python安装什么编辑器

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python爱心源代码集锦(18款)

        本文目录:

一、代码效果预览索引图

二、爱心源代码集锦

(1)、爱心图形1(弧线型)(显示的文字写在代码里)

(2)、爱心图形2(直线型)(显示的文字写在代码里)

(3)、爱心图形3(弧线型)(通过输入方式显示文字)

(4)、用python绘制爱心树

(5)、粒子系统组成爱心,中间加字

(6)、粒子系统组成爱心

(7)、粒子系统组成爱心

(8)、最先复现“李峋爱心”代码的作者

(9)、跳动爱心

(10)、空心爱心

(11)、空心立体爱心

(12)、李峋同款爱心代码【有声版】

 三、python字符画爱心 

(1)、一行代码画爱心

(2)、用字符输出 I 爱 U (2种形式)

(3)、输出五个爱心,由Dear I love you forever! 五个单词填充而成

(4)、字符输出爱心曲线公式爱心1

(5)、字符输出爱心曲线公式爱心2

  这篇文章是python 绘制爱心动画的源码集锦合集,每篇都附有原作者的名字博客链接。使用时将代码复制后在相关的编程语言环境下运行。

  代码仅供学习参考,请尊重原作者的创作和版权!

  如果代码作者转载地址有错,请原作者留言,我会更正相应的代码原作者博客链接。

一、代码效果预览索引图

  本文收集的python绘制的爱心动画源代码,主要涉及的模块有turtle、tkinter、math等。代码涉及的库,学习研究运行前需确保代码需要的库函数有安装。

11、空心立体爱心12、李峋同款爱心代码【有声版】

8、最先复现李峋爱心代码的作者9、跳动爱心10、爱心

5、粒子组成爱心,中间加字

6、粒子组成爱心

7、粒子组成爱心

1、(弧线型)(显示文字)

2、(直线型)(显示文字)

3、(弧线型)(输入显示文字)

4、爱心树

python字符画爱心

此部分的代码会显示在终端,如果你没有打开终端会看不到效果。如果你没有专业的代码编辑器,只想试试效果,运行方式:

1、安装python配置好环境

2、将代码完整复制,保存成:你的文件名.py

3、同时按window+R键,输入cmd,打开命令提示符窗口

输入:python 你的文件名.py

(1)一行代码画爱心(2)用字符输出 I 爱 U (2种形式)(2)用字符输出 I 爱 U (2种形式)

(3)输出五个爱心(Dear I love you forever! )五个单词填充而成(4)爱心(5)爱心

二、爱心源代码集锦

如果你没有专业的代码编辑器,只想试试效果,运行方式:

1、安装python配置好环境

2、将代码完整复制,保存成:你的文件名.py

3、同时按window+R键,输入cmd,打开命令提示符窗口

输入:python 你的文件名.py(注:python后面有空格)

 (1)、爱心图形1(弧线型)(显示的文字写在代码里)

转载地址:

import turtle
import time
def LittleHeart():
    for i in range(200):
        turtle.right(1)
        turtle.forward(2)

# love = input('请输入表白语句,然后回车,默认为"I Love You":\n')
# me = input('请输入要表白的人:\n')
# if love=='':
# # 如果未输入表白语句,则使用默认语句
#     love='I Love you'

love='I Love you'
me = '卧槽,这年轻人。'

turtle.setup(width=900,height=600)  # 爱心的画布的大小
turtle.color('red','red')          # 爱心的颜色及外边笔的颜色
size(5)                   # 画笔的粗细
turtle.speed(1000000)               # 绘制速度

()                         # 画笔向上

turtle.hideturtle()
(0,-180)
turtle.showturtle()
()
turtle.speed(5)
turtle.begin_fill()

# 开始填充
(140)
turtle.forward(224)
LittleHeart()
(120)
LittleHeart()
turtle.forward(224)
turtle.end_fill()
size(5)
()
turtle.hideturtle()
(0,0)
turtle.showturtle()
turtle.color('#CD5C5C','pink')
turtle.write(love,font=('gungsuh',30,),align="center")
()
turtle.hideturtle()

if me !='':
    turtle.color('black', 'pink')
    time.sleep(2)
    (180,-180)
    turtle.showturtle()
    turtle.write(me, font=(20,), align="center", move=True)
    window=turtle.Screen()
    window.exitonclick()

(2)、爱心图形2(直线型)(显示的文字写在代码里)

