import pygame
import sys
from pygame.locals import *
from random import *
# pygame.sprite.Sprite 代表游戏对象的简单基类
class Ball(pygame.sprite.Sprite):
def __init__(self,image,position,speed,bg_size):
# pygame.sprite.Sprite.__init__(self) 效果同 super
super().__init__() # 注意 super 的格式
self.image = pygame.image.load(image).convert_alpha()
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = position
self.speed = speed
self.width,self.height = bg_size[0],bg_size[1]
def move(self):
self.rect = self.rect.move(self.speed)
# 这里要的效果是小球整个超出屏幕左侧的应对方案
if self.rect.right < 0:
self.rect.left = self.width
elif self.rect.left > self.width:
self.rect.right = 0
elif self.rect.bottom <0:
self.rect.top = self.height
elif self.rect.top > self.height:
self.rect.bottom = 0
def main():
pygame.init()
ball_image = "gray_ball.png"
bg_image = "background.png"
running = True
bg_size = width,height = 1024,681
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("Play the ball")
# 对于静态的图片背景设置成 convert 也可以
background = pygame.image.load(bg_image).convert_alpha()
balls = []
for i in range(5):
# 球的大小是 100 x 100 防止越出边界,所以要宽和高减 100 的范围以内
position = randint(0,width-100),randint(0,height-100)
speed = [randint(-10,10),randint(-10,10)]
ball = Ball(ball_image,position,speed,bg_size)
balls.append(ball)
clock = pygame.time.Clock() # 设置帧率
while running:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.blit(background,(0,0))
for each in balls:
each.move()
screen.blit(each.image,each.rect)
# 更新显示整个内容
pygame.display.flip()
clock.tick(30) #最高每秒不超过 30 次,控制刷新频率
if __name__ == '__main__':
main()
效果图: