Description
Your boss once had got many copies of a treasure map. Unfortunately, all the copies are now broken to many rectangular pieces, and what make it worse, he has lost some of the pieces. Luckily, it is possible to figure out the position of each piece in the original map. Now the boss asks you, the talent programmer, to make a complete treasure map with these pieces. You need to make only one complete map and it is not necessary to use all the pieces. But remember, pieces are not allowed to overlap with each other (See sample 2).
Input
The first line of the input contains an integer T (T <= 500), indicating the number of cases.
For each case, the first line contains three integers nmp (1 <= n, m <= 30, 1 <= p <= 500), the width and the height of the map, and the number of pieces. Then p lines follow, each consists of four integers x1y1x2y2 (0 <= x1 < x2 <= n, 0 <= y1 < y2 <= m), where (x1, y1) is the coordinate of the lower-left corner of the rectangular piece, and (x2, y2) is the coordinate of the upper-right corner in the original map.
Cases are separated by one blank line.
Output
If you can make a complete map with these pieces, output the least number of pieces you need to achieve this. If it is impossible to make one complete map, just output -1.
Sample Input
3
5 5 1
0 0 5 5
5 5 2
0 0 3 5
2 0 5 5
30 30 5
0 0 30 10
0 10 30 20
0 20 30 30
0 0 15 30
15 0 30 30
Sample Output
1
-1
2
Hint
For sample 1, the only piece is a complete map.
For sample 2, the two pieces may overlap with each other, so you can not make a complete treasure map.
For sample 3, you can make a map by either use the first 3 pieces or the last 2 pieces, and the latter approach one needs less pieces.
又是裸Dancing Links,所以以碎片的个数构造行,n*m即地图的大小构造列。
因为ZOJ挂了所以还没交。但是应该是对的。(我猜。
#include <stdio.h>
#include <string.h>
#include <iostream>
#include <algorithm>
#include <vector>
#include <queue>
#include <set>
#include <map>
#include <string>
#include <math.h>
#include <stdlib.h>
#include <time.h>
using namespace std;
const int maxnode =500010;
const int MaxM = 1010;
const int MaxN = 1010;
struct DLX
{
int n,m,size;
int U[maxnode],D[maxnode],R[maxnode],L[maxnode],Row[maxnode],Col[maxnode];
//U D R L用来记录某个标号的节点的上下左右节点的标号
//Row Col用来记录某个标号的节点在矩阵中的行号和列号
int H[MaxN], S[MaxM];
//H是行头 S用来保存某一列中1的数量
int ansd, ans[MaxN];
void init(int _n,int _m)
{
n = _n;
m = _m;
//初始化列头
for(int i = 0;i <= m;i++)
{
S[i] = 0;
U[i] = D[i] = i;
L[i] = i-1;
R[i] = i+1;
}
R[m] = 0; L[0] = m;
size = m;
for(int i = 1;i <= n;i++)
H[i] = -1;
}
void Link(int r,int c)
{
++S[Col[++size]=c];
Row[size] = r;
D[size] = D[c];
U[D[c]] = size;
U[size] = c;
D[c] = size;
if(H[r] < 0)H[r] = L[size] = R[size] = size;
else
{
R[size] = R[H[r]];
L[R[H[r]]] = size;
L[size] = H[r];
R[H[r]] = size;
}
}
//对某一列进行删除 同时删除列中为1的行
void remove(int c)
{
L[R[c]] = L[c]; R[L[c]] = R[c];
for(int i = D[c];i != c;i = D[i])
for(int j = R[i];j != i;j = R[j])
{
U[D[j]] = U[j];
D[U[j]] = D[j];
--S[Col[j]];
}
}
//反着恢复状态
void resume(int c)
{
for(int i = U[c];i != c;i = U[i])
for(int j = L[i];j != i;j = L[j])
{
U[D[j]]=D[U[j]]=j;
++S[Col[j]];
}
L[R[c]] = R[L[c]] = c;
}
//d为递归深度
bool Dance(int d)
{
if(ansd != 0x3f3f3f && ansd <= d)return false;
if(R[0] == 0)
{
if(ansd>d)
ansd = d;
return true;
}
int c = R[0];
//一个优化 找到列中包含1最多的列 因为这样有助于减少递归深度 (很显然1多了 删掉的行也多 矩阵缩小得就快)
for(int i = R[0];i != 0;i = R[i])
if(S[i] < S[c])
c = i;
remove(c);
//搜索
for(int i = D[c];i != c;i = D[i])
{
ans[d] = Row[i];
for(int j = R[i]; j != i;j = R[j])remove(Col[j]);
if(Dance(d+1))return true;
for(int j = L[i]; j != i;j = L[j])resume(Col[j]);
}
resume(c);
return false;
}
};
DLX g;
int main()
{
//freopen("in.txt","r",stdin);
//freopen("out.txt","w",stdout);
int cas;
scanf("%d",&cas);
while(cas--)
{
int n,m,p;
scanf("%d%d%d",&n,&m,&p);
g.init(p,n*m);
for(int i=1;i<=p;i++)
{
int x1,x2,y1,y2;
scanf("%d%d%d%d",&x1,&y1,&x2,&y2);
for(int j=x1+1;j<=x2;j++)
{
for(int k=y1+1;k<=y2;k++)
{
g.Link(i,(j-1)*m+k);
}
}
}
g.ansd=0x3f3f3f;
g.Dance(0);
if(g.ansd==0x3f3f3f)
printf("-1\n");
else
printf("%d",g.ansd);
}
}