGame();
				}
			}).show();
		}
	}

	private Card[][] cardMaps = new Card[4][4];
	private List<Point> emptyPoints = new ArrayList<Point>();
}

Card.java

package com.zhanghao.game;

import android.content.Context;
import android.view.Gravity;
import android.widget.FrameLayout;
import android.widget.TextView;

public class Card extends FrameLayout {

	public Card(Context context) {
		super(context);
		// TODO Auto-generated constructor stub

		label = new TextView(getContext());
		label.setTextSize(50);
		label.setGravity(Gravity.CENTER);
		label.setBackgroundColor(0x33ffffff);

		LayoutParams lp = new LayoutParams(-1, -1);
		lp.setMargins(10, 10, 0, 0);
		addView(label, lp);

		setNum(0);

	}

	private int num = 0;

	public int getNum() {
		return num;
	}

	public void setNum(int num) {
		this.num = num;
		if (num <= 0) {
			label.setText("");
		} else {
			label.setText(num + "");
		}
	}

	public boolean equals(Card card) {
		return getNum() == card.getNum();
	}

	private TextView label;

}
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