目录
这个扫雷游戏目前是属于9*9有10个雷的模式,需要一个一个方块排除,后续等待技术提升还会再做优化
模块化,使得代码更加清晰
1.test.c
测试代码逻辑的实现
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*********************\n");
printf("**** 1.开始游戏 ****\n");
printf("**** 0.退出游戏 ****\n");
printf("*********************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//mine数组中存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };//show数组中存放排查出的雷的信息
initboard(mine, ROWS, COLS, '0');//初始化棋盘
initboard(show, ROWS, COLS, '*');
setmine(mine, ROW, COL);//随机设置雷,9*9的棋盘上随机布置10个雷
//displayboard(mine, ROW, COL);//打印棋盘
displayboard(show, ROW, COL);
findmine(mine, show, ROW, COL);//排查雷
}
void test()
{
printf("扫雷游戏\n");
int n;
srand((unsigned int)time(NULL));
do
{
menu();
scanf("%d", &n);
switch (n)
{
case 1:
game();
break;
case 0:
printf("游戏结束,退出游戏\n");
break;
default :
printf("选择错误,请重新选择\n");
break;
}
} while (n);
}
int main()
{
test();
return 0;
}
2.game.h函数声明,头文件应用和定义
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define Count 10
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//初始化棋盘
void initboard(char arr[ROWS][COLS], int rows, int cols, char x);
//打印棋盘
void displayboard(char arr[ROWS][COLS], int row, int col);
//设置雷
void setmine(char mine[ROWS][COLS], int row, int col);
//排查雷
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS],int row, int col);
3.game.c游戏内容的分块实现
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void initboard(char arr[ROWS][COLS], int rows, int cols, char x)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
arr[i][j] = x;
}
}
}
void displayboard(char arr[ROWS][COLS], int row, int col)
{
printf("-------扫雷游戏------\n");
for (int i = 0 ; i <= col ; i++)
{
printf("%d ", i);
}
printf("\n");
for (int i = 1; i <= row; i++)
{
printf("%d ", i);
for (int j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
}
void setmine(char mine[ROWS][COLS], int row, int col)
{
int count = Count;
while(count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int minecount(char mine[ROWS][COLS], int x,int y)
{
int s = 0;
for (int i = x - 1; i <= x + 1; i++)
{
for (int j = y - 1; j <= y + 1; j++)
{
s = s + mine[i][j] - '0';
}
}
return s;
}
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x, y;
int win = 0;
while (win < ROW * COL - Count)
{
printf("请输入坐标X,Y\n");
scanf("%d%d", &x, &y);
if (x <= ROW && x >= 0 && y <= COL && y >= 0)//判断坐标的有效性
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
displayboard(mine, ROW, COL);
break;
}
else
{
int s = minecount(mine, x, y);//获取周围的雷数
show[x][y] = s + '0';
displayboard(show, ROW, COL);
win++;
}
}
else printf("坐标非法,请重新输入\n");
}
if (win == ROW * COL - Count)
{
printf("恭喜你排雷成功\n");
displayboard(show, ROW, COL);
}
}