转载地址:

import turtle
import math
()
t=turtle
t.up()
t.goto(0,150)
t.down()
t.color('red')
t.begin_fill()
t.fillcolor('red')
t.speed(1)
t.left(45)
t.forward(150)
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward((2)*100)
t.right (90)
t.speed(2)
t.forward(250+100*(2))
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward(150)
t.end_fill()
t.goto(-10,0)
t.pencolor('white')
# L
t.pensize(10)
t.goto(-50,0)
t.goto(-50,80)
t.up ()
# I
t.goto(-100,0)
t.down()
t.goto(-160,0)
t.goto(-130,0)
t.goto(-130,80)
t.goto(-160,80)
t.goto(-100,80)
t.up()
# O
t.goto(10,25)
t.down()
t.right(45)
t.circle(25,extent=180)
t.goto(60,55)
t.circle(25,extent=180)
t.goto(10,25)
t.up()
t.goto(75,80)
t.down()
t.goto(100,0)
t.goto(125,80)
t.up()
t.goto(180,80)
t.down()
t.goto(140,80)
t.goto(140,0)
t.goto(180,0)
t.up()
t.goto(180,40)
t.down()
t.goto(140,40)
# U
t.up()
t.goto(-40,-30)
t.down()
t.goto(-40,-80)
t.circle(40,extent=180)
t.goto(40,-30)
t.hideturtle()

window=turtle.Screen()
window.exitonclick()

(3)、爱心图形3(弧线型)(通过输入方式显示文字)

请输入表白语句,然后回车,(例如"I Love You"):

请输入要表白的人(例如"李思思"):

转载地址: 

# coding: utf-8 
import turtle
import time
def LittleHeart():
    for i in range(200):
        turtle.right(1)
        turtle.forward(2)
love=input('请输入表白语句,然后回车,(例如"I Love You"):\n')
me=input('请输入要表白的人(例如"李思思"):\n')
if love=='':                    
    love='I Love you'
turtle.setup(width=900,height=600)
turtle.color('red','pink')
size(15)
turtle.speed(1000)

()

turtle.hideturtle()
(0,-180)
turtle.showturtle()
()
turtle.speed(500)
turtle.begin_fill()
(140)
turtle.forward(224)
LittleHeart()
(120)
LittleHeart()
turtle.forward(224)
turtle.end_fill()
size(12)
()
turtle.hideturtle()
(0,-20)
turtle.showturtle()
turtle.color('#CD5C5C','pink')
turtle.write(love,font=('gungsuh',50,),align="center")
()
turtle.hideturtle()
if me !='':
    turtle.color('black', 'pink')
    time.sleep(1)
(180,-180)
turtle.showturtle()
turtle.write(me, font=(20,25), align="center", move=True)
window=turtle.Screen()
window.exitonclick()

(4)、用python绘制爱心树

转载地址:

import turtle
import random

def love(x, y):         # 在(x,y)处画爱心lalala
    lv = turtle.Turtle()
    lv.hideturtle()
    ()
    (x, y)       # 定位到(x,y)

    def curvemove():    # 画圆弧
        for i in range(20):
            lv.right(10)
            lv.forward(2)

    lv.color('red', 'pink')
    lv.speed(10000000)
    lv.pensize(1)
    # 开始画爱心lalala
    ()
    lv.begin_fill()
    (140)
    lv.forward(22)
    curvemove()
    (120)
    curvemove()
    lv.forward(22)
    lv.write("YZ", font=("Arial", 12, "normal"), align="center")  # 写上表白的人的名字
    (140)  # 画完复位
    lv.end_fill()


def tree(branchLen, t):
    if branchLen > 5:       # 剩余树枝太少要结束递归
        if branchLen < 20:  # 如果树枝剩余长度较短则变绿
            t.color("green")
            t.pensize(random.uniform((branchLen + 5) / 4 - 2, (branchLen + 6) / 4 + 5))
            t.down()
            t.forward(branchLen)
            love(t.xcor(), t.ycor())  # 传输现在turtle的坐标
            t.up()
            t.backward(branchLen)
            t.color("brown")
            return
        t.pensize(random.uniform((branchLen + 5) / 4 - 2, (branchLen + 6) / 4 + 5))
        t.down()
        t.forward(branchLen)
        # 以下递归
        ang = random.uniform(15, 45)
        t.right(ang)
        tree(branchLen - random.uniform(12, 16), t)  # 随机决定减小长度
        t.left(2 * ang)
        tree(branchLen - random.uniform(12, 16), t)  # 随机决定减小长度
        t.right(ang)
        t.up()
        t.backward(branchLen)

myWin = turtle.Screen()
t = turtle.Turtle()
t.hideturtle()
t.speed(1000)
t.left(90)
t.up()
t.backward(200)
t.down()
t.color("brown")
t.pensize(32)
t.forward(60)
tree(100, t)
myWin.exitonclick()

