python编程游戏代码可复制,python编程游戏代码教程

文章分享了Python编程中的小游戏代码,如100行简单代码示例,以及使用Tkinter和Pygame创建贪吃蛇游戏的详细步骤。还提到了Python标准库和其在游戏开发中的应用。
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大家好,给大家分享一下python编程游戏代码大全,编程猫,很多人还不知道这一点。下面详细解释一下。现在让我们来看看!

Source code download: 本文相关源码

大家好,给大家分享一下python简单小游戏代码100行,很多人还不知道这一点。下面详细解释一下python一级证书有用吗。现在让我们来看看!

download: python小游戏代码

1、python 编写一个彩票游戏?

按照题目要求编写燃悔中的Python程序如下

import random

numlist=random.sample(range(0,10),5)

while numlist[0]==0:

    numlist=random.sample(range(0,10),5)

num=int(''.join([str(i) for i in numlist]))

inputnum=int(input("输入号:"))

bonus=0

count=0

if inputnum==num:

 bonus=10000

else:

 for i in set(str(inputnum)):

  if int(i) in numlist:

   count+=1

 bonus=1000*count

print("彩票号:%d" % num)

print("奖皮山金:前唤%d元" % bonus)

(注意源代码的缩进)

2、请用PYTHON编一个小游戏,如五子棋,连连看,贪吃蛇,扫雷,计算器等等

按照题目要求编写燃悔中的Python程序如下

import random

numlist=random.sample(range(0,10),5)

while numlist[0]==0:

    numlist=random.sample(range(0,10),5)

num=int(''.join([str(i) for i in numlist]))

inputnum=int(input("输入号:"))

bonus=0

count=0

if inputnum==num:

 bonus=10000

else:

 for i in set(str(inputnum)):

  if int(i) in numlist:

   count+=1

 bonus=1000*count

print("彩票号:%d" % num)

print("奖皮山金:前唤%d元" % bonus)

(注意源代码的缩进)

#!/usr/bin/python
from Tkinter import *
import random
class snake(Frame):
        def __init__(self, master=None):
 宴和改               Frame.__init__(self, master)
                 = [(0,0)]
                id = []
                 = [ -1, -1 ]
                id = -1
                count = 10
                 = 500
                 = 3
                self.speed = 500
                 = self.winfo_toplevel()
                .resizable(False, False)
                ()
                self.canvas = Canvas(self)
                ()
                self.canvas.config(, ,relief=RIDGE)
                self.drawgrid()
                s = 
                id = self.canvas.create_rectangle([0][0]*s,[0][1]*s,
                        ([0][0]+1)*s, ([0][1]+1)*s, fill="yellow")
                id.insert(0, id)
                self.bind_all("<KeyRelease>", self.keyrelease)
                self.drawfood()
                self.after(self.speed, self.drawsnake)
        def drawgrid(self):
                s = 
                for i in range(0, count+1):
                        self.canvas.create_line(i*s, 0, i*s, )
                        self.canvas.create_line(0, i*s, , i*s)
        def drawsnake(self):
                s = 
                head = [0]
                new = [head[0], head[1]]
                if  == 1:
                        new[1] = (head[1]-1) % count
                elif  == 2:
                        new[0] = (head[0]+1) % count
                elif  == 3:
                        new[1] = (head[1]+1) % count
                else:
                        new[0] = (head[0]-1) % count
                next = ( new[0], new[1] )
                if next in :
                        exit()
                elif next == ([0], [1]):
                        .insert(0, next)
                      晌判  id.insert(0, id)
                        self.drawfood()
                else:
                        tail = ()
                        id = ()
                        (id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)
             棚和           .insert(0, next)
                        id.insert(0, id)
                self.after(self.speed, self.drawsnake)
        def drawfood(self):
                s = 
                x = random.randrange(0, count)
                y = random.randrange(0, count)
                while (x, y) in :
                        x = random.randrange(0, count)
                        y = random.randrange(0, count)
                id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")
                [0] = x
                [1] = y
                id = id
        def keyrelease(self, event):
                if event.keysym == "Up" and  != 3:
                         = 1
                elif event.keysym == "Right" and  !=4:
                         = 2
                elif event.keysym == "Down" and  != 1:
                         = 3
                elif event.keysym == "Left" and  != 2:
                         = 4
app = snake()
app.master.title("Greedy Snake")
app.mainloop()

