首先看一下运行之后的效果图
接下来就是代码了
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace FromPaoPao
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
GraphicsPath g = new GraphicsPath();
g.AddEllipse(0,0,this.Width,this.Height);
this.Region = new Region(g);
this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width - this.Width, Screen.PrimaryScreen.WorkingArea.Height - this.Height);
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
if (this.Top > 0 && this.Left > 0 && this.Left >= Screen.PrimaryScreen.WorkingArea.Width - this.Width)
{
this.Top -= 3;
}
else if (this.Left >0 && this.Top<=0)
{
this.Left -= 3;
}
else if (this.Bottom <= Screen.PrimaryScreen.WorkingArea.Height)
{
this.Top += 3;
}
else if (this.Right <= Screen.PrimaryScreen.WorkingArea.Width )
{
this.Left+=3;
}
}
private void timer2_Tick(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
}
}
}
原理就是通过判断屏幕的距离来改变泡泡的方向!布局比较简单,就是在窗口上面放置一个震动的按钮
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Drawing.Drawing2D;
namespace FromPaoPao
{
public partial class Form2 : Form
{
public Form2()
{
InitializeComponent();
}
private void Form2_Load(object sender, EventArgs e)
{
/* GraphicsPath g = new GraphicsPath();
g.AddEllipse(0, 0, this.Width, this.Height);
this.Region = new Region(g);*/
}
private void button1_Click(object sender, EventArgs e)
{
int x = this.Location.X;
int y = this.Location.Y;
for(int i=0;i<=10;i++)
{
this.Location = new Point(x-100,y);
this.BackColor = Color.AntiqueWhite;
Thread.Sleep(60);
this.Location = new Point(x-100,y+100);
this.BackColor = Color.Aqua;
Thread.Sleep(60);
this.Location = new Point(x, y + 100);
this.BackColor = Color.Azure;
Thread.Sleep(60);
this.Location = new Point(x + 100, y + 100);
this.BackColor = Color.BlanchedAlmond;
Thread.Sleep(60);
this.Location = new Point(x + 100, y);
this.BackColor = Color.Crimson;
Thread.Sleep(60);
this.Location = new Point(x + 100, y - 100);
this.BackColor = Color.DarkCyan;
Thread.Sleep(60);
this.Location = new Point(x, y - 100);
this.BackColor = Color.DarkTurquoise;
Thread.Sleep(60);
this.Location = new Point(x - 100, y - 100);
this.BackColor = Color.Red;
Thread.Sleep(60);
}
MessageBox.Show("你知道震动了多少圈吗?猜出有奖","看一看");
this.Location = new Point(x, y);
}
}
}