(5)、粒子系统组成爱心,中间加字

注释

调参改变下面这里的代码 text=“”位置 改成自己想要的文字, 不想要可以直接去掉代码

text:想要表现的文本   fg:文字颜色   bg文字的背景颜色(其实有瑕疵的因为文字是更上一层的图层会有覆盖)

    text1 = Label(root, text="By SilverPriest ᏊˊꈊˋᏊ", font=("Helvetica", 18), fg="#c12bec",bg = "black")     text1.place(x=650, y=500)       text2 = Label(root, text="爱你",font = ("Helvetica", 18), fg = "#c12bec" ,bg = "black") #     text2.place(x=460, y=350)

# Beating Heart
# default input
import random
from math import sin, cos, pi, log
from tkinter import *
 
CANVAS_WIDTH = 980  # frame_width
CANVAS_HEIGHT = 720  # frame_height
CANVAS_CENTER_X = CANVAS_WIDTH / 2  # frame_center_x
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # center_y
IMAGE_ENLARGE = 11  # ratio
# color list
HEART_COLOR_LIST = ["#d974ff", "#be77fa", "#a478f3", "#8b78ea", "#7377e0",
                    "#4871c6", "#5c74d3", "#fa6ea9", "#dc6db1", "#ec2c2c",
                    "#e91e41", "#8b4593", "#2bd3ec", "#00be93", "#2bec62"]
 
 
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    """
    create a heart
    :param shrink_ratio: ratio
    :param t: parameter
    :return: x, y
    """
    # basic function, size
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
 
    # zoom
    x *= shrink_ratio
    y *= shrink_ratio
 
    # center
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y
 
    return int(x), int(y)
 
 
def scatter_inside(x, y, beta=1.15):
    """
    random inner spreading
    :param x: orig x
    :param y: orig y
    :param beta: strength
    :return: new x, y
    """
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())
 
    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)
 
    return x - dx, y - dy
 
 
def shrink(x, y, ratio):
    """
    shrink
    :param x: orig x
    :param y: orig y
    :param ratio: ratio
    :return: new x,y
    """
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy
 
 
def curve(p):
    """
    tune beating period
    :param p: parameter
    :return: sin
    """
    # alg
    return 2 * (2 * sin(4 * p)) / (2 * pi)
 
 
class Heart:
    def __init__(self, generate_frame=20):
        self._points = set()
        self._edge_diffusion_points = set()
        self._center_diffusion_points = set()
        self.all_points = {}
        self.build(2000)
        self.random_halo = 1000
        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            (frame)
 
    def build(self, number):
        # heart
        for _ in range(number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t)
            ((x, y))
 
        # inner heart 1
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                ((x, y))
 
        # inner heart 2
        point_list = list(self._points)
        for _ in range(6000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            ((x, y))
 
    @staticmethod
    def calc_position(x, y, ratio):
        # tune ratio
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)  # alg
 
        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
 
        return x - dx, y - dy
 
    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)  # curve
 
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 6000 * abs(curve(generate_frame / 10 * pi) ** 2))
 
        all_points = []
 
        # ring
        heart_halo_point = set()  # x,y of ring pts
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t, shrink_ratio=11.6)  # alg
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                # new pts
                ((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size))
 
        # appearance
        for x, y in self._points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))
 
        # content
        for x, y in self._edge_diffusion_points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
 
        for x, y in self._center_diffusion_points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
 
        self.all_points[generate_frame] = all_points
 
    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=random.choice(HEART_COLOR_LIST))
 
 
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(70, draw, main, render_canvas, render_heart, render_frame + 1)
 
 
if __name__ == '__main__':
    root = Tk()  # Tk
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    ()
    heart = Heart()
    draw(root, canvas, heart)  # draw
    text1 = Label(root, text="By SilverPriest ᏊˊꈊˋᏊ", font=("Helvetica", 18), fg="#c12bec",bg = "black")
    text1.place(x=650, y=500)
 
    text2 = Label(root, text="爱你",font = ("Helvetica", 18), fg = "#c12bec" ,bg = "black") #
    text2.place(x=460, y=350)
 
    root.mainloop()

(6)、粒子系统组成爱心

import random
from math import sin, cos, pi, log
from tkinter import *
 
CANVAS_WIDTH = 840  # 画布的宽
CANVAS_HEIGHT = 680  # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标
IMAGE_ENLARGE = 11  # 放大比例
 
HEART_COLOR = "#EEAEEE"  #引号内修改颜色!颜色代码放在文章末尾
 
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    """
    “爱心函数生成器”
    :param shrink_ratio: 放大比例
    :param t: 参数
    :return: 坐标
    """
    # 基础函数
    x = 17 * (sin(t) ** 3)
    y = -(16 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(3 * t))
 
    # 放大
    #x *= shrink_ratio
    #y *= shrink_ratio
    x*=IMAGE_ENLARGE
    y*=IMAGE_ENLARGE
    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y
 
    return int(x), int(y)
 
 
def scatter_inside(x, y, beta=0.15):
    """
    随机内部扩散
    :param x: 原x
    :param y: 原y
    :param beta: 强度
    :return: 新坐标
    """
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())
 
    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)
 
    return x - dx, y - dy
 
 
def shrink(x, y, ratio):
    """
    抖动
    :param x: 原x
    :param y: 原y
    :param ratio: 比例
    :return: 新坐标
    """
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy
 
 
def curve(p):
    """
    自定义曲线函数,调整跳动周期
    :param p: 参数
    :return: 正弦
    """
    # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)
    return 2 * (2 * sin(4 * p)) / (2 * pi)
 
 
class Heart:
    """
    爱心类
    """
 
    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)
 
        self.random_halo = 1000
 
        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            (frame)
 
    def build(self, number):
        # 爱心
        for _ in range(number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t)
            ((x, y))
 
        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                ((x, y))
 
        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(10000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.27)
            ((x, y))
 
    @staticmethod
    def calc_position(x, y, ratio):
        # 调整缩放比例
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.420)  # 魔法参数
 
        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
 
        return x - dx, y - dy
 
    def calc(self, generate_frame):
        ratio = 15 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例
 
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
 
        all_points = []
 
        # 光环
        heart_halo_point = set()  # 光环的点坐标集合
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t, shrink_ratio=-15)  # 魔法参数
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                # 处理新的点
                ((x, y))
                x += random.randint(-60, 60)
                y += random.randint(-60, 60)
                size = random.choice((1, 1, 2))
                all_points.append((x, y, size))
                all_points.append((x+20, y+20, size))
                all_points.append((x-20, y -20, size))
                all_points.append((x+20, y - 20, size))
                all_points.append((x - 20, y +20, size))
 
        # 轮廓
        for x, y in self._points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))
 
        # 内容
        for x, y in self._edge_diffusion_points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
 
        for x, y in self._center_diffusion_points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
 
        self.all_points[generate_frame] = all_points
 
    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
 
 
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(1, draw, main, render_canvas, render_heart, render_frame + 1)
 
 
if __name__ == '__main__':
    root = Tk()
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    ()
    heart = Heart()
    draw(root, canvas, heart)
    root.mainloop()

 (7)、粒子系统组成爱心

import random
from math import sin, cos, pi, log
from tkinter import *
 
CANVAS_WIDTH = 640  # 画布的宽
CANVAS_HEIGHT = 480  # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标
IMAGE_ENLARGE = 11  # 放大比例
HEART_COLOR = "pink"  # 心的颜色
 
 
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    """
    “爱心函数生成器”
    :param shrink_ratio: 放大比例
    :param t: 参数
    :return: 坐标
    """
    # 基础函数
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
 
    # 放大
    x *= shrink_ratio
    y *= shrink_ratio
 
    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y
 
    return int(x), int(y)
 
 
def scatter_inside(x, y, beta=0.15):
    """
    随机内部扩散
    :param x: 原x
    :param y: 原y
    :param beta: 强度
    :return: 新坐标
    """
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())
 
    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)
 
    return x - dx, y - dy
 
 
def shrink(x, y, ratio):
    """
    抖动
    :param x: 原x
    :param y: 原y
    :param ratio: 比例
    :return: 新坐标
    """
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy
 
 
def curve(p):
    """
    自定义曲线函数,调整跳动周期
    :param p: 参数
    :return: 正弦
    """
    return 4 * (2 * sin(4 * p)) / (2 * pi)
 
 
class Heart:
    """
    爱心类
    """
 