贪食蛇

3、好玩的python代码

按照题目要求编写燃悔中的Python程序如下

import random

numlist=random.sample(range(0,10),5)

while numlist[0]==0:

    numlist=random.sample(range(0,10),5)

num=int(''.join([str(i) for i in numlist]))

inputnum=int(input("输入号:"))

bonus=0

count=0

if inputnum==num:

 bonus=10000

else:

 for i in set(str(inputnum)):

  if int(i) in numlist:

   count+=1

 bonus=1000*count

print("彩票号:%d" % num)

print("奖皮山金:前唤%d元" % bonus)

(注意源代码的缩进)

#!/usr/bin/python
from Tkinter import *
import random
class snake(Frame):
        def __init__(self, master=None):
 宴和改               Frame.__init__(self, master)
                 = [(0,0)]
                id = []
                 = [ -1, -1 ]
                id = -1
                count = 10
                 = 500
                 = 3
                self.speed = 500
                 = self.winfo_toplevel()
                .resizable(False, False)
                ()
                self.canvas = Canvas(self)
                ()
                self.canvas.config(, ,relief=RIDGE)
                self.drawgrid()
                s = 
                id = self.canvas.create_rectangle([0][0]*s,[0][1]*s,
                        ([0][0]+1)*s, ([0][1]+1)*s, fill="yellow")
                id.insert(0, id)
                self.bind_all("<KeyRelease>", self.keyrelease)
                self.drawfood()
                self.after(self.speed, self.drawsnake)
        def drawgrid(self):
                s = 
                for i in range(0, count+1):
                        self.canvas.create_line(i*s, 0, i*s, )
                        self.canvas.create_line(0, i*s, , i*s)
        def drawsnake(self):
                s = 
                head = [0]
                new = [head[0], head[1]]
                if  == 1:
                        new[1] = (head[1]-1) % count
                elif  == 2:
                        new[0] = (head[0]+1) % count
                elif  == 3:
                        new[1] = (head[1]+1) % count
                else:
                        new[0] = (head[0]-1) % count
                next = ( new[0], new[1] )
                if next in :
                        exit()
                elif next == ([0], [1]):
                        .insert(0, next)
                      晌判  id.insert(0, id)
                        self.drawfood()
                else:
                        tail = ()
                        id = ()
                        (id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)
             棚和           .insert(0, next)
                        id.insert(0, id)
                self.after(self.speed, self.drawsnake)
        def drawfood(self):
                s = 
                x = random.randrange(0, count)
                y = random.randrange(0, count)
                while (x, y) in :
                        x = random.randrange(0, count)
                        y = random.randrange(0, count)
                id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")
                [0] = x
                [1] = y
                id = id
        def keyrelease(self, event):
                if event.keysym == "Up" and  != 3:
                         = 1
                elif event.keysym == "Right" and  !=4:
                         = 2
                elif event.keysym == "Down" and  != 1:
                         = 3
                elif event.keysym == "Left" and  != 2:
                         = 4
app = snake()
app.master.title("Greedy Snake")
app.mainloop()

贪食蛇

先选取了6个自己认为值得玩味的python代码,希望对正在学习python的你有所帮助。

如下代码块可以用来计算执行特定代码所花费的时间。该算法会打乱列表元素的顺序,它主要会通过Fisher-Yates算法对新列表进行排序:不需要额外的操作就能交换两个变量的值。

Python做游戏。Pygame还是不错的,但只适合做小游戏。用Pygame写个植物大战僵尸还是可以的猜团。推荐教程用Python和Pygame写游戏空嫌。Python在游戏服务器方面也有应用。EVE这种游戏都大量用Python。

这里不再一股脑把数学知识全丢出来,我们边写代码边说理论。首先,确保你安装和导入了Tkinter,它是Python的标准GUI库,广泛应用于各种各样的项目和程序开发,在Python中使用Tkinter可以快速的创建GUI应用程序。

ant蚂蚁bagels百吉饼另外贪吃蛇,吃豆子都是可以的,直接代码就可以玩。Python包括随您的安装一起分发的大量标准库。标准库有一个称为Turtle的模块,这是一种向普通人介绍python编程的流行斗兆手方法。

简单好玩的编程代码如下所示:gsh=msgbox(已经准备好格式化,准备开始。

4、球球各位大神怎么用python写一个猜词小游戏的代码?

