C++ 设计模式之中介者模式

Mediator中介者模式

作用:用一个中介对象来封装一系列的对象交互。中介者使各对象不需要显式地相互引用,从而使其耦合松散,而且可以独立地改变它们之间的交互。

类图:


下面是代码实例:

#include"stdafx.h"
#include<iostream>
#include<string>
using namespace std;


//class  Mediator;
class Colleage;

class Mediator
{
public:
	virtual ~Mediator()
	{

	}

	virtual void SendMsg(string,Colleage *) {}

protected:
	Mediator()
	{
	
	}

};

class Colleage{
public:
	virtual ~Colleage()
	{
	
	}
	/*virtual void SetMediator(Mediator *pMediator)
	{
		m_Mediator = pMediator;
	}*/
	virtual void SendMsg(string msg) = 0;
	virtual void GetMsg(string msg) = 0;
protected:
	Colleage(Mediator *pMediator)
	{
		m_Mediator = pMediator;
	}
	Mediator * m_Mediator;

private:

};

class ConcreteColleageA : public Colleage
{
public:
	~ConcreteColleageA(){}
	ConcreteColleageA(Mediator *pMediator):Colleage(pMediator)
	 {
		// Colleage(pMediator);
	 }

	 void SendMsg(string msg)
	 {
		this->m_Mediator->SendMsg(msg,this);
	 }

	 void GetMsg(string msg)
	 {
		 cout<<"ConcreteColleageA Receive:" <<msg<<endl;
	 }

};


class ConcreteColleageB : public Colleage
{
public:
	~ConcreteColleageB(){}
	 ConcreteColleageB(Mediator *pMediator): Colleage(pMediator)
	 {
		 //Colleage(pMediator);
	 }

	 void SendMsg(string msg)
	 {
		 this->m_Mediator->SendMsg(msg,this);
	 }

	 void GetMsg(string msg)
	 {
		 cout<<"ConcreteColleageB Receive:" <<msg<<endl;
	 }

};






class ConcreteMediator : public Mediator
{
public:
	ConcreteMediator()
	{

	}

	~ConcreteMediator()
	{
	
	}

	void SetColleageA(Colleage *pColleage)
	{
		m_ColleageA = pColleage;
	}

	void SetColleageB(Colleage *pColleage)
	{
		m_ColleageB = pColleage;
	}

	void SendMsg(string msg,Colleage *pColleage)
	{
		if(pColleage == m_ColleageA)
		{
			m_ColleageA->GetMsg(msg);
		}
		else if(pColleage == m_ColleageB)
		{
			m_ColleageB->GetMsg(msg);
		}
	}
private:
	Colleage *m_ColleageA;
	Colleage *m_ColleageB;

};



// MediatorMode.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include"Mediator.hpp"


int _tmain(int argc, _TCHAR* argv[])
{
	ConcreteMediator *pMediator = new ConcreteMediator(); 
	
	Colleage *p1 = new ConcreteColleageA(pMediator);
	Colleage *p2 = new ConcreteColleageB(pMediator);  

	pMediator->SetColleageA(p1);
	pMediator->SetColleageB(p2);

	/*pMediator->SendMsg("CCC",p1);
	pMediator->SendMsg("DDD",p2);*/

	p1->SendMsg("AAA");
	p2->SendMsg("BBB");

	system("pause");

	return 0;
}


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