    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)
 
        self.random_halo = 1000
 
        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            (frame)
 
    def build(self, number):
        # 爱心
        for _ in range(number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t)
            ((x, y))
 
        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                ((x, y))
 
        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            ((x, y))
 
    @staticmethod
    def calc_position(x, y, ratio):
        # 调整缩放比例
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)
 
        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
 
        return x - dx, y - dy
 
    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例
 
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
 
        all_points = []
 
        # 光环
        heart_halo_point = set()  # 光环的点坐标集合
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t, shrink_ratio=11)
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                # 处理新的点
                ((x, y))
                x += random.randint(-11, 11)
                y += random.randint(-11, 11)
                size = random.choice((1, 2, 2))#控制外围粒子的大小
                all_points.append((x, y, size))
 
        # 轮廓
        for x, y in self._points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))
 
        # 内容
        for x, y in self._center_diffusion_points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
 
        self.all_points[generate_frame] = all_points
 
    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
 
 
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)
 
 
if __name__ == '__main__':
    root = Tk()  # 一个Tk
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    ()
    heart = Heart()  # 心
    draw(root, canvas, heart)  # 开始画画~
    root.mainloop()

 (8)、最先复现“李峋爱心”代码的作者

电视剧 【点燃我,温暖你】让“李峋爱心”红起来,网上有很多转载的,原来的作者是谁,我一直找不到,刚刚才发现作者Littlesbai,“李峋爱心代码”发布博客时间是 2022.11.08,而且文中有对代码优化的部分,应该是最先复现“李峋爱心”代码的作者。原创不易,请大家多支持原创作者。

转载地址:李峋爱心代码_Littlesbai的博客-CSDN博客

import random
from math import sin, cos, pi, log
from tkinter import *
CANVAS_WIDTH = 640
CANVAS_HEIGHT = 480
CANVAS_CENTER_X = CANVAS_WIDTH / 2
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2
IMAGE_ENLARGE = 11
HEART_COLOR = "#FF99CC"


def center_window(root, width, height):
    screenwidth = root.winfo_screenwidth()  # 获取显示屏宽度
    screenheight = root.winfo_screenheight()  # 获取显示屏高度
    size = '%dx%d+%d+%d' % (width, height, (screenwidth - width) /
                            2, (screenheight - height) / 2)  # 设置窗口居中参数
    root.geometry(size)  # 让窗口居中显示


def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
    # 放大
    x *= shrink_ratio
    y *= shrink_ratio
    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y
    return int(x), int(y)


def scatter_inside(x, y, beta=0.15):
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())
    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy


def shrink(x, y, ratio):
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 +
                  (y - CANVAS_CENTER_Y) ** 2) ** 0.6)
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy


def curve(p):
    return 2 * (2 * sin(4 * p)) / (2 * pi)


class Heart:
    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)
        self.random_halo = 1000
        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            (frame)

    def build(self, number):
        for _ in range(number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t)
            ((x, y))
        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                ((x, y))
        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            ((x, y))

    @staticmethod
    def calc_position(x, y, ratio):
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 +
                      (y - CANVAS_CENTER_Y) ** 2) ** 0.520)
        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
        return x - dx, y - dy

    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(
            3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
        all_points = []
        # 光环
        heart_halo_point = set()
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t, shrink_ratio=11.6)
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                ((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size))
        # 轮廓
        for x, y in self._points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))
        # 内容
        for x, y in self._edge_diffusion_points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
        self.all_points[generate_frame] = all_points
        for x, y in self._center_diffusion_points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
        self.all_points[generate_frame] = all_points

    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(
                x, y, x + size, y + size, width=0, fill=HEART_COLOR)


def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)


if __name__ == '__main__':
    root = Tk()
    root.title("爱心")
    center_window(root, CANVAS_WIDTH, CANVAS_HEIGHT)  # 窗口居中显示
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    ()
    heart = Heart()
    draw(root, canvas, heart)
    Label(root, text="你想要替换的文字", bg="black", fg="#FF99CC", font="Helvetic 20 bold").place(
        relx=.5, rely=.5, anchor=CENTER)
    root.mainloop()


 (9)、跳动爱心

此代码需要用到import pgzrun,安装方式不是pgzrun,而是pgzero,请留意pip install pgzero

以下文字转自作者: 1、用pgzero 库。然后结合最后那个极坐标爱心曲线代码,先绘制出曲线上离散的点。 2. 把点的数量增加,同时沿着原点到每个点的径向加一个随机数,并且这个随机数是按照正态分布来的(半个正态分布),大概率分布在曲线上,向曲线内部递减。这样,就得到这样一个随机分布的爱心效果。 3. 下面就是让点动起来,将每个点自定义成了一个Particle类的实例。从原理上来说,就是给每个点加一个缩放系数,这个系数是根据时间变化的正弦函数,看起来就会像呼吸的节律一样。 4. 剧中爱心跳动时,靠中间的点波动的幅度更大,有一种扩张的效果。所以再根据每个点距离原点的远近,再加上一个系数,离得越近,系数越大。 5. 最后再用同样的方法画一个更大一点的爱心,这个爱心不需要跳动,只要每一帧随机绘制就可以了。 合在一起,搞定! 总结一下,就是在原本的基础爱心曲线上加上一个正态分布的随机量、一个随时间变化的正弦函数和一个跟距离成反比的系数,外面再套一层更大的随机爱心,就得到类似剧中的跳动爱心效果。

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客


# 代码使用到 pygame-zero 框架,看起来与一般代码稍有不同,会有很多未定义的方法和变量,
# 在一些编辑器里会报错,但其实是可以运行的,无需手动增加 import。
# pgzero有两种方式运行()
# 本代码用的是第二种直接运行的方式(需新版pgzero)。
# 有部分读者反馈此代码在spyder上无法运行,类似情况可以尝试第一种传统方法:
# 把最后的()去掉,然后直接在命令行该目录下运行: pgzrun 

import pgzrun
from math import pi, sin, cos
import random

# 粒子类,图像上每一个小点都是一个粒子对象
class Particle():
    def __init__(self, pos, size, f):
         = pos    # 粒子当前位置(后面会变动)
        0 = pos   # 粒子的原始位置
         = size  # 粒子大小
        self.f = f        # 粒子的随机位移比例

    def draw(self):
        global L
        # 用矩形绘制粒子
        .filled_rect(Rect((L*self.f*[0] + 400, -L*self.f*[1] + 300), ), 'hot pink')

    def update(self, t):
        # 根据程序运行时间计算一个正弦函数作为位移量
        # 如果要调整爱心跳动的频率、幅度等效果,可修改这里面的数字
        df = 1 + (4 - 3 * self.f) * sin(t * 3) / 12
         = 0[0] * df, 0[1] * df

tt = [105, 102, 98, 115, 117, 33, 112, 103, 33, 106, 108, 118, 111, 33, 46, 33, 68, 115, 112, 116, 116, 106, 111, 30341, 32535, 31244, 25946, 23461]
no_p = 20000
dt = 2*pi/no_p
particles = []
t = 0
c = 0
# 采用极坐标下的爱心曲线,计算出爱心图案上的基准点,创建粒子对象
# 每个点会有一个延轴向的随机位移,随机采用正态分布
while t < 2*pi:
    c += 1
    sigma = 0.15 if c % 5 else 0.3
    f = 1 - abs(random.gauss(1, sigma) - 1)
    x = 16*sin(t)**3
    y = 13*cos(t)-5*cos(2*t)-2*cos(3*t)-cos(4*t)
    size = (random.uniform(0.5,2.5), random.uniform(0.5,2.5))
    particles.append(Particle((x, y), size, f))
    t += dt

def draw():
    screen.clear()
    # 绘制爱心粒子
    for p in particles:
        p.draw()

    if L == 10:
        # 采用同样原理,绘制外层大爱心,但生成粒子,只是每帧随机绘制
        t = 0
        while t < 2*pi:
            f = random.gauss(1.1, 0.1)
            x = 16*sin(t)**3
            y = 13*cos(t)-5*cos(2*t)-2*cos(3*t)-cos(4*t)
            size = (random.uniform(0.5,2.5), random.uniform(0.5,2.5))
            .filled_rect(Rect((10*f*x + 400, -10*f*y + 300), size), 'hot pink')
            t += dt * 3
    .filled_rect(Rect((-10*11 + 400, 11*20 + 200), (2, 2)), 'hot pink')

TITLE = ''.join([chr(i-1) for i in tt])
status = 0
L = 100
elapsed = 0
def update(dt):
    global elapsed, L, status
    elapsed += dt
    if status == 0:
        # 为了初始的集聚效果,加了一个很大的倍数L,并不断缩小至正常值
        L -= dt * 200
        if L <= 10:
            status = 1
            L = 10
    elif status == 2:
        L += dt * 200
    # 根据时间更新粒子位置
    for p in particles:
        p.update(elapsed)