按照题目要求编写燃悔中的Python程序如下

import random

numlist=random.sample(range(0,10),5)

while numlist[0]==0:

    numlist=random.sample(range(0,10),5)

num=int(''.join([str(i) for i in numlist]))

inputnum=int(input("输入号:"))

bonus=0

count=0

if inputnum==num:

 bonus=10000

else:

 for i in set(str(inputnum)):

  if int(i) in numlist:

   count+=1

 bonus=1000*count

print("彩票号:%d" % num)

print("奖皮山金:前唤%d元" % bonus)

(注意源代码的缩进)

#!/usr/bin/python
from Tkinter import *
import random
class snake(Frame):
        def __init__(self, master=None):
 宴和改               Frame.__init__(self, master)
                 = [(0,0)]
                id = []
                 = [ -1, -1 ]
                id = -1
                count = 10
                 = 500
                 = 3
                self.speed = 500
                 = self.winfo_toplevel()
                .resizable(False, False)
                ()
                self.canvas = Canvas(self)
                ()
                self.canvas.config(, ,relief=RIDGE)
                self.drawgrid()
                s = 
                id = self.canvas.create_rectangle([0][0]*s,[0][1]*s,
                        ([0][0]+1)*s, ([0][1]+1)*s, fill="yellow")
                id.insert(0, id)
                self.bind_all("<KeyRelease>", self.keyrelease)
                self.drawfood()
                self.after(self.speed, self.drawsnake)
        def drawgrid(self):
                s = 
                for i in range(0, count+1):
                        self.canvas.create_line(i*s, 0, i*s, )
                        self.canvas.create_line(0, i*s, , i*s)
        def drawsnake(self):
                s = 
                head = [0]
                new = [head[0], head[1]]
                if  == 1:
                        new[1] = (head[1]-1) % count
                elif  == 2:
                        new[0] = (head[0]+1) % count
                elif  == 3:
                        new[1] = (head[1]+1) % count
                else:
                        new[0] = (head[0]-1) % count
                next = ( new[0], new[1] )
                if next in :
                        exit()
                elif next == ([0], [1]):
                        .insert(0, next)
                      晌判  id.insert(0, id)
                        self.drawfood()
                else:
                        tail = ()
                        id = ()
                        (id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)
             棚和           .insert(0, next)
                        id.insert(0, id)
                self.after(self.speed, self.drawsnake)
        def drawfood(self):
                s = 
                x = random.randrange(0, count)
                y = random.randrange(0, count)
                while (x, y) in :
                        x = random.randrange(0, count)
                        y = random.randrange(0, count)
                id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")
                [0] = x
                [1] = y
                id = id
        def keyrelease(self, event):
                if event.keysym == "Up" and  != 3:
                         = 1
                elif event.keysym == "Right" and  !=4:
                         = 2
                elif event.keysym == "Down" and  != 1:
                         = 3
                elif event.keysym == "Left" and  != 2:
                         = 4
app = snake()
app.master.title("Greedy Snake")
app.mainloop()

贪食蛇

先选取了6个自己认为值得玩味的python代码,希望对正在学习python的你有所帮助。

如下代码块可以用来计算执行特定代码所花费的时间。该算法会打乱列表元素的顺序,它主要会通过Fisher-Yates算法对新列表进行排序:不需要额外的操作就能交换两个变量的值。

Python做游戏。Pygame还是不错的,但只适合做小游戏。用Pygame写个植物大战僵尸还是可以的猜团。推荐教程用Python和Pygame写游戏空嫌。Python在游戏服务器方面也有应用。EVE这种游戏都大量用Python。

这里不再一股脑把数学知识全丢出来,我们边写代码边说理论。首先,确保你安装和导入了Tkinter,它是Python的标准GUI库,广泛应用于各种各样的项目和程序开发,在Python中使用Tkinter可以快速的创建GUI应用程序。

ant蚂蚁bagels百吉饼另外贪吃蛇,吃豆子都是可以的,直接代码就可以玩。Python包括随您的安装一起分发的大量标准库。标准库有一个称为Turtle的模块,这是一种向普通人介绍python编程的流行斗兆手方法。

简单好玩的编程代码如下所示:gsh=msgbox(已经准备好格式化,准备开始。

key = input('请输入一个单词:')
deion = input('输入单词描述:')
chance = 5
mark = 5
print('现在开始游戏')
print(deion + ' '+'\t 这是单词的描述,请你输入这个单词: ')
for i in range(0, 5):
a = input('请你输入单岩竖词:')
if a == key:
print('恭喜你答对了,您的分数%d', mark)
else:
print('对不起,你打错了,你还有 %d 次机会,你粗历大的分数%d' % (chance-1, mark-1))
if chance == 0:
print('很烂败抱歉,你已经没有机会了,最后得分%d' % mark)
chance -= 1
mark -= 1

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