java TCPSocket编程 简单示例3

import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;


public class TestSocketServer {

	public static void main(String[] args) {
		InputStream in = null;
		OutputStream out = null;
		try {
			ServerSocket ss = new ServerSocket(9999);
			while (true) {
				Socket s = ss.accept();
				in = s.getInputStream();
				out = s.getOutputStream();
				DataInputStream dis = new DataInputStream(in);
				DataOutputStream dos = new DataOutputStream(out);
				String str = null;
				if ((str = dis.readUTF()) != null) {
					System.out.println(str);
					System.out.println(s.getInetAddress());
					System.out.println(s.getPort());
				}
				dos.writeUTF("nihao");
				dos.flush();
				dis.close();
				dos.close();
				s.close();
			}
		} catch (IOException e) {
			e.printStackTrace();
		}
	}

}



import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.net.UnknownHostException;

public class TestSocketClient {

	public static void main(String[] args) {
		
		InputStream in = null;
		OutputStream out = null;
		try {
			Socket s = new Socket("127.0.0.1",9999);
			in = s.getInputStream();
			out = s.getOutputStream();
			DataInputStream dis = new DataInputStream(in);
			DataOutputStream dos = new DataOutputStream(out);
			String str = null;
			dos.writeUTF("hello");
			dos.flush();
			if((str = dis.readUTF())!= null) 
				System.out.println(str);
			dos.close();
			dis.close();
			s.close();
			
		} catch (UnknownHostException e) {
			e.printStackTrace();
		} catch (IOException e) {
			e.printStackTrace();
		}
	}
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值