TITLE = 'heart of ikun - Crossin的编程教室'

()

 (10)、空心爱心

此代码需要用到import pgzrun,安装方式不是pgzrun,而是pgzero,请留意pip install pgzero

基于极坐标的爱心曲线,是遍历角度来计算点的位置

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客

import pgzrun
from math import pi, sin, cos
 
no_p = 100
dt = 2*3/no_p
t = 0
x = []
y = []
while t <= 2*3:
    x.append(16*sin(t)**3)
    y.append(13*cos(t)-5*cos(2*t)-2*cos(3*t)-cos(4*t))
    t += dt
 
def draw():
    screen.clear()
    for i in range(len(x)):
        .filled_rect(Rect((x[i]*10+400, -y[i]*10+300), (4, 4)), 'pink')
 
()

11、空心立体爱心

import turtle as t
t.penup()
t.seth(-90)
t.fd(160)
t.pendown()
t.pensize(20)
t.colormode(255)
for j in range(10):
  t.speed(0)
  t.pencolor(20*j,2*j,20*j)
  t.seth(130)
  t.fd(215)
  for i in range(23):
    t.circle(-80,10)
  t.seth(100)
  for i in range(23):
    t.circle(-80,10)
  t.fd(215)
t.hideturtle()
t.done()

 12、李峋同款爱心代码【有声版】

李峋同款爱心代码【有声版】_李峋爱心代码_cs阿坤dn的博客-CSDN博客建立mp3目录,下载 保存到mp3目录 安装相应的模块包 运行代码,有心跳声音

import random                           # 随机函数模块
import pyttsx3                          # 文字转语音模块
from pygame import mixer                # mp3播放模块
from math import sin, cos, pi, log      # 核心模块,数学函数
from tkinter import *                   # 窗口主体模块


CANVAS_WIDTH = 1920   # 画布的宽
CANVAS_HEIGHT = 1080  # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2   # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标
IMAGE_ENLARGE = 15  # 放大比例
HEART_COLOR = "#Fd789f"  # 心的颜色,少女粉


def speak_voice(message, speak_mode=0):
    """
    “文字转语音”
    :param message: 文本消息
    :param speak_mode: 语音包,0 中文女声,1 英文女声,2 英文男声
    """
    # 初始化
    engine = ()
    voices = engine.getProperty('voices')

    # 改变语速  范围为0-200   默认值为200
    rate = engine.getProperty('rate')
    engine.setProperty('rate', rate - 100)

    # 设置音量  范围为0.0-1.0  默认值为1.0
    engine.setProperty('volume', 0.8)

    # 设置发音人,目前只有0可以说中文
    engine.setProperty('voice', voices[speak_mode].id)

    # 预设要朗读的文本数据
    (message)

    # 读出声音
    engine.runAndWait()


def heart_voice(file_path, playback_mode=-1):
    """
    “噗噗的心跳声”
    :param file_path: mp3文件路径
    :param playback_mode: 播放模式,-1 为循环播放
    """
    # 初始化
    ()

    # 加载文件路径
    (file_path)

    # 播放mp3文件
    (playback_mode)


def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    """
    “爱心函数生成器”
    :param shrink_ratio: 放大比例
    :param t: 参数
    :return: 坐标
    """
    # 基础函数
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))

    # 放大
    x *= shrink_ratio
    y *= shrink_ratio

    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y

    return int(x), int(y)


def scatter_inside(x, y, beta=0.15):
    """
    随机内部扩散
    :param x: 原x
    :param y: 原y
    :param beta: 强度
    :return: 新坐标
    """
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())

    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)

    return x - dx, y - dy


def shrink(x, y, ratio):
    """
    抖动
    :param x: 原x
    :param y: 原y
    :param ratio: 比例
    :return: 新坐标
    """
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy


def curve(p):
    """
    自定义曲线函数,调整跳动周期
    :param p: 参数
    :return: 正弦
    """
    # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)
    return 2 * (2 * sin(4 * p)) / (2 * pi)


class Heart:
    """
    爱心类
    """

    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)

        self.random_halo = 1000

        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            (frame)

    def build(self, number):
        # 爱心
        for _ in range(number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t)
            ((x, y))

        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                ((x, y))

        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            ((x, y))

    @staticmethod
    def calc_position(x, y, ratio):
        # 调整缩放比例
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)  # 魔法参数

        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)

        return x - dx, y - dy

    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例

        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))

        all_points = []

