从源码角度学习Volley框架

转载请标明出处:http://blog.csdn.net/newhope1106/article/details/53615398
虽然网上有很多文章是分析Volley框架的,不过博客的作用,一个是让别人看了能够有所得,另一个是让自己同样的有所得。
1.首先来介绍一下Volley框架
(1)下载
sdk不能直接使用volley,需要自己编译,不过maven中提供了jar包下载, http://mvnrepository.com/artifact/com.mcxiaoke.volley/library
(2)介绍
引用网上的关于Volley的介绍, Volley的中文翻译为“齐射、并发”,是在2013年的Google大会上发布的一款Android平台网络通信库,具有网络请求的处理、小图片的异步加载和缓存等功能,能够帮助 Android APP 更方便地执行网络操作,而且更快速高效。
在Google IO的演讲上,其配图是一幅发射火弓箭的图,有点类似流星。这表示,Volley特别适合数据量不大但是通信频繁的场景。见下图:

Volley 有如下的优点:
  • 自动调度网络请求;
  • 高并发网络连接;
  • 通过标准的 HTTP cache coherence(高速缓存一致性)缓存磁盘和内存透明的响应;
  • 支持指定请求的优先级;
  • 网络请求cancel机制。我们可以取消单个请求,或者指定取消请求队列中的一个区域;
  • 框架容易被定制,例如,定制重试或者回退功能;
  • 包含了调试与追踪工具;
Volley 不适合用来下载大的数据文件。因为 Volley 会保持在解析的过程中所有的响应。对于下载大量的数据操作,请考虑使用 DownloadManager。
在volley推出之前我们一般会选择比较成熟的第三方网络通信库,如:android-async-http、retrofit、okhttp等。他们各有优劣,可有所斟酌地选择选择更适合项目的类库。...
(3)使用
下面我们给一个图片请求的范例:
private RequestQueue mRequestQueue;
if(mRequestQueue == null) {
    mRequestQueue = Volley.newRequestQueue(this);
}
ImageRequest imageRequest = new ImageRequest("http://g.hiphotos.bdimg.com/imgad/pic/item/6a63f6246b600c3341da97df1d4c510fd9f9a102.jpg",
        new Response.Listener<Bitmap>() {
    @Override
    public void onResponse(Bitmap response) {
        mImageView.setImageBitmap(response);
    }
}, 0, 0, Bitmap.Config.RGB_565, new Response.ErrorListener() {
    @Override
    public void onErrorResponse(VolleyError error) {
        Log.d(TAG, "image request error : " + error);
    }
});

mRequestQueue.add(imageRequest);
2.其次来看一下Volley框架的UML类图

这里只看几个核心的类即可
3.从代码角度再来看一下Volley的实现
首先Volley使用了newRequestQueue给使用者调用,每次调用这个接口的时候就会自动创建一个请求队列-RequestQueue,同时会调用RequestQueue的start方法,此时会开启2种线程的调度器,一个缓存调度器(CacheDispatcher)和几个网络调度器(NetworkDispatcher,默认4个)。
(1)下面是通过调用newRequestQueue接口的代码,代码里面会根据SDK版本选择
HttpClient  和  HttpUrlConnection来处理网络操作。
   public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);

        String userAgent = "volley/0";
        try {
            String packageName = context.getPackageName();
            PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
            userAgent = packageName + "/" + info.versionCode;
        } catch (NameNotFoundException e) {
        }

       /*如果没有指定处理网络请求的类,则根据sdk版本,选择HttpClient或者HttpUrlConnection */
        if (stack == null) {
            if (Build.VERSION.SDK_INT >= 9) {
                stack = new HurlStack();
            } else {
                // Prior to Gingerbread, HttpUrlConnection was unreliable.
                // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
                stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
            }
        }

        Network network = new BasicNetwork(stack);

        RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
        queue.start();

        return queue;
    }
2)我们知道RequestQueue并不是什么线程,可以看看start接口里面的内容,其中CacheDispatcher和NetworkDispatcher 都是线程,CacheDispatcher负责处理是否将缓存队列的请求放到网络队列中,而NetworkDispatcher线程才是真正处理网络请求的地方。
   public void start() {
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        mCacheDispatcher.start();

        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) {
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        }
    }
(3)上述初始化了2种类型的线程,再来看一下CacheDispatcher的run方法
   public void run() {
        if (DEBUG) VolleyLog.v("start new dispatcher");
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);

        // Make a blocking call to initialize the cache.
        mCache.initialize();

        while (true) {
            try {
                // Get a request from the cache triage queue, blocking until
                // at least one is available.
                final Request<?> request = mCacheQueue.take();
                request.addMarker("cache-queue-take");

                // If the request has been canceled, don't bother dispatching it.
                if (request.isCanceled()) {
                    request.finish("cache-discard-canceled");
                    continue;
                }

                // Attempt to retrieve this item from cache.
                Cache.Entry entry = mCache.get(request.getCacheKey());
                if (entry == null) {
                    request.addMarker("cache-miss");
                    // Cache miss; send off to the network dispatcher.
                   //缓存中不存在的,加入到网络队列
                    mNetworkQueue.put(request);
                    continue;
                }

                // If it is completely expired, just send it to the network.
                if (entry.isExpired()) {
                    request.addMarker("cache-hit-expired");
                    request.setCacheEntry(entry);
                    //失效的情况下加入到网络队列
                    mNetworkQueue.put(request);
                    continue;
                }

                // We have a cache hit; parse its data for delivery back to the request.
                request.addMarker("cache-hit");
                Response<?> response = request.parseNetworkResponse(
                        new NetworkResponse(entry.data, entry.responseHeaders));
                request.addMarker("cache-hit-parsed");

                if (!entry.refreshNeeded()) {
                    // Completely unexpired cache hit. Just deliver the response.
                    mDelivery.postResponse(request, response);
                } else {
                    // Soft-expired cache hit. We can deliver the cached response,
                    // but we need to also send the request to the network for
                    // refreshing.
                    request.addMarker("cache-hit-refresh-needed");
                    request.setCacheEntry(entry);

                    // Mark the response as intermediate.
                    response.intermediate = true;

                    // Post the intermediate response back to the user and have
                    // the delivery then forward the request along to the network.
                    mDelivery.postResponse(request, response, new Runnable() {
                        @Override
                        public void run() {
                            try {
                               //缓存中存在,也未失效,但是需要重新获取请求的
                                mNetworkQueue.put(request);
                            } catch (InterruptedException e) {
                                // Not much we can do about this.
                            }
                        }
                    });
                }

            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }
        }
    }
可以看到mNetworkQueue.put(request),这里就是把请求放到网络队列中。
(4)再来看看NetworkDispatcher的run方法。
    public void run() {
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
        while (true) {
            long startTimeMs = SystemClock.elapsedRealtime();
            Request<?> request;
            try {
                // Take a request from the queue.
                request = mQueue.take();
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }

            try {
                request.addMarker("network-queue-take");

                // If the request was cancelled already, do not perform the
                // network request.
                if (request.isCanceled()) {
                    request.finish("network-discard-cancelled");
                    continue;
                }

                addTrafficStatsTag(request);

                // Perform the network request.
                NetworkResponse networkResponse = mNetwork.performRequest(request);
                request.addMarker("network-http-complete");

                // If the server returned 304 AND we delivered a response already,
                // we're done -- don't deliver a second identical response.
                if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                    request.finish("not-modified");
                    continue;
                }

                // Parse the response here on the worker thread.
                Response<?> response = request.parseNetworkResponse(networkResponse);
                request.addMarker("network-parse-complete");

                // Write to cache if applicable.
                // TODO: Only update cache metadata instead of entire record for 304s.
                if (request.shouldCache() && response.cacheEntry != null) {
                    mCache.put(request.getCacheKey(), response.cacheEntry);
                    request.addMarker("network-cache-written");
                }

                // Post the response back.
                request.markDelivered();
                mDelivery.postResponse(request, response);
            } catch (VolleyError volleyError) {
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                parseAndDeliverNetworkError(request, volleyError);
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
                VolleyError volleyError = new VolleyError(e);
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                mDelivery.postError(request, volleyError);
            }
        }
    }
(5)NetworkResponse networkResponse = mNetwork.performRequest(request);这一行是进行处理网络请求的地方,具体如何处理,可以看一下BasicNetwork这个类,默认用这个类来处理网络请求的。
    public NetworkResponse performRequest(Request<?> request) throws VolleyError {
        long requestStart = SystemClock.elapsedRealtime();
        while (true) {
            HttpResponse httpResponse = null;
            byte[] responseContents = null;
            Map<String, String> responseHeaders = Collections.emptyMap();
            try {
                // Gather headers.
                Map<String, String> headers = new HashMap<String, String>();
                addCacheHeaders(headers, request.getCacheEntry());
                httpResponse = mHttpStack.performRequest(request, headers);
                StatusLine statusLine = httpResponse.getStatusLine();
                int statusCode = statusLine.getStatusCode();

                responseHeaders = convertHeaders(httpResponse.getAllHeaders());
                // Handle cache validation.
                if (statusCode == HttpStatus.SC_NOT_MODIFIED) {

                    Entry entry = request.getCacheEntry();
                    if (entry == null) {
                        return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, null,
                                responseHeaders, true,
                                SystemClock.elapsedRealtime() - requestStart);
                    }

                    // A HTTP 304 response does not have all header fields. We
                    // have to use the header fields from the cache entry plus
                    // the new ones from the response.
                    // http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.3.5
                    entry.responseHeaders.putAll(responseHeaders);
                    return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, entry.data,
                            entry.responseHeaders, true,
                            SystemClock.elapsedRealtime() - requestStart);
                }

                // Some responses such as 204s do not have content.  We must check.
                if (httpResponse.getEntity() != null) {
                  responseContents = entityToBytes(httpResponse.getEntity());
                } else {
                  // Add 0 byte response as a way of honestly representing a
                  // no-content request.
                  responseContents = new byte[0];
                }

                // if the request is slow, log it.
                long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
                logSlowRequests(requestLifetime, request, responseContents, statusLine);

                if (statusCode < 200 || statusCode > 299) {
                    throw new IOException();
                }
                return new NetworkResponse(statusCode, responseContents, responseHeaders, false,
                        SystemClock.elapsedRealtime() - requestStart);
            } catch (SocketTimeoutException e) {
                attemptRetryOnException("socket", request, new TimeoutError());
            } catch (ConnectTimeoutException e) {
                attemptRetryOnException("connection", request, new TimeoutError());
            } catch (MalformedURLException e) {
                throw new RuntimeException("Bad URL " + request.getUrl(), e);
            } catch (IOException e) {
                int statusCode = 0;
                NetworkResponse networkResponse = null;
                if (httpResponse != null) {
                    statusCode = httpResponse.getStatusLine().getStatusCode();
                } else {
                    throw new NoConnectionError(e);
                }
                VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
                if (responseContents != null) {
                    networkResponse = new NetworkResponse(statusCode, responseContents,
                            responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
                    if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
                            statusCode == HttpStatus.SC_FORBIDDEN) {
                        attemptRetryOnException("auth",
                                request, new AuthFailureError(networkResponse));
                    } else {
                        // TODO: Only throw ServerError for 5xx status codes.
                        throw new ServerError(networkResponse);
                    }
                } else {
                    throw new NetworkError(networkResponse);
                }
            }
        }
    }
上述代码包括 HttpUrlConnection(或HttpClient)请求网络,头部的处理等等,将结果封装进NetworkResponse中,再由ExecutorDelivery来处理请求,根据是否出错,来调用不同的回调方法。
(6)最后是网队列里面加入请求,框架里面提供了好多种请求,比如StringRequest、ImageRequest等
  public <T> Request<T> add(Request<T> request) {
        // Tag the request as belonging to this queue and add it to the set of current requests.
        request.setRequestQueue(this);
        synchronized (mCurrentRequests) {
            mCurrentRequests.add(request);
        }

        // Process requests in the order they are added.
        request.setSequence(getSequenceNumber());
        request.addMarker("add-to-queue");

        // If the request is uncacheable, skip the cache queue and go straight to the network.
        //这里是判断请求优先级,优先级高的直接加入到请求队列
        if (!request.shouldCache()) {
            mNetworkQueue.add(request);
            return request;
        }

        // Insert request into stage if there's already a request with the same cache key in flight.
        //这里可以保证在短时间内的相同请求,只有一个是加入到缓存队列中,避免同一种请求在队列里面连续插入从而造成阻塞
        synchronized (mWaitingRequests) {
            String cacheKey = request.getCacheKey();
            if (mWaitingRequests.containsKey(cacheKey)) {
                // There is already a request in flight. Queue up.
                Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey);
                if (stagedRequests == null) {
                    stagedRequests = new LinkedList<Request<?>>();
                }
                stagedRequests.add(request);
                mWaitingRequests.put(cacheKey, stagedRequests);
                if (VolleyLog.DEBUG) {
                    VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
                }
            } else {
                // Insert 'null' queue for this cacheKey, indicating there is now a request in
                // flight.
                mWaitingRequests.put(cacheKey, null);
                mCacheQueue.add(request);
            }
            return request;
        }
    }
4.离开代码来总结一下Volley的思想
软件架构设计原则中有一个原则是最少知识原则,这一原则也应该适合框架和开发者之间,让开发者在使用框架的时候,最少知道实现细节,一个优秀的框架基本上都实现了一点,隐藏实现细节,能让使用者基本上不需要花费多少代价就可以使用,而Volley当然也做到这一点,上面介绍Volley框架的时候就可以看到使用是多么的简单和方便了。
Volley框架把请求分为2种类型的,一种是优先级比较高的,会立马加入网络队列(NetworkQueue)中,另一种比较低的,加入缓存队列(CacheQueue)中等待。其中处理缓存队列的线程只有一个,处理网络队列的可以有多个。处理网络队列的线程会不断的从队列中取数据,如果不为空的话,就立即执行,然后调用返回结果处理回调。处理缓存队列的线程也是不断的从缓存队列中取请求,判断请求是否已经请求过,或者是否失效,或者是否需要重新刷新,如果没有请求过或者已经失效或者需要重新刷新的话,都会把它再加入到网络队列中等待处理。而其中有一个处理非常巧妙的地方在于重复的请求的处理,为了避免阻塞了短时间内加入缓存队列的不同请求,一起开始缓存队列相同的请求只保存一个,其他的相同都放入到一个根据url作为关键字的等待请求HashMap中,这样在处理缓存队列的线程里面,就可以顺利处理不同的请求了,而当一个请求处理完之后,它会把所有的相同请求一次性加入到缓存处理队列中,这样处理缓存的线程一次性可以连续的把所有的相同请求取出来,然后决定是否需要加入到网络队列中。而处理网络队列的线程则又加了相同的请求是否请求过、是否取消,是否需求刷新请求的规则,避免了大量重复的请求操作。
5.其他
里面缓存类,DiskBasedCache和其他一些细节可以查看源码了解,还是非常有趣的东西的。
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