        # 光环
        heart_halo_point = set()  # 光环的点坐标集合
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t, shrink_ratio=11.6)  # 魔法参数
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                # 处理新的点
                ((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size))

        # 轮廓
        for x, y in self._points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))

        # 内容
        for x, y in self._edge_diffusion_points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))

        for x, y in self._center_diffusion_points:
            x, y = _position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))

        self.all_points[generate_frame] = all_points

    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)


def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)


if __name__ == '__main__':
    root = Tk()  # 一个Tk
    root.title("李峋同款代码【有声版】")   #标题
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    ()
    heart = Heart()  # 心
    draw(root, canvas, heart)    # 开始画画
    speak_voice("请收下我的心!")   # 要对她说的话
    heart_voice("mp3/51miz-S283175-043A2FE9.mp3")   # 心跳声音
    root.mainloop()

 三、python字符画爱心 

此部分的代码会显示在终端,如果你没有打开终端会看不到效果。如果你没有专业的代码编辑器,只想试试效果,运行方式:

1、安装python配置好环境

2、将代码完整复制,保存成:你的文件名.py

3、同时按window+R键,输入cmd,打开命令提示符窗口

输入:python 你的文件名.py

 (1)、一行代码画爱心

print('\n'.join([''.join([('Love'[(x-y)%len('Love')] if ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3<=0 else' ') for x in range(-30,30)]) for y in range(15,-15,-1)]))

a = [         ''.join(             [                 (                     'Love'[(x-y)%len('Love')]                     if ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3<=0 else' '                 )                 for x in range(-30,30)             ]         )         for y in range(15,-15,-1)     ]

print('\n'.join(a))  

 (2)、用字符输出 I 爱 U (2种形式)

import time
y = 2.5
while y>=-1.6:
    x = -3.0
    while x<=4.0:
        if (x*x+y*y-1)**3<=3.6*x*x*y*y*y or (x>-2.4 and x<-2.1 and y<1.5 and y>-1) or (((x<2.5 and x>2.2)or(x>3.4 and x<3.7)) and y>-1 and y<1.5) or (y>-1 and y<-0.6 and x<3.7 and x>2.2):
            print(' ',end="")
        else:
            print('*',end="")
        x += 0.1
    print()
    time.sleep(0.25)
    y -= 0.2

参考:

import time
y = 2.5
while y>=-1.6:
    x = -3.0
    while x<=4.0:
        if (x*x+y*y-1)**3<=3.6*x*x*y*y*y or (x>-2.4 and x<-2.1 and y<1.5 and y>-1) or (((x<2.5 and x>2.2)or(x>3.4 and x<3.7)) and y>-1 and y<1.5) or (y>-1 and y<-0.6 and x<3.7 and x>2.2):
            print('*',end="")
        else:
            print(' ',end="")
        x += 0.1
    print()
    time.sleep(0.25)
    y -= 0.2

 (3)、输出五个爱心,由Dear I love you forever! 五个单词填充而成

转载地址:

import time
sentence = "Dear, I love you forever!"
for char in sentence.split():
   allChar = []
   for y in range(12, -12, -1):
       lst = []
       lst_con = ''
       for x in range(-30, 30):
            formula = ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3
            if formula <= 0:
                lst_con += char[(x) % len(char)]
            else:
                lst_con += ' '
       lst.append(lst_con)
       allChar += lst
   print('\n'.join(allChar))
   time.sleep(1)

 (4)、字符输出爱心曲线公式爱心1

用是这个爱心曲线公式,然后遍历一个15*17的方阵,计算每个坐标是在曲线内还是曲线外,在内部就输出#或*,外部就是-

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客for y in range(9, -6, -1):     for x in range(-8, 9):         print('*##*'[(x+10)%4] if (x*x+y*y-25)**3 < 25*x*x*y*y*y else '_', end=' ')     print()

(5)、字符输出爱心曲线公式爱心2

用是这个爱心曲线公式,然后遍历一个15*17的方阵,计算每个坐标是在曲线内还是曲线外

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客for y in range(9, -6, -1):     for x in range(-8, 9):         print('❤' if (x*x+y*y-25)**3 < 25*x*x*y*y*y else ' ', end=' ')     print()

持续更新中。。。

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原文地址1:https://blog.csdn.net/weixin_69553582/article/details/127941542
参考资料:python中用turtle画一个圆形 https://blog.csdn.net/SXIAOYAN_/article/details/140061099

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